Problem Solving Flashcards

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1
Q

History of cognitive psychology

A
  • Emerged after WWII
  • Computer is as a metaphor for the mind
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2
Q

What is a problem
(Duncker, 1945)

A
  • There are many activities which as seen as problem solving i.e. running a race
  • This explanation is very broad
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3
Q

What is a problem

A
  • There are well defined steps to problems solving and a well defined goal.
  • Several steps
  • Conscious
  • Requires planning
  • Well defined goal
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4
Q

What is problem solving?
(Eysenck & Keane, 2020)

A
  • purposeful goal directed
  • Involves cognitive processes
  • Only exists when someone lacks the relevant knowledge to produce immediate solution
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5
Q

Two - String problem (Maier, 1931)

A
  • Tie one strong to other
  • Problem is you can’t reach both the strings
  • Room contains objects such as piles, pliers and extension cords - these can be used to solve problems
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6
Q

Tower of Hanoi problems

A
  • Can only place each piece on a larger piece
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7
Q

What’s a Insight Problem

A
  • Solutions require a one off insight
  • e.g. Two string problem
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8
Q

What’s a non insight problem

A
  • Require incremental and sequential problem solving
  • e.g. Tower of Hanoi, algebra
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9
Q

Jung-Beeman et al (2004)

A
  • fmri study
  • Right anterior superior temporal gyrus was activated only when solutions involved insight. Not involved in non insight trials
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10
Q

Representational Change Theory Ohlsson (1992)

A
  • Insight problems allow several mental representations
  • Current representation is used to search memory for relevant information
  • A block occurs when the problem representation is inappropriate
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11
Q

Representational Change Theory
(Block)

A
  • Block can be resolved by changing the representation
  • This can occur in 3 ways :
    1) elaboration, i.e. hint
    2) constraint relaxation: extend ideas of what actions are possible
    3) re-encoding e.g. re interpret a aspect of the problem
  • Insight usually follows the formation of a correct representation
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12
Q

Kaplan & Simon (1990)
Chessboard problem

A
  • Ps thought aloud, most solved them mentally
  • Each domino covers one white and one black square
  • board loses two white squares
    = 31 dominos cannot cover the board
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13
Q

Knoblich, Ohlsson & Raney (2001)
Matchstick Problems

A
  • Move a single stick to produce a true statement
  • More likely to try and change number
  • In maths we are more likely to change numbers than operators
  • Ps fixate on values
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14
Q

MacGregor, Ormerod & Chronicle (2001)
Nine dot problem

A
  • 4 strait lines which go through all 9 dots without lifting a pen
  • Have to go outside the box
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15
Q

Newell & Simon (1972)
General Problem Solver

A
  • Non insight problems
  • Problem solving involves a range of different knowledge states between initial state and goal state.
  • Operators chosen using heuristics (‘rule of thumb’)
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16
Q

Means end analysis
(Newell & Simon)

A
  • Help achieve sub goals - subgoals formed to climb smaller mountains first.
  • Based on participants thinking out loud
17
Q

Hill Climbing
(Newell & Simon)

A
  • Always upwards, eventually you may reach higher mountains
  • Based on participants thinking out loud
18
Q

Thomas (1974)

A
  • To solve the Goblin and Hobbit problem, you have to move away from your goal state.
  • This means humans struggle as they use hill climbing strategy as don’t want to go down hill.
19
Q

Transfer
(negative)

A
  • Previous experience can lead to positive or negative transfer
  • (Duncker, 1945), candle problem. Participants fixated on box being a container and not that it could be a candle holder (functional fixedness)
  • Improved performance if the tack box is empty
20
Q

Luchins (1942)

A
  • Past experience getting in the way of new problems
21
Q

Transfer
(positive)

A
  • The use of similarities between the current problem and relevant previous problems
22
Q

What is the difference between positive and negative transfers

A
  • Positive transfers help learning in the future
  • Negative transfers hinder future learning
23
Q

Duncker (1945)
Convergence Solution

A

Passage about cancer
- Convergence, weak rays
- Open Passage, radiation
- Surgery, direct exposure

24
Q

Gick & Holyoak (1980)

A
  • Some participants told to use the story they had read as a hint in solving the radiation problem.
  • Story which Ps read earlier on i the study influenced their solution to tumour story.
  • Use of prior analogy was very low in the no hint control
25
Q

Holyoak & Koh (1987)

A
  • Analogy group discussed radiation problem in class, control didn’t
  • 3-7 days later, both groups presented target problem
  • Spontaneous transfer was high, because greater surface similarity between two problems
26
Q

Surface vs Structural Similarity

A
  • Surface = similar on surface level
  • Structural = internal mechanisms

Holyoak & Koh (1987)
- Stories vary in surface and structural similarity

27
Q

Medin & Ortony (1989)

A
  • Things that look alike usually are alike.
  • Surface similarity isn’t actually a bad idea as below the surface they are most likely the same
28
Q

Dunbar & Blanchette (2001)

A
  • Having to generate analogies requires people to use structural rather than surface similarities
29
Q

Summary

A
  • Transfer occurs in insight and non insight problems
  • Often need a hint
  • Transfer depends on structural and surface similarity between source and target problems