Physical and Architectural Models (Revision) Flashcards

1
Q

What is the Baseline Physical Model for Distributed Systems?

A

-Components located in computers.
-Communicate via interconnected network. (by passing messages).

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2
Q

What are the entities communicating in an Architectural model of a DS?

A

-System-oriented Perspective (what is running?)
-Program-oriented Perspective (how can I abstract what is running?)

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3
Q

How do these entities communicate?

A

-Inter-process communication: Message Passing via Sockets.
-Remote Invocation:
1. Request-reply protocols (send a request and receive a response).
2. RPC (Remote Procedure Call): Request the execution of a remote function and receive a response.
3. RMI (Remote Method Invocation): Object-oriented RPC.

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4
Q

What are the limitations of inter-process communication and Remote invocation?

A

Time coupling and Space coupling.

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5
Q

What roles and responsibilities do these entities have?

A

Client-Server:
1.The client makes a request and the server responds.
2. The clients have access to shared resources managed by servers.
3. Servers might be clients of other servers.
P2P:
1.All clients play similar roles => evenly distributed workload.
2. Same program, same interfaces running on different machines.
3. Can improve scalability as it enables decentralized approaches.

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6
Q

What does the placement of elements in DS impact?

A

Performance, Security and Scalability.

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7
Q

What are some aspects we need to consider when designing the DS?

A

-Communication channels.
-Reliability.
-Quality of communication channels.
-Application workload.

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8
Q

What are two types of element placement in DS?

A
  1. Mapping of services to multiple servers. Data objects can be partitioned or replicated. Replication guarantees fault tolerance but no data consistency the partition the opposite.
  2. Caching.
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9
Q

What is Layering and Tiering? (See activity)

A

Layering (logical organization): Vertical organization of services into service layers
Tiering (physical organization): Adjacent to Layering, organizes functionality of a specific layer and places this functionality into servers.

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