Projectiles Flashcards

1
Q

Modelling assumptions when dealing with projectiles

A
  • the projectile is a particle
  • gravity is constant
  • flight is not powered
  • effects of air resistance are negligible
  • ignore any spin
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2
Q

General equations for projectiles horizontally and vertically

A

horizontally:
x = (Vcosθ)t
ux = Vcvosθ
vx = Vcosθ
ax = 0
t = t
vertically:
y = (vsinθ)t - 1/2 gt^2
uy = Vsinθ
vy = Vsinθ - gt
ay = -g
t = t

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3
Q

How to find the speed and direction of travel

A

For speed:
- focus on vx and vy
- speed = √vx^2 + vy^2
for direction:
α = tan^-1 (vy / vx)

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4
Q

How to find the maximum height, time of flight and range

A
  • the maximum height is when Vy = 0
  • the time of flight is the value of t when y = 0
  • the range on level ground is the value of x when y = 0
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5
Q

Tips and advice for problem solving with projectiles

A
  • draw a diagram
  • choose the origin
  • take care with signs
  • use t to link info in one direction to a question in the other
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6
Q

General equation of the trajectory of a projectile

A

x = (Vcosθ)t, y = (Vsinθ)t - 1/2 gt^2

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7
Q

Advice when problem solving using the trajectory

A

translate the info from the question into a value for x or y and substitute into the equation

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