Programmazione Flashcards

1
Q
  1. Definizione di informatica
A

1

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2
Q
  1. Metodo algoritmico
A

2

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3
Q
  1. Rompicapo di Guarini
A

3

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4
Q
  1. Problema del piastrellamento
A

4

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5
Q
  1. Definizione e proprietà degli algoritmi
A

5

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6
Q
  1. Il calcolatore
A

6

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7
Q
  1. Bit e byte
A

7

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8
Q
  1. Diagramma a blocchi
A

8

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9
Q
  1. Linguaggi di programmazione
A

9

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10
Q
  1. Compilatori ed interpreti
A

10

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