Protools Yamean Flashcards
General Dynamics Processing Tips
Full mix: Try 1.1 to 2.0 ratio values. It is possible that certain pieces of music, such as club tracks, might benefit from higher ratios.
General Maximizer Tips
Don’t set the Ceiling above -0.3 dB. Technically, you can set the Ceiling to O dB so that the output of Ozone is maximized to the point of clipping-but there is a good chance the sound will distort when played through a consumer playback system. When mastering for compressed audio formats like AAC and MP3, it’s a good idea to set the Ceiling between -1 dB and -1.5 dB to prevent clipping due to file compression.
General Maxixmer Tips
Always listen to the music before and after the limiter in a level-matched way, just to be sure you are not causing unwanted artifacts. Remember, when the “Auto-Match Gain” feature is on, Ozone will automatically volume match any A/B listening comparisons that you do.
General Stereo Imaging Tips
You can generally do more widening of higher bands, as opposed to lower bands, without destroying the clarity of a mix.
General Stereo Imaging Tips
One trick is to automate the widening of a mix-i.e. widening the mix on a chorus, then tightening it back up for the verse.
What’s a good way to eq?
Cut narrow & boost wide
•what should we do to the low ends?
Low cut the low ends so the base can kick in the mix
It’s always good to ….
Cut annoying frequencies rather then boost the annoying ones
Mixing Tip #1: Get it right at the source
-Have good initial quality of sounds
-(If a good chefs ingredients suck, it won’t taste good)
Mixing Tip #2: Get
Balance right first
-80% of the mix comes from the volume balance
-Spend time with volume balancing
Mixing Tip #3: Time is of the essence
Spend time preparing the mix (mix while working), so that there is minimum mixing at the end.
Mixing Tip #5: Loop the
loudest part first
Start with loudest part of the song
Mixing Tip #21 : Audio
compression
-Dynamics are good. But remember that you’re trying to get a consistent level in the mix.
-If something is too loud it’ll sound out of place, and too quiet will get lost in the mix.
-Using too much compression messes with your mix
Mixing with EQ’s
-Use notches for unwanted frequencies
-Low mid area has a lot of muddiness
-Have a loose LP filter for kicks (not too much, add a sharp HP filter to kick.
Mixing with EQ’s
-Don’t overdue master track
-Don’t EQ vocals too much, HP
filter
-Can add very high peak filter (thin), for a tonal resonance effect
Mixing with delays
Can be used to widen sound, add rhythm.
-Gives groove when you add triplets for a swing/hemiola effect
Mixing drums
- Drum bus (Add plugins to all of them)
- Spend plenty of time balancing levels (You can start by having them all at the bottom)
3.Use EQ to take excess noise/ unwated freq., add resonances, but don’t take too much freq. - EQ and compress the whole drum bus
- Use EQ and compression on individual tracks
Knee
How hard compression is applied
Attack
How fast compression is applied once the signal passes above the threshold
-Fast attack means that
compression will be more or less instant.
-Slow attack results in the compression being gradually increased, allowing for more variations in the signal than a fast setting.
Release
How fast the compression is stopped once the signal passes below the threshold
-Short release times will make the compression more flexible and able to adapt to the input signal, but can cause fast changes in gain that may sound unpleasant.
-Long release times produce a signal with a more even level and less distortion, but make it harder to maximize the overall compression because small
What is the difference between hard and soft knee?
Hard knee compression is more defined and aggressive than soft knee compression which is softer and more gradual
What compression is required on VOX? Include attack speed, release, knee and ratio
Fast attack
50ms release
Soft Knee
2:1 to 8:1 ratio
what compression is applied to Drums?
Include attack speed, release, knee and ratio
1-5ms attack
20ms release
Hard Knee
5:1 to 10:1 ratio
What compression is applied to mixes? Include attack speed, release, knee and ratio
Fast attack
40ms release
Soft Knee
2:1 to 6:1 ratio