Planar Effects Flashcards
Name the plane where the given effect occurs.
Planar effect: Roll 3d6 instead of 1d20 for attacks, saves, and checks.
Mechanus
Planar effect: “Good” creatures receive Bless constantly, and Lesser Restoration after a long rest.
Mount Celestia
Planar effect: Gradually building pressure to conform (Cha save DC 10 after each long rest to reset).
All outer planes
(homebrew)
Planar effect: One level of exhaustion after each long rest for each alignment axis opposed to the plane (Con save DC 10 neg).
All outer planes
(homebrew)
Planar effect: Advantage on Animal Handling, Perception, and Survival.
The Beastlands
Planar effect: On leaving, becomes afflicted with a yearning to return, causing disadvantage on all ability checks. (Cha save DC 5 + number of days spent there negates, can retry every long rest.)
Arborea
Planar effect: Anyone killed by an attack or spell is restored to life at the next dawn.
Ysgard
Planar effect: Int checks to move/alter objects or stabilize an area.
Limbo
Planar effect: 1 level of exhaustion each hour (Wis save DC 10 neg). 6 levels of exhaustion inflicts indefinite madness rather than death. Long rests don’t clear exhaustion unless protected from the sound of the wind.
Pandemonium
Planar effect: Magical efforts to leave the plane by any spell other than a wish simply fail. Portals and gates that open onto the plane are one-way by default. (Permanent exits do exist but are secret and heavily guarded.)
Carceri
Planar effect: Beneficial spells have no effect (Cha save DC 10 neg).
Gehenna
Planar effect: A creature gains temp HP equal to half its max when it reduces a hostile creature to 0 HP.
Acheron
Planar effect: Creatures cannot receive the frightened or poisoned conditions and are immune to disease and poison.
Arcadia
Planar effect: Suppression of arcane and divine powers inversely proportional to the distance from the center. Full magic suppression at the center.
The Outlands
(homebrew)