Penalties Flashcards

1
Q

Loading at other than designated location.

A

Stage DQ

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2
Q

Loading too many rounds (long gun)

A

10 second Minor Safety Violation

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3
Q

Empty or live round left in a long gun after the next gun is fired, or if last gun, put down on the unloading table

A

10 second Minor Safety Violation

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4
Q

Live round in long gun (chamber)

A

Stage DQ

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5
Q

Holstering or staging gun with hammer cocked (not fully down) or down (on a live round)

A

Stage DQ

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6
Q

Revolvers not returned to leather (unless stage instructions to the contrary)

A

10 second Minor Safety Violation

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7
Q

Retrieving “Dead” dropped ammo rounds

A

10 second Minor Safety Violation

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8
Q

Dropped gun (unloaded/empty)

A

Stage DQ

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9
Q

Dropped gun (loaded)

A

Match DQ

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10
Q

Discharge impacting 5-10 feet from shooter, while on the firing line

A

Stage DQ

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11
Q

Discharge impacting within 5 feet from shooter, while on the firing line or any discharge away from the firing line. Any discharge in the loading or unloading areas.

A

Match DQ

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12
Q

Cocked revolver leaving shooter’s hand

A

Stage DQ

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13
Q

Changing location or leaving the designated loading area with a cocked gun/gun with hammer down on live round

A

Stage DQ

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14
Q

Unsafe gun handling (fanning, etc.)

A

Stage DQ

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15
Q

Open, empty long guns that slip and fall but don’t break 170 or sweep anyone

A

10 second Minor Safety Violation

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16
Q

Use of illegal or illegally-modified firearm

A

Stage DQ

17
Q

Dry firing at the loading table

A

Stage DQ

18
Q

Cocking a revolver before it reaches 45 degrees downrange

A

10 second Minor Safety Violation

19
Q

Arriving at the designated loading area with uncleared firearms after completing a stage within the same day (assessed on the previously completed stage)

A

Stage DQ

20
Q

Not leaving long gun action open after shooting

A

10 second Minor Safety Violation

21
Q

Violation of 170 rule (without sweeping anyone)

A

Stage DQ

22
Q

Sweeping anyone with unloaded firearm

A

Stage DQ

23
Q

Sweeping anyone with loaded firearm

A

Match DQ

24
Q

Any two (2) Stage DQ’s or 2 F.T.E./S.O.G.’s during the course of a match

A

Match DQ

25
Q

Not adhering to loading or unloading procedures

A

Stage DQ

26
Q

Belligerent attitude/unsportsmanlike conduct

A

Match DQ

27
Q

Shooting under the influence of alcohol, drugs, or impairing medications

A

Match DQ

28
Q

De-cocking to avoid a penalty if cocked at the wrong time, position or location

A

Stage DQ

29
Q

Leaving the firing line with a malfunctioning firearm unless under direct supervision of a match official

A

Match DQ

30
Q

Shooting out of category, e.g., Not wearing the correct items in Classic Cowboy or not making enough smoke in B/P Categories. 1st violation, 2nd, 3rd

A

Procedural/SDQ/MDQ

31
Q

Unintentional errors caused by confusion or mistakes.

A

Procedural

32
Q

Willfully shooting a stage other than the way it was intended in order to gain a competitive advantage, not meeting the Ammunition Power Factor or willfully disregarding a non-shooting procedure.

A

Failure to Engage/Spirit of the Game - 30 seconds

33
Q

Failure of props/match equipment, Range Officer impeding shooter progress, or timer failure

A

Reshoot granted

34
Q

Failure of shooter equipment or firearms

A

Reshoot may be granted at the discretion of the Match Director (except at annual orstate/regional championships and above). Only safety penalties carry over.

35
Q

Conditions of a Restart

A

Allowed up to the point at which the first round goes down range, allowed for a competitor to achieve a “clean” start, Multiple restarts by the same shooter, that in the judgement of the R.O. are seen to be taking advantabe, will not be entertained as they are not in the spirit of the game.