Paper 2 Flashcards

1
Q

What is health?

A

Physical, mental, and social well-being

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2
Q

What is fitness?

A

The ability to perform tasks within your daily life without becoming overly tired

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3
Q

What is well-being?

A

Overall quality of life

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4
Q

Social well-being benefits

A

-Make you feel like you belong in a group
-Make new friends from interactions in classes
-Reduces loneliness

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5
Q

Emotional well-being benefits

A

-Decreases stress
-Increases self-esteem and confidence due to increasing abilities
-Improves body image
-Reduces depression
-Feel good hormones
-Improves sleep
-Improves energy levels

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6
Q

Physical well-being benefits

A

-Reduces the risk of coronary heart disease by improving the functioning of the heart and vessels
-Prevents obesity
-Reduces the risk of injury due to increase bon density and strength of connective tissues
-Reduces the risk of type 2 diabetes by increasing the uptake of blood sugar
-Improves fitness of the body
-Improves posture by strengthening the core muscles
-Reduces blood pressure
-Controls weight
-Improves bodily functions

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7
Q

Sedentary lifestyle

A

Involves little or no regular physical activity

Overfat->overweight->obese

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8
Q

Manual guidance

A

Physically manipulates an athlete into the correct position

Advantage-allows for beginners to develop a kinesthetic feel
-Reduces the risk of injury
-Easy to use

Disadvantage-Difficult when teaching multiple learners
-Can rely on manual feedback too much and not develop the kinesthetic feel

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9
Q

Mechanical guidance

A

Aids are used to assist with the skill development

Advantages-useful for beginners as they may require physical assistance
-kinesthetic feel
-Reduce the risk of injury

Disadvantage-Difficult when teaching multiple learners
-Learners may not develop their own understanding of the skill
-Can lead to over-reliance on feedback

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10
Q

Visual guidance

A

Athletes watch a demonstration of a skill

Advantages- can be given in large groups
-Effective for beginners as it provides them with a model for them to copy
-Time efficient

Disadvantage- can lead to boredom
-Requires the demonstrator to provide the correct model
-No kindaesthetic feel
-Hard to demonstration complex skills

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11
Q

Verbal guidance

A

Athletes listen to instructions about a skill

Advantages- cab be provided while athletes are practising
-Time efficient
-Can increase motivation

Disadvantage-not all skills are easily described
-Athletes can lose attention
-Doesn’t provide kinesthetic feel

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12
Q

Positive feedback

A

Confirmation that an athlete is doing something right

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13
Q

Negative feedback

A

Identification of what the athlete is doing wrong

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14
Q

Knowledge of performance

A

Based on how well an athlete has completed a skill or task

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15
Q

Knowledge of results

A

Based on outcome of a response or competition

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16
Q

Extrinsic feedback

A

Feedback from external sources eg reaction from a crowd

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17
Q

Intrinsic feedback

A

Feedback from internal sources eg how the movement feels

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18
Q

What is anxiety?

A

The negative response to a stressful situation

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19
Q

What is the 4 stages of mental preparation?

A

-Mental Rehearsal
-Positive Thinking
-Selective attention
-Imagery

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20
Q

What is Mental Rehearsal?

A

A form of imagery where the athlete pictures or imagines themselves performing a skill, this can be internal or external

Ensures that the athlete is clear of what needs to be done

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21
Q

What is Positive Thinking?

A

Self-talk designed to increase an athletes confidence

Removes the feeling of doubt and anxiety

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22
Q

What is Selective attention?

A

A method of blanking out irrelevant information

Avoids distractions and allows an athlete to focus

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23
Q

What is imagery?

A

The athlete visualises themselves performing to increase their confidence

Removes negative thoughts, reduces anxiety and improve confidence

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24
Q

Goal setting- what does SMART stand for?

A

Specific
Measurable
Achievable
Recorded
Timed

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25
Q

Why should a goal be specific?

A

Goal should focus on what is needed in the sport that is being trained for

26
Q

Why should a goal be measurable?

A

You should be able to determine how well you have performed, allows an athlete to see if their goal has been met

27
Q

Why should a goal be achievable?

A

Should be within the performers potential, to ensure they are motivated as they can reach the goal

28
Q

Why should a goal be recorded?

A

Writing down after training, so an athlete can see how much they have improved to increase motivation

29
Q

Why should a goal be timed?

A

Gives an athlete a time frame to aim towards

30
Q

Benefits of goal setting

A

-Increase motivation
-Improve a skill
-Improve performance
-Improve effort levels
-Increase perseverance

31
Q

What is a simple skill?

A

-Skill that is simple to perform
-Requires little concentration
-Simple movement

32
Q

What is a complex skill?

A

-A skill that is difficult to learn
-Requires high concentration
-Complicated movements

33
Q

What is a closed skill?

A

Not affected by external stimuli eg gymnastics floor routine

34
Q

What is an open skill?

A

Affected by external stimuli eg badminton forehand

35
Q

A skillful movement should be…

A

-Efficient
-Pre-determined
-Coordinated
-Fluent
-Aesthetic

36
Q

What is an efficient skill?

A

Energy is not wasted on needless movements eg when running all energy is directed forwards

37
Q

What is a pre-determined skill?

A

The athlete has planned out how they are going to carry out the skill

38
Q

What is a coordinated skill?

A

Differnet parts of the body work effectively together to perform a movement

39
Q

What is a fluent skill?

A

The movement performed in a smooth motion

40
Q

What is a aesthetic skill?

A

Performance of the skill looks appealing to the observer eg gymnastics routine

41
Q

What is sportsmanship?

A

Playing in a fair manner and treating your opponents with respect

42
Q

What is gamesmanship?

A

Bending the rules to gain advantage

43
Q

What is etiquette?

A

The unwritten rules which athletes are expected to follow

44
Q

What is deviance?

A

An act which breaks the rules in order to gain advantage

45
Q

What is fair play?

A

Providing your opponent with a fair chance to compete to their maximum

46
Q

What are some reason for deviance?

A

-To gain advantage
-Pressure from others to perform well eg coaches
-Financial rewards for winning
-Importance of the event
-Desire for success and fame
-Improve performance satisfaction

47
Q

Consequences of Gamesmanship and Deviance

A

-Fines
-Bans
-Reduce reputation of the athlete/sport

48
Q

Examples of sportsmanship

A

-Applauding performance
-Asking an injured player if they are okay
-Helping an injured opponent
-Shaking hands

49
Q

Examples of gamesmanship

A

-Wasting time
-Pulling an opponent shirt
-Tricking an opponent to pass to you
-Pretending to be fouled
-Not giving the ball back

50
Q

What is commercialation?

A

Is the process by which a product is promoted to an audience

51
Q

What are the three parts of the golden triangle?

A

-Sport
-Media
-Sponsorship

52
Q

Positive effects of sponsorship

A

-Increases performer wages and financial support. This money can enable them to get better facilities, equipment and coaches
-More money invested into the sport
-Provide better facilities for the sport
-Companies can increase profits by being associated with popular sporting events

53
Q

Negative effects of sponsorship

A

-Deviance can occur when there is increasing pressure to maintain sponsorship
-The gap between popular and less popular increases due to funding
-Officials under more pressure to make correct decision
-Spectators may not agree with some sponsorships

54
Q

Positive effects of media

A

-Commercialisation raises profiles of players
-Better viewing quality of the sport so spectators have better experiences
-More coverage of sports

55
Q

Negative effects of media

A

-Negatively impact a players performance (deviance + drugs)
-Dates and schedules are amended to meet sponsors so the larger number of people see
-More rule changes
-Disruption of the flow of the game due to adverts

56
Q

What is promotion?

A

Advertising the opportunity to be involved and offering trials and discounts

57
Q

What is provision?

A

Funding a range of facilities across many activities and locations

58
Q

Access

A

Ensuring everyone is able to get to their local facilities

59
Q

How can age affect participation rates?

A

-Most role models are young, which can lead to a negative impact on elderly participation
-Harder for elderly people to access facilities if they are unable to walk for long
-Stereotypes about activities which are appropriate
-More commitments when older
-Not enough money to pay membership

60
Q

How can gender affect participation rates?

A

-Lack of female role models
-Like of opportunity for some females to access certain sports
-Less media coverage
-Gender stereotyping
-Less free time due to kids

61
Q

How can disability affect participation rates?

A

-Some disabled people feel like they are not capable
-Lack of disabled role models
-So facilities do not have the provisions required by disabled individuals
-Stereotypes
-No disposal income is they don’t work

62
Q

How can ethnicities/ religion affect participation rates?

A

-Racial discrimination
-Fewer role models
-Restriction due to religion eg praying times
-Less disposable income