PowerPoints/Readings Flashcards

This is an amalgam of information from the power points and from the readings. Attempts ave been made to cross-reference as needed.

1
Q

Why is it important for children to study and experience art?
Clements & Wachowiak
Eisner

A

Clements & Wachowiak in Emphasis Art include:
-cultural understanding, ordinary to important/special, citizens who can think/communicate/appreciate diversity, personal communication and expression, general/artistic creativity, aesthetic awareness, literacy and cognition
Eisner in _Eisner’s Top Ten includes:
-teach good judgement, teach possibility for multiple solutions, celebrate multiple perspectives, complex forms of problem solving, neither words/numbers exhaust cognition, small differences-large effects, think through/within a material, learn what cannot be said, experience with no other source, what is important to adults

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2
Q

What is Visual Culture?

A

Visual culture examines the act of seeing as a product of the tensions between external images or objects, and internal thought processes.
*It is a social theory that uses visuality to connect and examine human relations.

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3
Q

What evidence is there that people have a dominant “left brain” or “right brain?”

A

There is no evidence. Language tends to be on the left and attention on the right, but there is not a stronger left/right brain network. Creativity requires many networks within the brain… not just one side.

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4
Q

What is a “closed” symbol system? What is an “open” symbol system? Differences?

A

Closed Symbol: Science, Math, Social Studies, (generally) Language Arts
Open Symbol: (creative writing) Language Arts, Visual arts
Each discipline has its own language and symbol system. Open symbol allows for a vast array of symbol/idea combinations.

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5
Q

What are the Elements of art?

A

Line, Shape, Form, Space, Texture, Color

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6
Q

What are the Principles of art?

A

Rhythm, Variety, Unity, Pattern, Repetition, Balance, Emphasis, Movement,

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7
Q

What does Imagination allow us to do?

A

We can alter, combine, synthesize and otherwise manipulate sensory images to form images and ideas of things “never before wholly perceived in reality by the imaginer.”
We can conjure things that do not yet exist or never will. We can make believe. We can plan for the future. We can take the creative leaps we call scientific hypotheses and artistic visions.

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8
Q

How is Imagination universal?

A

It is a part of your daily life. It is expressed in stories, myths, songs, art, etc.
Almost 25% of our waking time involves daydreaming/imaging.

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9
Q

What are creative thinking skills/tools?

A

1) Form the basis of original thinking. Involving embodied and intuitive forms of thinking
2) Important to science and humanities as to arts. Help build bridges between disciplines
3) Personal imagination to creative process to purposeful polymathy

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10
Q

What are the thirteen creative thinking tools?

A

Observing, Imaging, Abstracting, Recognizing Patterns, Forming Patterns, Analogizing, Body Thinking, Empathizing, Dimensional Thinking, Modeling, Playing, Transforming, and Synthesizing

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11
Q

Imagination:
When does it develop?
What is associated with it?
Describe the development

A

Age: ability to pretend at age 2, blossoms through 6
Age: Imaginary worlds ages 7-12, private/shared
Age: Fades around puberty, maybe early teens/twenties.
Associated with creative potential, paracosms, imaginary friends, theatre/play activities, complex play-acting of social roles or characters, re-enactments of stories, serial bedtime stories.

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12
Q

What is the difference between typical make-believe play and Worldplay (paracosm)?

A

Typical make-believe(Dolls, trucks, blocks, dress-up) is short-lived (an hour, a day) whereas paracosm is a more complex/elaborate form that lasts weeks, months, or years- is revisted over and again

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13
Q

What are some benefits to world play?

A

The child exercises Imaging, empathizing and model as well as avoids passive participation (like books, movies, video games, etc…). She adds imaginative construction under her own control

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14
Q

Connect reasons why we create with Maslow’s hierarchy of needs

A

Construct personal meaning - Self-fulfillment
Make beauty - esthetic needs for beauty
Pursue interest - knowledge/intellectual needs
Basic human need for self-expression - approval/recognition from others
Be with others who are creative - belonging
Cope and solve problems - physical/psychological safety, survival needs

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15
Q

What is the definition of creativity?

A

Man’s capacity to produce new ideas, insights, inventions or artistic objects, which are accepted of being of social, spiritual, aesthetic, scientific, or technological value.

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16
Q

What are important words to understand regarding the systems model of creativity?

A

Domain - consists of a set of symbolic rules and procedures
Field - individuals who act as gatekeepers to the domain
Individual person - using symbols of domain has a new idea/sees new pattern (“C” changes a field/domain, sometimes becoming new)

17
Q

What is little “c” creativity?

A

It is personal creativity. It is the everyday experiences that create novel, fresh perceptions, insightful judgments, and individualized discoveries and personal expressions.

18
Q

What are Amabile’s three components of creativity?

A

Expertise - knowledge, technical, procedural, & intellectual
Creative thinking skills/tools - how flexibly and imaginatively people approach problems
Intrinsic Motivation - inner passion to solve the problem at hand

19
Q

List some positive and negative personality/motivation attributes for Creative individuals

A

Positive: Flexible, Curious, Prefers Complexity/asymmetry, Desire to go beyond the conventional, Work on several ideas, ability to abstract
Negative: Overactive Physically/Mentally, temperamental, questions rules/authority, capricious/careless/disordered, cynical sarcastic, absentminded/forgetful, argumentative, egocentric

20
Q

What is the Four Stage Model of Creativity?

A

Preparation - problem presented, described, info gathered, new questions
Process (divergent & convergent thinking) - brainstorming, playful, resistance to closure
Incubation - Allow time for subconcious work
Solution/Judgment (convergent thinking) - testing and verifying solution successful, restart if needed

21
Q

Andreason suggests practice for creativity. Give some examples

A
  • Set aside time every day to play
  • Become a polymath
  • Spend time each day meditating/just thinking
  • Practice observing and describing
  • Go outdoors and look at natural world