Projectiles Flashcards
Modelling assumptions when dealing with projectiles
- the projectile is a particle
- gravity is constant
- flight is not powered
- effects of air resistance are negligible
- ignore any spin
General equations for projectiles horizontally and vertically
horizontally:
x = (Vcosθ)t
ux = Vcvosθ
vx = Vcosθ
ax = 0
t = t
vertically:
y = (vsinθ)t - 1/2 gt^2
uy = Vsinθ
vy = Vsinθ - gt
ay = -g
t = t
How to find the speed and direction of travel
For speed:
- focus on vx and vy
- speed = √vx^2 + vy^2
for direction:
α = tan^-1 (vy / vx)
How to find the maximum height, time of flight and range
- the maximum height is when Vy = 0
- the time of flight is the value of t when y = 0
- the range on level ground is the value of x when y = 0
Tips and advice for problem solving with projectiles
- draw a diagram
- choose the origin
- take care with signs
- use t to link info in one direction to a question in the other
General equation of the trajectory of a projectile
x = (Vcosθ)t, y = (Vsinθ)t - 1/2 gt^2
Advice when problem solving using the trajectory
translate the info from the question into a value for x or y and substitute into the equation