PMI - ACP Flashcards
Adaptive Leadership
A leadership style that helps teams thrive and overcome challenges throughout the project
Agile
To develop a goal through periodic experimentation in order to fulfill the need of a complex decision
Agile Adaptation
To adapt the project plan continuously through retrospectives in order to maximize value creation during the planning process
Acceptance Test Driven Development
A method used to communicate with business customers, developers and testers before the coding begins.
Writing acceptance tests before coding
Agile Coaching
To help achieve goals that is either personal or organizational
Agile Experimentation
To use the empirical process, observation, and spike introduction while executing a project to influence planning
Agile Manifesto
Individuals and interactions over process and tools
Working software over comprehensive documentation
Customer collaboration over contract negotiation
Responding to change over following a plan
Agile Manifesto Principles
12 principles
Customer Satisfaction
To satisfy customers through early and continuous delivery of products, to test and receive feedback, to inform customers on progress, and to fulfill the customers value by completing priority requirements
Welcome Changes
To allow quick responses to changes in the external environment, and late in development to maximize the customers competitive edge
Frequent Delivery
To deliver software frequently to the customer, allowing for a quicker product release, faster provision of value to the customer and shorter delivery times
Collocated TEam
To have individuals work together daily on a project to implement osmotic communication, focus and receive instant feedback to achieve a common goal
Motivated individuals
To give individuals the empowerment, environment, support and trust needed to complete a task successfully
Face to Face Conversation
The most effective and efficient way to communicate in order to receive direct feedback and influence osmotic communication
Working Software
Working software enables the measurement of progress, enhance customer satisfaction, and maintain and improve the quality of the software to help support project goals
Constant Pace
To help the team members establish a healthy work-life balance, remain productive, and respond to changes swiftly for progress during the project
Continuous Attention
To enhance the agility and time spent on work requirements in order to retain a well balanced work environment
Simplicity
Allows team members to focus on what is necessary to achieve the requirements needed to create and delivery value to the project and customer
Self Organization
A team that knows how to complete tasks effectively, had dedication to the project, and is expert on the process and project
Regular Reflection
This allows a team to learn how to become more effective, what changes need immediate implementation and behaviour that needs adjustments
Agile Methodologies
A way to complete a goal effectively and efficiently. Examples of Agile Methodologies include XP, Scrum and Lean
Agile Modeling
A workflow depiction of a process or system a team can review before it is turned into code. Stakeholders should understand the model
Agile Planning
The most important aspect of the Agile project. Planning happens at multiple levels such as strategic, release, iteration and daily. Planning must happen up-front and can change throughout the project
Agile Practices
To make use of the Agile principles through activities
Agile Projects
A project that occurs based on the Agile Manifesto and Agile Principles
Agile Smells
Symptoms of problems that affect Agile Teams and Projects
Agile Themes
Themes used to help the team focus on the functions of iterations
Agile Tooling
To increase team morale with software and artifacts
Analysis
To develop possible solutions by studying the problem and its underlying need and to understand the information provided
Approved Iterations
After the deadline of iteration is reached, the team and stakeholders conduct a meeting for approval. Stakeholders approve the iteration if the backlog used supports the product increments
Architectural Spikes
Spikes that relate to any area of a system, technology, or application domain that is unknown
Automated Testing Tools
These tools allow for efficient and strong testing. Peer Reviews Periodical Code Reviews Refactoring Unit Tests Automated and Manual Testing
Being Agile
To work in a responsive way to deliver the products or services a customer needs and when the want the product or services
Starts with internalizing the agile mindset, then using that understanding to select and implement correct practices
Burn Down Chart - Backlog
A chart used to display progress during and at the end of an iteration. ‘burning down’ means the backlog will lessen throughout the iteration
Burn Rate
The rate of resources consumed by the team, also cost per iteration
Burn-Up Chart - Completed Functionality
A chart that displays completed functionality. Progress will trend upwards, as stories are completed. Only shows complete functions, it is not accurate at predicting or showing work in progress.
CARVER - Goals and Missions of the Project
An acronym to measure the goals and missions of the project with each letter meaning
Criticality Accessibility Return Vulnerability Effect Recognizability
Ceremony
A meeting conducted during an Agile project that consists of daily stand up. iteration planning, iteration review and iteration retrospective
Change
To change requirements that increase value to the customer
Chicken
An individual involved but not committed to an Agile project
Coach
A team role that keeps the team focused on learning and the process
Collaboration
A method of cooperation among individuals to achieve a common goal
Collective Code Ownership
The entire team together is responsible for 100% of the code
Common Cause
An issue solved through trend analysis because the issue is systematic
Command and Control
Decisions created by higher up individuals in the organization and handed over to the team
Cone of Silence
An environment for the team that is free of distractions and interruptions
Conflict Resolution
An agreement made after a conflict
Continuous Improvement
To ensure that self-assessment and process improvement occurs frequently to improve the product
Continuous Integration
To consistently examine a team members work. To build, and test the entire system
Coordination
To organize work with the goal of higher productivity and teamwork
Test Driven Development (TDD)
A written acceptance test for a module with the code built to pass the tests in order to ensure correct performance.
Extreme Programming (XP)
A methodology in Agile with one week iterations and paired development
Adaptive Software Development
Exhibits continuous adaptation to the project and its processes with characteristics that include: Mission focused, feature based, iterative, time-boxed, risk driven, and change tolerant
Enable teams to quickly and effectively adapt to changing requirements or market needs by evolving their products with lightweight planning and continuous learning.
Feature Driven Development (FDD)
A comprehensive model and list of features included in the system before the design work begins
Dynamic Systems Development Model (DSDM)
A model that provides a comprehensive foundation for planning, managing, executing and scaling agile and iterative software development projects based on nine principles that involve:
Business needs/value Active user involvement Empowered teams Frequent delivery Integrated testing Stakeholder collaboration
Crystal Family - Alistair Cockburn
Focuses on individuals and interaction, rather than processes and tools
An adaptable approach that focuses on interaction between people and processes that consists of families that vary based on team size, system criticality and project priorities.
Each methodology is customized
Low criticality, small teams = Crystal Clear
Teams of 10 - 20 = Crystal Yellow
Teams of 20 - 50 = Crystal Orange
Teams of 50 + = Crystal Red
Cross Functional Team
Team consists of members who can complete various functions to achieve a common goal. Team members are able to do more that one role in the project.
Cumulative Flow Diagram
A chart that displays feature backlog, work in progress and completed features
Customer Valued Prioritization
To deliver the maximum customer value early in order to win customer loyalty and support
Cycle Time - Feature
The time needed to complete a feature (user story)
Decide as late as possible
To postpone decisions to determine possibilities and make the decision when the most amount of knowledge is available
DEEP - Product Backlog
The qualities of a product backlog which include: detailed, estimate-able, emergent prioritized
Disaggregation
To separate epics or large stories into smaller stories
Distributive Negotiation
To reach a deal through tactics so both parties receive the highest amount of value possible
Done
When work is complete and meets the following criteria:
Compiles, runs without errors, and passes predefined acceptance and regression tests
Dot Voting
A system of voting where people receive a certain number of dots to vote on the options provided
Emergent
Stories that grow and change over time as other stories reach completion in the backlog
Emotional Intelligence
An individuals skill to lead and relate to other team members
Epic Story
A large story that spans iterations that is disaggregated into smaller stories
Escaped Defects
Defects reported by the customer after the delivery
Expectancy Theory
An individual chooses to behave in a particular way over other behaviours because of the expected results of the chosen behaviour
Exploratory Testing
To inquire how the software works with the use of test subjects using the software and asking questions about the software
Extreme Persona
A team manufactured persona that exaggerates to induce requirements a standard persona may miss
Feature
A group of stories that deliver value to the customer
Finish Tasks One by One
Tasks must be finished in all iterations to meet the ‘definition of done’ requirements as a way to track progress and allow frequent delivery
Fishbone Diagram
A root cause diagram
Five Whys - Toyota
The root cause analysis technique that asks WHY five times. The problem is looked into deeper each time WHY is asked.
Fixed Time Box
Assigned tasks prioritized for completion based on an estimated number of days. Top priorities usually completed first.
Focus
To stay on task and is facilitated by scrum master of coach
Force Field Analysis
To analyze forces that encourage or resist change
Functionality
An action the customer must see and experience from a system, which will add value to the customer
Grooming
To clean up the product backlog by removal of items, disaggregation of items or estimation of items
Ground Rules
Unwritten rules decided and followed by team members
Herzberg’s Hygiene theory
A theory that states factors in the workplace create satisfaction and dissatisfaction in relation to the job
High Bandwidth Communication
Face-to-face communication that also includes non verbal communciation
High Performance Team
This team reaches maximum performance by creation of crystal clear,
detailed goals,
open communication,
accountability,
empowerment, use of the participatory decision model,
and the team consists of twelve or less dedicated members
Ideal Time
The amount of time needed to complete an assignment without distractions or interruptions
Incremental Delivery
Functionality conveyed in small phases
Incremental Project Releases
To build upon the prior release of a goal, outcome, or product.
Not all requirements are met, but after all releases, the requirements will be met
Information Radiator
Artifacts used to help maintain transparency of a project status to team members and stakeholders
Information Refrigerator
Information that is not transparent or useful to the team and stakeholders
Innovation Games
Practice used to induce requirements from product, owners, users and stakeholders
Integrative Negotiation - Win Win
To reach an agreement collaboratively that creates more value for both parties
Intraspectives
To inspect within, during a meeting with the agile team to review practices, usually when a problem occurs
Intrinsic Schedule Flaw
Poor estimation that occurs at the beginning of an iteration
INVEST - Good User Stories
The benefits of good user stories Independent Negotiable Valuable Estimate-able Small Testable
Iteration
Work cycle, Scrum uses 2 - 4 weeks, XP uses 1 week
Iteration backlog
Work to complete in a particular iteration