Part 1 Flashcards
The range of colors reproduced in a color mode.
Gamut
Visual sensation caused by excessive and uncontrolled brightness.
Glare
Recede and suggest sky, water, distance, foliage, shadows. Is restful, quiet, far, airy and light.
Cool hues
An individual’s perception of numbers and letters is associated with the experience of colors.
Grapheme-color synesthesia
Color with the presence of black.
Shade
Color combination of black and white.
Achromatic
An arrangement in which one of the hues lie to one side of what would otherwise be a direct complementary.
Near complementary
Reduction of visibility caused by the intense light sources in the view.
Disability glare
Red, yellow, blue.
Primary colors
All other colors with hue.
Chromatic
Process of mixing pigments together, such as we see in paintings. When these pigments are blended, more light is absorbed and less is reflected.
Subtractive colors
Parallels the behavior of light. All 100% = white. 0% = black
RGB mode
A step of change between color samples
Interval
A quantitative measure of the ability of a light source to reproduce the colors of illuminated objects accurately when compared to a reference light source, such as pure sunlight.
Color rendering index
Advance and suggest aggression, sunlight, heat, blood, arousal and stimulation.
Warm hues
The setting or correcting of a measuring device or base level, usually by adjusting it to match or conform to a dependably known and unvarying measure
Calibration
Harmony that utilizes 4 equidistant hues.
Tetradic
Brightness of a color.
Saturation
Process of mixing colored light, such as in theatrical lighting or television.
Additive color
Color arrangements or structures that enable us to organize and predict such color reactions and interactions.
Color wheel
Refers to a color combination using 2 or 3 hues that lie side by side on the color wheel.
Analogous
Color with the presence of white.
Tint
Additive color is sensed very differently from color reflected from a ‘real’ surface. Direct light color is brilliant and printed colors cannot be matched exactly to these colors.
Onscreen colors
Orange, green, violet.
Secondary colors
The true colors of the spectrum.
Hue
Colors higher in value (lighter), lower in saturation, and cooler in hue.
Receding colors
Refers to a harmony using 2 hues that are directly opposite each other.
Complementary
Displays a circular color map. Next to the map are 3 boxes one for each hue, saturation and value. The user first selects a color from the map, then instructs each of the boxes to modify that selection
HSV mode
Combination of 3 hues that lie equidistant from one another.
Triad
The sensation of annoyance or even pain induced by overly bright sources.
Discomfort glare
Colors are created when mixing 1 secondary and 1 primary color.
Tertiary colors
This wheel gives us 3 basic primaries – yellow, magenta, cyan – that upon mixing, result in purer hues. This arrangement is the standard employed in color printing and photography.
Process wheel