PRELIMS Flashcards

1
Q

is a court game that can be played either singles or doubles, by men, women, or mixed pairs, either indoor or on outdoor courts, as a fun game or at a highly competitive level

A

Badminton

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2
Q

Badminton is an ancient game known as

A

Battle door (bat or paddle)

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3
Q

was simply played by two people hitting a shuttlecock backwards and forwards with a simple bat as many times as they could without allowing it to hit the ground.

A

Battle door and Shuttlecock

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4
Q

In the 1800’s, in India, a contemporary form of badminton – a game called

A

Poona

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5
Q

where the net was introduced and players hit the shuttlecock across the net

A

India

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6
Q

Countries that became ardent followers of the game during the 1930’s.

A

Denmark, USA and Canada

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7
Q

When was the International Badminton Federation formed?

A

1934

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8
Q

He won the second medal in the men’s badminton singles

A

Alan Budi Kusama

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9
Q

The Indonesia’s first medalist in the women’s single in Barcelona


A

Susi Susanti

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10
Q

Is the official name given to the shuttle or bird. It is made up of 16 goose feathers and is firmly fixed in a leather covered cork head.

A

Shuttlecock

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11
Q

Shuttlecock is made up of?


A

16 goose feathers

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12
Q

The weights of shuttlecock is from

A

4.74 - 5.50 g (75 – 85 grains)

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13
Q

Its length is 62 – 70mm. (2 ½ - 2 ¼). It must be fastened firmly with thread or other suitable materials.

A

Feather Shuttle

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14
Q

is rounded on the bottom of shuttlecock

A

Cork or Base

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15
Q

Is a quite light and can be made of wood, aluminum, metal or synthetic materials such as graphite or carbon.

A

Racket

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16
Q

includes head, the throat, shaft, and the handle. It is no more than 680mm. (2ft 2 ¼ in.). or wider than 230 (9 in.).

A

Frame

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17
Q

is located at the tip of the handle

A

Butt

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18
Q

firmly connects the shaft and the handle.

A

Ferrule

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19
Q

is intended for a player’s grip

A

Handle

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20
Q

bounds the stringed area.

A

Head

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21
Q

(if present) connects the shaft to the head.

A

Throat

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22
Q

connects the handle to the head

A

Shaft

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23
Q

– is intended to hit the shuttle. It is of uniform pattern and does not exceed 280mm. (11 in.) in length and 220mm. (85/8 in.) in width.

A

Stringed Area

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24
Q

The official badminton court is _ ft. wide, while the singles court is _ ft. wide.

A

20 ft. and 17 ft.

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25
Q

also called rear court. Is 8 ft. of the court, including the back alley

A

Backcourt

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26
Q

also called the backline; back boundary line at each end of the end of the court parallel to the net and the doubles long service line.

A

Baseline

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27
Q

the middle third of the court from the short service line to the back third, a distance of about 7 ½ ft.

A

The Mid-Court

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28
Q

area into where the service must be declined. A service may be made to the right of left service court depending on the score.

A

Service Court

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29
Q

the line 6 ½ ft. from and parallel to the net. A serve must land on or behind it to be legal

A

Short service line

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30
Q

the back boundary line is called the

A

“rear court”.

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31
Q

In doubles, the spaces between the parallel sidelines, between the parallel doubles sidelines, between the parallel doubles long service line, and the back boundary line are known as

A

tramlines

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32
Q

The spaces at the rear court in the corners between the sidelines are the

A

back boxes

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33
Q

The posts should stand _ in height from the surface of the court.

A

1.55m (5 ft. 1 in.)

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34
Q

The net should be strained tightly so that its height from the floor is _ in the center and _ at the post

A

1.524m (5 ft.) center and 1.55 (5 ft. 1 in) post

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35
Q

The extension of the court by 1 ½ ft. on both sides for doubles play

A

Alley

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36
Q

– the area between the back boundary line the long service line doubles

A

Back Alley

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37
Q

– the back third of the court, in the area of the back boundary lines

A

Backcourt

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38
Q

– any deceptive movement that disconcerts an opponents before or during the service.

A

Balk (Feint)

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39
Q

Baseline – the back boundary line at each end of the court, parallel to the net.

A

Baseline

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40
Q

An illegal tactic, also called a sling or a throw, in which the shuttle is caught and held on the racket and then slung during the execution of a stroke.

A

Carry

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41
Q

– the location in the center of the court to which a single player tries after each shot.

A

Center or Base Position

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42
Q

a line perpendicular to the net that separates the left and right service courts.

A

Center Line

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43
Q

a shot hot deep to the opponents back boundary line. The high clear is a defensive shot, while the flatter attacking clear is used offensively.

A

clear

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44
Q

the area of play, as defined by the outer boundary lines.

A

court

45
Q

A fast and low shot that makes a horizontal flight over the net.

A

Drive

46
Q

A shot hit softly and finesses to fall rapidly, and close to the net on the opponent’s side.

A

Drop

47
Q

A violation of the playing rules, either in serving, receiving or during play

A

Fault

48
Q

Any deceptive movement that disconcerts an opponent before or during the service.

A

Feint (Balk)

49
Q

A quick wrist and forearm rotation that surprises an opponent by changing an apparently soft shot into a faster passing one; used primarily one the serve and at the net

A

Flick

50
Q

The front third of the court,, between the net and the short service line.

A

Forecourt

51
Q

A shot hit low and to midcourt, used effectively in doubles against the up-and-back formation.

A

Hairpin Net Shot

52
Q

A fast downward shot that cannot be returned; a “putaway”.

A

Kill

53
Q

A legitimate cessation of play to allow a rally to be replayed

A

Let

53
Q

In singles, the back boundary line. In doubles a line 2 ½ ft. inside the back boundary line. The serve may not go past this line.

A

Long Service Line

54
Q

A series of games to determine a winner

A

Match

55
Q

The middle third of the court, halfway between the net and the back boundary line.

A

Midcourt

56
Q

A shot hit from the forecourt that just clears the net and then falls rapidly

A

Net Shot

57
Q

A gentle shot played by pushing the shuttle with little wrist motion, usually from the net midcourt to the opponent’s midcourt

A

Push Shot

58
Q

The exchange of shots while the shuttle is in play.

A

Rally

59
Q

An instrument used by the player to hit shuttlecock. Weights about 90 gms. (3 oz), is 680mm. (27 in.) long and is made of metal alloys (steel/aluminum) or from ceramic, graphite or boron composites, and is generally strung with synthetic strings or natural gut.

A

Racquet (Racket)

60
Q

A stroke used to put the shuttlecock into play at the start of a rally

A

Serve (Service)

61
Q

An area, into which the serve must be delivered, differs for singles and doubles play

A

Service Court

62
Q

The official name for the object that the players must hit. It is composed of 16 goose feathers attached to a cork base covered with leather. Synthetic shuttles are also used by some players.

A

Shuttlecock (Shuttle)

63
Q

The line 6 ½ ft. from the next which a serve must reach to be legal.

A

Short Service Line

64
Q

A shot kill a downward trajectory; includes smashes; half mashes and drives.

A

Attacking shots

65
Q

All shots played on non racket side of the body.

A

Back Hand

66
Q

A type of shot executed by holding the racket, stationary in the path of a smashed shuttle so that it rebounds into the opponent’s court.

A

Block

66
Q

A shot hit high and near the opponent back boundary line. It may be an attacking or defensive clear, depending on trajectory

A

Clear

67
Q

A fast shot that has a flat flight trajectory as it passes over the net

A

Drive

68
Q

A shot hit so that it barely clears the net, and falls rapidly in the opponents court between the net and the short service line.

A

Drop Shot

68
Q

A hard quick serve with a flat trajectory; usually hit at the receivers racket shoulder.

A

Drive Serve

69
Q

All shots played on the racket side of the body.

A

Freehand

70
Q

An advantages technique for executive the smash with more power and steeper downward trajectory.

A

Jump Smash

70
Q

An overhead shot hit at a sleep downward angle, but with little force, so it lands in the front court, used deceptively when the opponents is expecting a smash

A

Half Smash

70
Q

Also called a put away. A smash that cannot be returned.

A

Kill

71
Q

To hit a shuttle in with an upward trajectory: a defensive return

A

Lift

72
Q

Any shot from the frontcourt, most often a drop shot or under hand clear.

A

Net Shot

73
Q

A type of shot frequently used to return a low short served in doubles. A frying pan grip is used to place the shuttle about halfway into the opponent court, usually into a side alley

A

Push

74
Q

The shot used to put the shuttle into the shuttle into the play at the start of each point.

A

Serve

75
Q

Also known as overhead, a stroke played from the height above the head.

A

Overhead

76
Q

The stroking motion used to hit shots from near the forehead sidelines when the shuttle is about the net top height.

A

Side Arms

76
Q

An overhead shot fit forcefully at a steep downward angle; the primary offensive shot in badminton.

A

Smash

77
Q

The art of deceiving ones opponents by feinting or by disguising a shots direction until the least match.

A

Deception

77
Q

A stroke executed as the racquet contacts the shuttle below waist level with a lifting motion, such as in executing a serve or a clear from near the net

A

Underhand

78
Q

The state of being under attack by ones and high clears.

A

Defuse

79
Q

To hit a shot with dedicate touch, or cleverly, or craftily in its placement as opposed to using sheer power.

A

Finesse

79
Q

The state of being on the attack; a style of play consisting mainly of attacking clears, fast drops, drives, and smashes.

A

Offense

80
Q

A quick move towards the net in an attempt by the receiver to smash or drive a low serve before it drops below net top level. It is used primarily in doubles.

A

Rush the Sense

81
Q

The act of bending the wrist towards the inside of the forearms, thus increasing racket-head speed; a major source of power, especially when smashing the shuttle

A

Flexion

82
Q

The act of straightening the elbow and/or wrist, which causes the racket head to move faster than the arm and hand; major source.

A

Extensions

83
Q

The part of the stroke that occurs after the racket strikes the shuttle

A

Follow through

84
Q

The pattern of foot movements both in preparing to hit the shuttle and in returning to the base position.

A

Footwork

85
Q

A long stride forward with the racket foot for the purpose of hitting an underhand stroke (clear or drop shot).

A

Lunge

85
Q

To turn on the ball of one foot and the heel of the other by lifting the heel of the former and the ball of the latter.

A

Pivot

86
Q

A series of short steps in which the feet never cross each other; technique used to move into position to hit a shuttle that cannot be reached with one long step.

A

Shuffle steps

87
Q

In doubles, to stand in such a way that an opponent cannot see the serve being delivered. This is an obstruction and it is illegal.

A

Unsight

87
Q

A violation of the rules that results in loss of service or loss of a point I receiving.

A

Fault

87
Q

A movement made with the intent to deceive. This is legal during rallies but illegal during a serve

A

Feint

88
Q

An illegal tactic in which one hinders on opponent from making a shot by warning the racket to distract him or her by encroaching across the net with one’s racket.

A

Obstruction

89
Q

In doubles, the player who are serve first for a side during an inning.

A

First serve

90
Q

The side that holds the serve

A

Inside

91
Q

The side that is receiving the serve

A

Outside

92
Q

In doubles, the partner who serves last in each half inning, often his or her partner has lost a serve.

A

Second server

93
Q

An event that occurs when the server has lost the rally and the serve goes to the opponent or opponents on the other side of the net. In doubles (except in the first half of the first inning), a side out occurs after both partners have served and lost their service

A

Side out

94
Q

See “Faults and Illegal Tactics”

A

Fault

95
Q

15 points in men’s singles and all doubles play, while 11 points and in women’s singles 11.

A

Game

96
Q

A point, which if won by the server, ends the game.

A

Game point

96
Q

Used at the beginning of a game, indicates a score of 0-0; also used when the game has been set.

A

Love all

97
Q

Smallest unit in scoring, fifteen points constitutes a game, except in women’s singles where singles where 11 points wins.

A

Point