Operant conditioning Flashcards

1
Q

Human behaviour

A
seek pleasurable experiences
◼ avoid negative experiences
◼ human responses are mainly influenced by
stimulus events that follow the response
(i.e., consequences of the behaviour).
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2
Q

behaviourism (watson early 1900’s)

A
measurement of directly observable
and quantifiable events
(behaviours and the environment).
◼ ignored ‘private’ unobservable events
(e.g., thoughts, feelings).
◼ behaviour represented by basic
stimulus-response units.
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3
Q

Black box approach to behaviour

A

Stimulus –> black box –> response (unit of behaviour)

‘Black box’ = mental processes within the person
that cannot be studied

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4
Q

behaviourism

A
◼ Use of animals
◼ Environmental conditions could be
more easily controlled.
◼ Experimental research designs
◼ Objective, systematic methodology
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5
Q

Operant conditioning

A

responses are controlled by their consequences
◼ An example …
◼ studying
◼ is not a reflexive response (!!); stimuli that
govern it (exams and grades) do not precede it.
◼ influenced by stimulus events that
follow the response

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6
Q

according to skinner

A

Behaviour is emitted by the organism and
‘operates’ on the environment;
◼ whereas for classical conditioning, behaviour is
evoked by a given stimulus (simply reacts to it).
◼ Learning occurs because responses are influenced
by the outcomes that follow them.

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7
Q

edward L. thorndike

A
Instrumental learning
◼ responses may be a
means of obtaining a
desired outcome.
◼ to access food, cat needed to escape by
responding in a particular way
(pulling a wire / pressing a lever).
◼ escape = food reward.
◼ gradual decline in time taken to escape.
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8
Q

law of effect

A

behaviour that leads to satisfying consequences
is more likely to be repeated whereas
◼ behaviour that is followed by unsatisfactory
consequences is less likely to recur.

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9
Q

B.F skinner

A

repeat responses which are followed by favourable
consequences.
◼ Reinforcement occurs when an event
following a response increases tendency to
make that response.

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10
Q

Reinforcement

A

◼ Positive reinforcement refers to the
delivery of a pleasant stimulus (reward)
following performance of particular behaviour.
◼ Negative reinforcement involves the
removal of an unpleasant stimulus
following performance of the behaviour.
◼ Both forms of reinforcement increase the
likelihood of a behaviour being performed but
for different reasons.

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11
Q

Reinforcers

A

A reinforcer refers to any event that strengthens
behaviour it follows.
◼ primary or secondary
◼ Primary reinforcers: stimuli that are inherently
reinforcing because they satisfy biological needs
(e.g., food, water, warmth, sex, etc.).

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12
Q

Secondary reinforcers

A

previously neutral stimuli acquire reinforcing
qualities by being associated with primary
reinforcers
(e.g., money, rewards, good grades, attention).
◼ many material objects are secondary reinforcers
(e.g., fashionable clothes, nice car, jewellery, etc.)

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13
Q

Social reinforcers

A

Smiles, words of encouragement

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14
Q

Punishment

A

an event following a response decreases the
tendency to perform that response.
◼ positive or negative:
◼ ‘Positive punishment’ involves delivering an
unpleasant stimulus following the behaviour.
◼ ‘Negative punishment’ involves the removal of a
pleasant stimulus following the behaviour.

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15
Q

disadvantages of punishment

A
may suppress other behaviours without
strengthening desirable behaviour.
◼ trigger strong emotional responses
◼ physical punishment can lead to increased
aggressive behaviour.
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16
Q

positive process

A

a ‘positive’ process involves the presentation of
a stimulus (S) following the operant response or
behaviour (R).

17
Q

negative process

A

a ‘negative’ process involves the removal of a
stimulus (S) following the operant response or
behaviour (R).

18
Q

operant response

A

a behaviour that is emitted by a person and
operates on the environment.
◼ likelihood of its recurrence depends on its
consequences.
◼ the relevant stimulus event is determined by
the behaviour.