Problem Solving Flashcards
1
Q
History of cognitive psychology
A
- Emerged after WWII
- Computer is as a metaphor for the mind
2
Q
What is a problem
(Duncker, 1945)
A
- There are many activities which as seen as problem solving i.e. running a race
- This explanation is very broad
3
Q
What is a problem
A
- There are well defined steps to problems solving and a well defined goal.
- Several steps
- Conscious
- Requires planning
- Well defined goal
4
Q
What is problem solving?
(Eysenck & Keane, 2020)
A
- purposeful goal directed
- Involves cognitive processes
- Only exists when someone lacks the relevant knowledge to produce immediate solution
5
Q
Two - String problem (Maier, 1931)
A
- Tie one strong to other
- Problem is you can’t reach both the strings
- Room contains objects such as piles, pliers and extension cords - these can be used to solve problems
6
Q
Tower of Hanoi problems
A
- Can only place each piece on a larger piece
7
Q
What’s a Insight Problem
A
- Solutions require a one off insight
- e.g. Two string problem
8
Q
What’s a non insight problem
A
- Require incremental and sequential problem solving
- e.g. Tower of Hanoi, algebra
9
Q
Jung-Beeman et al (2004)
A
- fmri study
- Right anterior superior temporal gyrus was activated only when solutions involved insight. Not involved in non insight trials
10
Q
Representational Change Theory Ohlsson (1992)
A
- Insight problems allow several mental representations
- Current representation is used to search memory for relevant information
- A block occurs when the problem representation is inappropriate
11
Q
Representational Change Theory
(Block)
A
- Block can be resolved by changing the representation
- This can occur in 3 ways :
1) elaboration, i.e. hint
2) constraint relaxation: extend ideas of what actions are possible
3) re-encoding e.g. re interpret a aspect of the problem - Insight usually follows the formation of a correct representation
12
Q
Kaplan & Simon (1990)
Chessboard problem
A
- Ps thought aloud, most solved them mentally
- Each domino covers one white and one black square
- board loses two white squares
= 31 dominos cannot cover the board
13
Q
Knoblich, Ohlsson & Raney (2001)
Matchstick Problems
A
- Move a single stick to produce a true statement
- More likely to try and change number
- In maths we are more likely to change numbers than operators
- Ps fixate on values
14
Q
MacGregor, Ormerod & Chronicle (2001)
Nine dot problem
A
- 4 strait lines which go through all 9 dots without lifting a pen
- Have to go outside the box
15
Q
Newell & Simon (1972)
General Problem Solver
A
- Non insight problems
- Problem solving involves a range of different knowledge states between initial state and goal state.
- Operators chosen using heuristics (‘rule of thumb’)