Open3D Flashcards

1
Q
A
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2
Q

What is a Voxel Block Grid in Open3D?

A

A Voxel Block Grid is a sparse voxel-based data structure used in Open3D for efficient spatial partitioning and storage of 3D data, enabling fast queries and updates.

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3
Q

What is the purpose of a Truncated Signed Distance Function (TSDF) in 3D reconstruction?

A

TSDF represents the distance of each point to the nearest surface, storing positive values for points outside and negative values for points inside the object.

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4
Q

How does TSDF help in 3D reconstruction?

A

TSDF enables smooth surface representation by averaging distance values from multiple depth frames, reducing noise and improving accuracy in volumetric reconstruction.

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5
Q

What is the role of a point cloud in Open3D?

A

A point cloud is a collection of 3D points representing object surfaces, used for processing, visualization, and reconstruction tasks.

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6
Q

Which Open3D function is commonly used to downsample a point cloud?

A

The voxel_down_sample() function reduces the number of points by grouping them into voxel-sized clusters, improving efficiency.

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7
Q

What is the purpose of normal estimation in point cloud processing?

A

Normal estimation provides surface orientation information, essential for tasks like registration, meshing, and rendering.

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8
Q

How does Open3D generate a mesh from a point cloud?

A

Open3D uses algorithms like Poisson reconstruction or Ball-Pivoting to create a continuous surface from point clouds.

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9
Q

What is Poisson surface reconstruction in Open3D?

A

Poisson surface reconstruction is an algorithm that estimates a smooth surface from a point cloud by solving a mathematical function based on normal vectors.

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10
Q

What is the difference between point cloud processing and mesh processing?

A

Point cloud processing deals with unstructured sets of 3D points, while mesh processing works with structured surfaces made of vertices, edges, and faces.

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11
Q

What is mesh decimation, and why is it used?

A

Mesh decimation reduces the number of polygons in a mesh while preserving its shape, improving performance in rendering and processing.

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