Product Strategy & Lifecycle Flashcards

1
Q

3 LEVELS OF A PRODUCT

A
  1. Core Product
  2. Actual Product
  3. Augmented Product
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2
Q

CORE PRODUCT

A

Core need that the product intends to satisfy and that defines the category.

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3
Q

ACTUAL PRODUCT

A

Overall product design and product features (shape, taste, size, ingredients, name, brand, color, etc.)

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4
Q

AUGMENTED PRODUCT

A

Set of benefits, with no actual product modifications, increase the offering to consumers (donating % to charity, free replacements, free trial period, etc.)

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5
Q

4 ISSUES TO ADDRESS WHEN DEVELOPING PRODUCT POLICY

A
  1. Product Mix Breadth
  2. Product Line Depth
  3. Product Item Design
  4. Product Lifecycle
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6
Q

PRODUCT MIX BREADTH

A

The variety and number of product or service lines offered.

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7
Q

PRODUCT LINE DEPTH

A

Refers to the number of products offered under a product line.

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8
Q

PRODUCT ITEM DESIGN

A

Process of imagining, creating, and iterating products that solve users’ problems or address specific needs in a given market. (Product’s specifications)

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9
Q

PRODUCT LINE CONSIDERATIONS?

A
  1. Customer heterogeneity
  2. Competitive Impact
  3. Legitimization
  4. Brand Equity
  5. Cost of variety vs scale opp.
  6. Collaborator reaction
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10
Q

PRODUCT/MARKET

EXPANSION GRID

A

Identifies company growth opportunities.

  1. Products: Existing/New
  2. Markets: Existing/New
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11
Q

MARKET PENETRATION STRATEGY

A

When a company works towards a higher market share by tapping into existing products in existing markets.

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12
Q

MARKET DEVELOPMENT STRATEGY

A

Business growth strategy that focuses on introducing existing products into new markets.

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13
Q

PRODUCT DEVELOPMENT STRATEGY

A

Enables product organizations to create a stream of innovative offerings that disrupt the competition and delight customers of existing markets.

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14
Q

DIVERSIFICATION STRATEGY

A

Business development strategy in which a company develops new products and services, and/or enters new market, beyond its existing ones.

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15
Q

TYPES OF NEW PRODUCTS

A
  1. New product based on existing product.
  2. Company entry into a product category that already exists.
  3. Addition to existing product line.
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16
Q

NEW PRODUCT SPECTRUM

A
  1. Incremental Improvements of existing product.
  2. Expansion of existing product line.
  3. New product to firm but not to the world.
  4. New to the world/radical innovation.
17
Q

RADICAL INNOVATION

A

Strong impact on two dimensions:

  1. Market (destroys existing organizational competencies)
  2. Company (enhances existing organizational competencies)
18
Q

THE BCG MATRIX

A

Analysis of market growth rate (cash usage) vs relative market share (cash generation). Designed to help a business consider growth opportunities in investing, discontinuing, or developing products.

19
Q

MARKET GROWTH RATE

A

Provides a measure of market attractiveness; high/low cash usage.

20
Q

RELATIVE MARKET SHARE

A

Measure (ratio) of company strength in the market with respect to its main competitor(s); high/low cash generation.
(High when ratio > 1)

21
Q

STARS

BCG MATRIX

A

High-growth businesses, high-share products. Heavy investments needed to finance rapid growth, eventually turning into cash cows when growth slows.

22
Q

CASH COWS

BCG MATRIX

A

Low-growth businesses, high-share products. Need less investment to hold their market share. Produce cash.

23
Q

QUESTION MARKS

BCG MATRIX

A

High-growth businesses, low-share products. Require a lot of cash to hold their share.

24
Q

DOGS

BCG MATRIX

A

Low-growth businesses, low-share products. May generate enough cash to support themselves but not large sources of cash.

25
Q

MARKETING STRATEGY

BCG MATRIX

A
  1. Move products/businesses towards left quadrants (high/low market growth rate & high market share)
  2. Competitors’ strategy may cause products/businesses to move to the right quadrants (high/low market growth & low market share)
  3. Product/business lifecycle causes fall towards the low part of the matrix (low market growth)
26
Q

LIMITATIONS TO BCG APPROACH

A
  1. Implementation can be difficult/timely/costly
  2. Measurement of market share/growth is difficult
  3. Not useful for future planning
27
Q

PRODUCT LIFECYCLE

A

The length of time a product is introduced to consumers into the market until it’s removed from the market. 4 market phases:

  1. Introduction
  2. Growth
  3. Maturity
  4. Sales Decline
28
Q

MARKET INTRODUCTION

PRODUCT LIFECYCLE

A

Phase in which a new product has low industry sales and negative profit. Marketing objective is to create product awareness.

29
Q

MARKET GROWTH

PRODUCT LIFECYCLE

A

Phase in a which a product’s industry sales are rapidly rising and is becoming profitable. Marketing objective is to maximize market share & differentiation.

30
Q

MARKET MATURITY

PRODUCT LIFECYCLE

A

Phase in which a product reaches maximum industry sales and profit is high. Marketing objective is to maximize profits and keep market share.

31
Q

SALES DECLINE

PRODUCT LIFECYCLE

A

Phase in which a product’s sales and profits are declining. Marketing objective is to reduce expenditures and “milk” brand.