PE AOS2 Biomechanical Principles Flashcards

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1
Q

Displacement

A

Change in position of an object from the starting position to finishing position

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2
Q

Distance

A

Path travelled by an object from start to finish, regardless of direction travelled

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3
Q

Torque

A

The rotational force (push or pull) that makes an object rotate

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4
Q

Projectile Motion

A

Speed of Release
Angle of Release (45 degrees = Optimal Angle)
Height of Release

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5
Q

Newtons 1st Law

A

Inertia - An Object will continue to travel in the same direction at a constant velocity unless acted upon by an unbalanced external force

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6
Q

Newtons 2nd Law

A

Force & Acceleration - the rate of acceleration of a body/object is proportional to the force applied to it and in the direction which force is applied

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7
Q

Newtons 3rd Law

A

Action Reaction- When 2 objects come into contact with one another, they exert forces that are equal in size but opposite in direction on each other
~ for every action there is an equal and opposite reaction

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8
Q

Inertia

A

Mass ….

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9
Q

Relationship between Mass & Inertia

A

The greater the mass the greater the inertia; harder to move, stop or change direction of that object

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10
Q

Mass

A

the quantity of matter found within a particular object/body

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11
Q

Two Types of Force

A

Internal Force - Muscles pulling on bones
External Force - Gravity 9.8m/s, air resistance, water resistance (drag force) & Friction

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12
Q

Summation of Momentum

A
  • Activate larger stronger body parts first
  • Use as many body parts as possible
  • Transfer momentum from one body part to another
  • Stable base of support to ensure maximal acceleration of body parts
  • Appropriate follow through to avoid negative acceleration of body parts
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13
Q

Stability & Balance

A
  • Base of Support (BoS)
  • Line of Gravity (LoG)
  • Centre of Gravity (CoG)
  • Mass
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14
Q

Impulse

A

Force x Time~ force applied over time, apply force for longer (impulse) results in a change of momentum. Generate more force over time
= Increase momentum

  • Force absorbed over time to prevent injury = decrease momentum
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15
Q

3 Kinds of Motion

A

Linear Motion - Straight Line or curved path

Angular Motion - Motion around and axis

General Motion

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16
Q

Velocity

A

Speed with direction

17
Q

Linear Velocity

A

How Quickly something is changing motion in a straight line or curved path

18
Q

Angular Velocity

A

How quickly something rotates around an axis, angular velocity can be changed by manipulating moment of inertia
(limbs closer or further away from the axis of rotation)

19
Q

Moment of inertia

A

is described as the resistance of a body/object to change its rate of rotation RPM (angular velocity)

20
Q

Linear Momentum

A

(mass x velocity) - an object with greater momentum is harder to stop

21
Q

Angular Momentum

A

Angular Velocity x Moment of inertia

22
Q

Conservation of Linear Momentum

A

States that when two objects come into contact/collide that total momentum that existed before the collision is the same as the total momentum after the collision

23
Q

Conservation of Angular Momentum

A

Once an object has had torque applied the momentum is conserved, as no more force can be applied, & mass does not change Angular velocity can be manipulated by changing the moment of inertia

24
Q

1st Class Lever

A
25
Q

2nd Class Lever

A

Assists in decreasing the amount of force required to move a mass. you can produce more force with less effort = Force multiplier

26
Q

3rd Class Lever

A

Increase the length of the resistance arm enabling the athlete to increase the range of motion at the end of the lever therefore increasing the speed/velocity at the end of the lever
=Speed Multiplier

27
Q

Equation of Force

A

Mass x Acceleration