PGC Flashcards
Surface Sampler
Generates points in two dimensional domain that sample the surface input and lie within the bounding shape input
Get Spline Data
builds Collection of Splines from the selected Actors
Spline Sampler
generates points along the given Spline and within the bounding shape if provided
Debug (Keystroke)
D
Enable (Keystroke)
E
Surface Sampler
Option:
Unbounded
disconnect the bounding box and generates point over the hole surface (performance intense)
Surface Sampler
Option:
Looseness
generates bigger spaces between the samples
Surface Sampler
Option:
Point Extents
change the size of the samples on the x, y, ,z axis
Seed
regenerate the randomness
Transform Points
Transforms the samples in size, rotation, and location on values max and min values
This node adds additional movement, rotation, and scale changes to your points with a defined range. Connect the Output pin of the Surface Sampler node to the Input pin of the Transform Points node.
Absolute (Option)
locks the value to the world instead of local
Density Filter (Node)
filters the values as a result of the brightness (black, grey, white) (noise filter)
Density Noise (Node)
generates a noise from black to white over the input samples
Static Mesh Spawner
spawns static meshes on input samples (Mesh Entries)
Inspect (Keystroke)
A
(change the debug mode on the top center of the window to the inspected PCG-Graph and open the Attributes Window)