Prototypes Flashcards

1
Q

What is a prototype?

A
  • “Mock-up” or “simulation”
  • The original/model on which something is based on
  • For stakeholders to explore usability
  • Will only ever show part of the product
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2
Q

What is the purpose of a prototype?

A
  • To problem-solve — easier with something concrete on hand
  • To communicate — same as above
  • To fail quick and cheap — commit as few resources as possible
  • To test possibilities
  • To manage the solution-building process
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3
Q

What forms can prototypes take?

A
  • Series of sketches
  • Storyboard
  • Slideshow
  • Video simulating use of a system
  • Hardware in any material (e.g. wood and Styrofoam)
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4
Q

What are some pitfalls in prototyping?

A
  • Diving into the first good idea
  • Spending too much time and effort on prototypes
  • Wasting time explaining and pitching
  • Prototyping without a purpose
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5
Q

What are sketches?

A
  • Type of prototype
  • Visual medium for design to communicate ideas
  • “To put things on paper”
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6
Q

What is the purpose of sketches?

A
  • Innovation
  • Inviting inputs
  • Making suggestions
  • Exploring possibilities
  • Asking questions
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7
Q

What are some characteristics of sketches?

A
  • Large in quantity
  • Inexpensive and abundant
  • Simple to produce
  • Sketchy
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8
Q

What forms can sketches take?

A
  • Storyboards –Sequence of frames describing overall flow
  • Wireframes – Simple line structures showing general layout of components
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9
Q

What is fidelity?

A
  • Amount of functionality, details, and performance relative to product
  • Low, medium, or high
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10
Q

What stages should different levels of fidelity prototypes belong in?

A
  • LFPs: early design for brainstorming and rough interface
  • MFPs: fine tune interface or design, or re-design
  • HFPs: evaluation and testing
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11
Q

What is meant by breadth (horizontal) prototypes?

A

Broad features but limited functionalities

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12
Q

What is meant by depth (vertical) prototypes?

A

Deep functionalities but limited features

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13
Q

What are the pros and cons of LFPs?

A

Pros:
- Communicate high-level concepts
- Easy to generate
- Easy to change
Cons:
- Hard to envision dynamics
- Can give an unfinished impressions
- Doesn’t actually work

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14
Q

What are the pros and cons of HFPs?

A

Pros
- Realistic
- Detailed evaluation and feedback
- Can be used for pitching
Cons
- Time and effort
- Time-consuming changes
- Other parties may think product is done

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