Physics & math Flashcards
Distance
Scalar quantity that reflects the path traveled.
Displacement
Vector representation of a change in position. It is path independent and is equivalent to the straight line distance between the start and end locations.
Velocity
Vector representation of the change in displacement with respect to time.
Dot Product
[a][b]cos(theta)
Multiplying two vectors using the dot product results in a scalar quantity.
Cross Product
[a][b]sin(theta)
Multiplying two vectors using the cross product results in a vector quantity. The RHR is used to determine the resultant vector’s direction.
Vector
Physical quantity with both magnitude and direction. (e.g. displacement, velocity, acceleration, and force)
Scalar
Quantity without direction. (e.g. speed, coefficient of friction)
SI units
meter, kilogram, second, ampere, mole, kelvin, candela
Force
Push or pull that has the potential to result in an acceleration.
Gravity
Attractive force between two objects as a result of their masses.
Friction
Force that opposes motion as a function of electrostatic interactions at the surfaces of two objects.
Static friction
Exists between two objects that are not in motion relative to each other.
0 <= fs =< mu(s)N
mu(s) = coefficient of static friction
mu(s) > mu(k) always b/c harder to get an object to start moving vs. keeping it moving.
Kinetic friction
Exists between two objects that are in motion relative to each other.
fk = mu(k)N
Whereas static friction can take on many values,
kinetic friction is constant given a constant normal force and coefficient of kinetic friction.
Mass
Measure of the inertia of an object - its amount of material.
Constant regardless of location (e.g. mass on Earth = mass on moon)
Weight
Force experienced by a given mass due to its gravitational attraction to Earth.
Weight = mg