Principles Flashcards
1
Q
Name Schneidermans 8 golden rules
A
- Strive for consistency
- Enable frequent users to use shortcuts
- Offer informative feedback
- Design dialogs to yield closure
- Offer error prevention and simple error handling
- Permit easy reversal of actions
- Support internal locus of control.
- Reduce short-term memory load.
2
Q
Name Norman’s 7 principles
A
- Use both knowledge in the world and knowledge in the n the head
- Simplify structure of tasks
- Make things visible
- Get the mapping right
- Exploit the power of constraints, both natural and artificial
- Design for error
- When all else fails, standardise
3
Q
Name Nielsen’s usability heuristics
A
- Visibility of system status
- Match between systems and real world (eg recycle bin)
- User control and freedom (eg undo button)
- Consistency and standards (eg magnifier glass for search)
- Error prevention
- Recognition rather than recall (Suggestions in dropdown)
- Flexibility and efficiency of use (Clear UI, but shortcuts for experts)
- Aesthetic and minimal design
- Help users recognise, diagnose, and recover from errors
- Help and documentation (Last resort)
4
Q
How do you achieve user centered design?
A
User research
Usability testing
Participatory design
5
Q
Name the steps of the Human Action Cycle
A
Form a goal Intention to act Planning to act Execution of action Feedback Interpret feedback Evaluate outcome Repeat