Pets Flashcards
Annie’s Tibbers
- Tibbers deals 35 (+20% AP) magic damage per second in an area around him.
- Tibbers can be controlled with Alt + right-click and with the ultimate’s hotkey.
- Tibbers is classified as a minion, so it can be targeted by Nunu Nunu’s Consume.png Consume and Smite.png Smite, and it can be picked up and thrown by Syndra Syndra’s Force of Will.png Force of Will.
- If Tibbers damages an enemy champion under an enemy turret while Annie Annie is in range of the turret, the turret will attack Annie Annie instead of Tibbers, as is with all pets.
- Killing Tibbers will grant you 50 gold.
- Tibbers can be Teleported to and this will make him invulnerable for the time being.
Ashe’s Hawk Spirit
- This ability is considered to be a projectile for Unbreakable and Wind Wall.
- Hawkshot grants standard sight, which does not reveal stealthed units.
Elise’s Spiderlings
- The Spiderlings attacks do not apply spell effects.
- The Spiderlings attacks do not apply on-hit effects.
- The Spiderlings attacks can be Counter Strike.png dodged, Riposte.png parried and Aegis Protection.png blocked and will miss if they are blinded.
- If Elise Spider Form.png transforms back into Human Form after having summoned the Spiderlings, any Spiderlings that were alive will be retained as Spiderling charges and will be re-summoned at Elise’s next transformation with the same life they retracted with plus any that was gained from natural health regeneration. Human form spellcasts when there is a full complement of spiderlings will refresh health of damaged ones.
- Spiderlings last until killed.
- Spiderlings cannot be controlled, though they will prioritize Elise’s target when attacking. If Elise has no current target, Spiderlings will automatically attack nearby enemies. However, they will not attack neutral monsters on their own.
- Enemy turrets will prioritize Spiderlings directly above the chain of melee minions.
- Turrets kill Spiderlings with one hit regardless of the Spiderlings armor and HP.
Fizz’s Chompers
-Chum the Waters is a collision linear skillshot that damages enemies in an area centered on the target.
-Applies spell effects as an area of effect ability.
-Hextech Revolver item.png Spell vamp is reduced to one-third effectiveness.
-Will of the Ancients item.png Will of the Ancients will heal you for 5% of the raw damage dealt.
-Rylai’s Crystal Scepter will apply a 40% Slow icon slow for 1 second.
-Magic damage will be mitigated by magic shields.
-Spell shields will partially block Chum the Waters by causing the fish to drop to the ground instead of latching onto the target; however, the shark will still appear and deal damage around the fish after the normal delay.
This ability is considered to be a projectile for Unbreakable and Wind Wall.
-The fish will only attach itself to an enemy champion and will pass through all terrain and non-champion targets.
-If the fish is thrown onto a target without an active spell shield, the target will be slowed. If the spell shield activates while the fish is already latched on, the slow will remain but the shark’s damage and knockup will be negated, consuming the shield.
-Chum the Waters initial slow can be removed by Cleanse.png Cleanse and Remove Scurvy.png Remove Scurvy.
-Using Quicksilver Sash will remove the slow and drop the fish to the ground.
-Both of the effects can hit stealthed units, and any stealthed unit hit by the fish will be revealed until the shark appears.
-Chum the Waters deals 1 true damage every 0.5 seconds as a countdown before the knockup.
-Chum the Waters’s secondary effect will activate immediately if it is attached to a champion and they die prior to the shark emerging.
-Chum the Waters grants sight around the fish, and reveals any target the fish is attached to.
-Chum the Waters shark damage will still deal damage to untargetable champions.
Bard’s Meeps
- Ancient Chimes is an on-collect effect and self-targeted buff
- Meeps is a non-physical pseudo on-attack effect.
- A meep applies spell effects as a single target ability.
- Hextech Revolver Spell vamp is fully applied.
- Will of the Ancients will heal you for 15% of the raw damage dealt.
- Rylai’s Crystal Scepter will apply a 40% Slow icon slow for 1.5 seconds.
- Magic damage will be mitigated by magic shields.
- Spell shields will block a single meep.
- Chime spawns are weighted towards the areas of the map that Bard is currently present in, and spawn every 50 seconds in pairs, with the only exception being the second and third spawns on Summoner’s Rift, which spawn only one.
- Chimes cannot spawn in either team’s base or in the enemy team’s jungle before the 5 minute mark.
- Only Bard can see a chime that is in the Fog of War. All other players must have sight of a chime for it to be visible to them.
- Only Bard can see a minimap icon for uncollected chimes, regardless of whether other players have vision on it or not. The minimap icon will turn red when the chime is one minute away from expiration.
- Bard cannot see chimes while nearsighted.
- Meeps do not interact with Runaan’s Hurricane.
- 15 Chimes: Meeps stock limit is increased to 2.
- 45 Chimes: Meeps slow increased to 45%.
- 55 Chimes: Meeps stock limit is increased to 3.
- 85 Chimes: Meeps slow increased to 60%.
- 95 Chimes: Meeps stock limit is increased to 4.
Janna’s Wind Elemental
- Zephyr is a unit-targeted ability.
- Applies spell effects as a single target ability.
- Spell vamp is fully applied.
- Will of the Ancients will heal you for 15% of the raw damage dealt.
- Rylai’s Crystal Scepter will apply a 40% Slow icon slow for 1.5 seconds.
- Magic damage will be mitigated by magic shields.
- Spell shields will block the ability
- This ability is considered to be a projectile for Unbreakable and Wind Wall.
Lulu’s Pix
-Does not apply spell effects.
-Does not apply on-hit effects.
-Magic damage will be mitigated by magic shields.
-Spell shields will not block the damage.
-This ability is considered to be a projectile for Unbreakable and Wind Wall.
-Pix, Faerie Companion will only fire with basic attacks and will not fire with abilities that proc on-hit effects like Mystic Shot, Parrrley, Infinite Duress, Runaan’s Hurricane, etc.
-Pix, Faerie Companion fires from Pix’s location, not the location of the unit Pix is following.
-Pix does not assist attacks on structures.
-Pix, Faerie Companion’s damage is counted towards the unit Pix is following, as such, it will count as an ally’s damage if he is following an ally and it counts as Lulu’s damage if Pix is following her or attached to an enemy unit.
-Pix cannot be targeted in any way though there is a bug that happens under unknown circumstances that allows for pix to be targeted.
-Pix, Faerie Companion acts in different ways with effects that would prevent basic attack damage.
-If the allied champion Pix is following is blinded, Pix and the champion will both miss.
Aegis Protection will not block any bolt as they deal magic damage, while the basic attacks that caused Pix to fire can be potentially blocked.
-Counter Strike will dodge all of Pix’s attacks along with those of the allied champion he’s following.
Malzahar’s Voidlings
-Voidlings are autonomous minions that attack nearby enemy units.
-Voidlings have a leash range of 1700
-Voidlings are classified as a minion for targeting purposes.
-The Voidlings’ attacks do not apply spell effects.
This is with the exception of Rylai’s Crystal Scepter, which will apply a 20% Slow icon slow for 1 second whenever they attack, as it is specifically allows pets to apply the slow.
-The Voidlings’ attacks do not apply on-hit effects.
-The Voidlings’ attacks will apply Black Cleaver stacks.
-The Voidlings’ attacks can be parried and Aegis blocked and will miss if they are blinded.
-The “Voidlings” attacks CAN’T be dodged.
-Voidlings gain bonuses to their attack damage, armor and attack speed as they last out on the field. After 7 seconds, they gain 50% increased armor and attack damage. After 14 seconds, they gain increased attack speed.
-Attack damage after 7 seconds: 30 + (7.5 × Malzahar’s level) (+ 150% bonus AD)
Armor after 7 seconds: 45
Attack speed after 14 seconds: 1.496
-Voidlings’ attack priorities (don’t conflict with each other):
-The target of Nether Grasp
-The nearest champion affected by Malefic Visions
The nearest non-champion affected by Malefic Visions
-The current target of Malzahar’s basic attacks
-The nearest enemy unit.
-Voidlings will benefit from Malzahar’s armor penetration.
-Enemy turrets will prioritize Voidlings directly above the chain of melee minions.
-Possible Bug: When Malzahar dies, any active Voidlings will become idle for the rest of their lifespan. Occasionally, if Voidlings have an attack target when Malzahar dies, they will continue to chase their target - but they will not deal damage.