Part 3 - Design for Aesthetics and Ergonomics Flashcards

1
Q

Aesthetics

A

Set of principles concerned with the nature and appreciation of beauty.

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2
Q

Form

A

Shape/ colour of a product. Influenced by aesthetics.

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3
Q

Function

A

Technical functions of a product

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4
Q

How can aesthetics be defined?

A

Whilst subjective, there is a sense of mathematical order. It is also affected by conditioning and symbolism. It can be difficult to achieve as it requires the right combination of individual elements of beauty.

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5
Q

State the principles of car styling

A

Consistent basic layout- curves, shoulders.
Consistent styles - size
Individual designs with a particular style - Grills, spoilers, shoulder lines, pillars, overhang.

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6
Q

State some examples of symbolism in cars.

A

Animalistic features.
Made to look strong and protective with bold distinctive features.
Choice of colour: Black smaller, while - bigger.

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7
Q

Why do styles change over time?

A

New manufacturing processes.

Innovative designers

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8
Q

State some interior design styles.

A

Modern, Contemporary, Minimalist, Industrial, Rustic

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9
Q

State some interior car styles

A

Functional, Modern, Sporty, Luxury, Futuristic

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10
Q

State 8 factors associated with choosing a car colour

A

Aesthetics, Association, Cleanability, Definition, Safety, Heat absorption, Cost, Resale

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11
Q

How can colours be classified.

A

3 primary colours when mixed form secondary colours. Combining secondary colours with its nearest primary creates tertiary colours - 12 hues.

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12
Q

What is the difference between structural and pigment colours?

A

Pigment - Adding pigment e.g. clothing and are subject to faid.
Structural are produced by light reflection e.g. peacock feathers - change with angle of view.

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13
Q

Shading

A

Adding black to colour

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14
Q

Tinting

A

Adding white to colour - Pastel colours

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15
Q

Toning

A

Adding grey to colour- Considered more pleasing to the eye.

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16
Q

How can colour be utilised?

A

Influence size perception
Emphasise shape definition
Create clean - high tech image.
Association- Yellow/Black or Red/Black associated with danger. Bad for interiors.
Highlighting - E.g. Sports car brake calipers.
Create a warm/ restful/ work atmosphere

17
Q

How can colours be combined aesthetically?

A

Complementary, Analogous, Triadic, Split Complementary or Tetradic.

18
Q

State some other aspects of colours

A

Metallic - Reflect more incident light- more attractive shine.
Gloss - Lacquer to give shiny gloss
Iridescent Paint - Colour changes with angle of view due to thin-film. V expensive
Lustre - Measure of intensity
Texture - Texture of the cloth of seats affects its colour

19
Q

Importance of considering anthropometrics for design.

A

Products should aim to cater for as large a proportion of the population as possible which can be modelled as a normal distribution. Expensive airline seats ensure this whilst economy may not suit larger passengers.

20
Q

Why can body mass not be approximated by normal distribution.

A

Weight is heavily affected by lifestyle.

21
Q

State 7 ergonomic factors when designing a car

A

Driver Visibility - Locations of pillars causing blind spots
Mirrors- Flat mirrors give true distance perception while curved mirrors increase field of view.
Steering Ratio sensitivity.
Pedal design - Suitable precision for range of foot movement. Sideways spacing for extreme foot size. Resistance to spring back quickly but not uncomfortable to drive.
Seat Design- Reduce vibrations, lumbar support, crash protection
Wheel Changing - Easy to do, and ensure alignment is accurate
Dashboard - Non distractive

22
Q

Considerations of man machine interface

A

Alert operator clearly and quickly, minimise distraction

Use colour conventions. Should be grouped together logically

23
Q

State Examples of Car Safety Technology

A

Central Brake Light= Clear at night when other lights are already switched on.

Animated Indicators - Dynamic moving effect- more noticable.