PGC Flashcards

1
Q

Surface Sampler

A

Generates points in two dimensional domain that sample the surface input and lie within the bounding shape input

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2
Q

Get Spline Data

A

builds Collection of Splines from the selected Actors

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3
Q

Spline Sampler

A

generates points along the given Spline and within the bounding shape if provided

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4
Q

Debug (Keystroke)

A

D

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5
Q

Enable (Keystroke)

A

E

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6
Q

Surface Sampler
Option:

Unbounded

A

disconnect the bounding box and generates point over the hole surface (performance intense)

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7
Q

Surface Sampler
Option:

Looseness

A

generates bigger spaces between the samples

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8
Q

Surface Sampler
Option:

Point Extents

A

change the size of the samples on the x, y, ,z axis

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9
Q

Seed

A

regenerate the randomness

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10
Q

Transform Points

A

Transforms the samples in size, rotation, and location on values max and min values

This node adds additional movement, rotation, and scale changes to your points with a defined range. Connect the Output pin of the Surface Sampler node to the Input pin of the Transform Points node.

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11
Q

Absolute (Option)

A

locks the value to the world instead of local

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12
Q

Density Filter (Node)

A

filters the values as a result of the brightness (black, grey, white) (noise filter)

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13
Q

Density Noise (Node)

A

generates a noise from black to white over the input samples

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14
Q

Static Mesh Spawner

A

spawns static meshes on input samples (Mesh Entries)

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15
Q

Inspect (Keystroke)

A

A
(change the debug mode on the top center of the window to the inspected PCG-Graph and open the Attributes Window)

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16
Q

Spline Sampler (Node)
Option:
Interior Density Falloff Curve

A

Ramp of the Samples

17
Q
A