Pips And Courts Flashcards
Kings
Attributes
Older man and authority figure
External Power
Full agency, if they want to do something in a spread, they will
Face issues they’re looking at but often ignore what is behind them (blind spots)
Commanding, authoritative, expert person, CEO like
(Court)
Queens
Attributes
Often person with the “truth”
Gracious, mediating, exemplar and encourager
Older woman and represents those who set or uphold patterns
Prominent woman of authority
Internal power
90% Agency
(Court)
Knights
Attributes
Bridge or convey by taking something into the cards they’re facing (from themselves or from the cards behind them)
Dynamic, fast moving, mid career
60% Agency (Not in charge of the business, acts on behalf of someone else)
Young adult, active, dynamic, courageous
(Court)
Pages
Attributes
Messengers (bring messages from powerful people)
Children or adolescents (from babies up to mid 20s)
Student, intern
Limited agency
Risk takers, experimental
(Court)
Deniers
Attributes
Spend, save
Value, wealth
Money, earn, loss, finance
(Suit)
Cups
Attributes
Emotions, comfort
Domestic, home, pleasure, party, people, relations, emotions
(Suits)
Batons
Attributes
Grow, work, effort
Desire, passionate
Energy
(Suit)
Swords
Attributes
Strike, cut, stab
Defend, define, drama, conflict
Struggle, justice, aggressive
(Suit)
1
Beginning, Origin, Unity, Seed
Initiation, Primal Principles
(Number)
2
Partnership, Cooperation/Conflict
Division, Dialogue, Balance
Attraction
Gifts and exchanges
(Number)
3
Creative growth, expansion Abundance, development Loss/Gain Emerging Deepening roots
(Number)
4
Stability, foundation, order
Moderation, rigidity, stagnation, authority
Doors, bed and building
Frames
(Number)
5
The body, capability, interaction
Uncoordinated-> illness, discord, challenge, crisis, struggle
Strife, adapting by dash
What you grab with one hand
(Number)
6
Harmony, balance, health
New paths / social networking
Cooperative stability
Community, mercy
(Number)
7
Expansive stability or improvement
Turning point through luck of movement
Explore possibilities, actions
Bad luck when missed opportunity
Negotiation, perseverance, surprises behind
(Number)
8
Accomplishment, consolidation, Benchmark
Re-evaluation or change (through restlessness) of direction (shift, refine choices)
Protection for all we achieve
(Number)
9
Stable Interaction, ambition
Aspire to Better Ideals -> Going to optimum capability
Wishes + Disappointments = manifested in rewards or consequences or misses or underachieving
(Number)
10
Completion or End, bringing Success or Failure as a result
Can’t go further without beginning all over again
Extremes, excess, dissolution
Accumulation, repairing the mess
(Numbers)
Odd Numbers
Dynamic points of change and movement
Number Type
Even Numbers
Points of holding or stability
Number Type
Swords
Movement
Farthest
Suits
Cups, Coins
Movement
Inside, Expansive
Suit
Batons
Movement
Far
Suits
Cups
Movement
Nearest
Suits
Coins
Movement
Near
Suits
Swords, Batons
Actions
Harsh and Active
Suits
Deniers, Cups
Actions
Soft and Passive
Suits
Batons/Clubs
Yes/No
Probably No
Kinda Bad
(Suits)
Swords/Spades
Yes/No
No
Bad
(Suits)
Cups/Hearts
Yes/No
Yes
Good
(Suits)
Coins/Diamonds
Yes/No
Probably Yes
Good Enough
(Suits)
Red
Yes/No
Yes
Good
(Color)
Black
Yes/No
No
Bad
(Color)
Black -> Red
Yes/No
Good outcome
Good
(Color)
Red -> Black
Yes/No
Bad outcome
Bad
(Color)
Clubs/Batons
Favorable/Unfavorable
Favorable: To ambitions
Unfavorable: To plans and Finance
(Suits)
Diamonds/Deniers
Favorable/Unfavorable
Favorable: To projects, money
Unfavorable: To soldiers
(Suits)
Hearts/Cups
Favorable/Unfavorable
Favorable: To happiness, love
Unfavorable: To ambitions
(Suits)
Spades/Swords
Favorable/Unfavorable
Favorable: To War, conflict
Unfavorable: To Love
Batons, Swords
Movement
Outside, Contacting
Suits