problem solving Flashcards

1
Q

process of finding a solution to an issue

A

problem solving

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2
Q

ability of a person to analyze problems

A

mathematical reasoning

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3
Q

2 types of mathematical reasoning

A

inductive reasoning
deductive reasoning

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4
Q

predicting based on example
specific example => conclusion

A

inductive reasoning

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5
Q

conclusions based on general assumption, procedure, principles
FACTS

A

deductive reasoning

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6
Q

forms of deductive reasoning

A

syllogism
modus ponens
modus tollens

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7
Q

other math patterns

A

triangle numbers
Square numbers
different table

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8
Q

Ancient mathematicians who were interested in problem solving

A

Euclid, Rene Descartes, Gottfried Wilhelm Leibnitz

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9
Q

One of the foremost recent mathematicians to make a study or problem solving

A

George Polya

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10
Q

steps in problem solving

A

understand the problem
create a plan
execute the plan
check and reflect

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11
Q

These are geometries shapes that represent set. Usually, a rectangle represents the United Set (U), and circles for other smaller sets (subset). They are the principal ways of showing sets and their relationships between and among others diagrammatically.

A

drawing a venn diagram

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12
Q

Listing is a method of organizing data in a problem. Through listing, one discovers relationships and patterns among data.

A

through listing

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13
Q

This strategy utilizes multiple attempts to reach solution. As the name implies, it is a trying method, if it works, then great, but if it doesn’t, then a new method is performed until a solution is reached.

A

trial and improvement

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14
Q

Using equations or formulas can be simple. There is an introduction of a variable that is used to satisfy the conditions given in a problem.

A

using an equation/formula

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15
Q

This strategy is used when a series of operations are done on an unknown number and one is given the result only.
Using this method requires one to start with the result and apply the operations in reverse order until you find the starting numbers.

A

working backwards

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16
Q

an arithmetic-based logic puzzle that was invented by the Japanese mathematics teacher Tetsuya Miyamoto in 2004.

A

ken ken puzzles

17
Q

means knowledge and awareness

A

ken

18
Q

means knowledge squared or awareness squared

A

ken ken

19
Q

It is a statement or an idea which is unproven, but is thought to be true.

A

conjecture