Object Perception Flashcards

1
Q

perception:

A

obtaining a description of shape, size, material composition, etc from light info

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2
Q

Recognition

A

the matching of this description with something previously stored in memory (more top-down process)

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3
Q

Edge detection:

A

Problems:
– Missing edges
– Spurious edges
– Integrating local edges into global contours
– Distinguishing different kinds of edges

  •  Object boundary (depth discontinuities)
  •  Surface markings
  •  Shadows
  •  texture
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4
Q

Edge classification

A
Important edges are given by differences in:  
•  luminance 
•  color 
•  motion 
•  depth
 •  texture
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5
Q

Junction detection and classification – relatability, non-accidental features.

A

Presence or absence of junctions determines important aspects of visual processing.

  • T junctions: occluding edges
  • X junctions: transparency edges
  • L junctions: object corners
  • Y junctions: corners of 3D objects
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6
Q

Boundary assignment

A

-space has a large effect on what is perceived as one object vs several objects

  • Unit Formation / Object Formation
  • Segmentation and Grouping
  • Classical approach:Gestalt principles
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7
Q

Gestalt Theory

A

1)   Gestalt = overall form (put together, organized structure)
2)   1890-1930
3)   Perception of a thing (e.g., object, scene, music) is more than the sum of its parts:

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8
Q

Gestalt Principles

A
  •   Good continuation
  •   Similarity
  •   Proximity
  •   Common fate
  •   Closure
  •   Symmetry
  •   Simplicity or good figure
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9
Q

Unit formation (Problems in object perceptions) – Gestalt Principles

A

Unit formation: visual system connects spatially separated visible areas using two processes:

contour interpolation & Surface interpolation

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10
Q

Contour interpolation:

A
  1. The process begins with the locating of contour junctions.
  2. Interpolated edges begin and end at these junctions.
  3. Contour interpolation follows a smoothness constraint, known as contour relatability
  4. Relatability is related to the Gestalt idea of good continuation
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11
Q

Surface interpolation:

A
  1. The contour interpolation process depends on oriented edges leading into junctions.
  2. The surface process complements contour interpolation.
  3. Surface properties “spread” under occlusion within real and interpolated boundaries.
  4. This process depends crucially on matches of color, lightness, and texture.
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12
Q

Object Ambiguity: ambiguous figures and accidental viewpoints

A
  • happens with occlusion

- accidental view: you have to be at a very specific position to see independent objects as connected vs as occluded

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13
Q

Template Representation:

A

any pattern that would fit the template A would be recognized as letter A

  • its specific to orientation in plane, depth, size, location, etc.
  • issue: you would need too many templates
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14
Q

Structural Representation:

A

volumetric representation

Examples: 
Polyhedra 
Superquadratics 
Generalized cylinders 
Geons
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15
Q

Recognition by Components Theory:

A
  • All objects are composed of a particular subset of geons in a particular spatial configuration
  • Recognizing an object involves recognizing the particular geons involved and their particular spatial configuration

Benefits: viewpoint invariant
the particular viewpoint does not impact recognition. Size, orientation, rotation do not matter. Nor do color, texture, or luminance.

Problems with RBC
Doesn’t work for natural objects or natural scenes (e.g, trees, lakes, animals, etc)

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16
Q

Geon Theory

A
  • geon representation is
    • scale invariant (size can change)
    • position invariant
    • rotation (viewpoint) invariant**
      • not entirely invariant from study with greebles
  • accounts for many features of human object recognition
  • theory falls through in explaining how we can discriminate objects within the same category
    • different chairs vary in scale but we can discriminate them
    • also how can one describe a bird in terms of geons
17
Q

Elastic Graph representation

A
  • allows invariance to size, position, orientation in plane and some degree of viewpoint invariance
  • graphs are not rigid
  • accounts well for face recognition or recognition tasks that require holistic info
  • biologically plausible
18
Q

Feature-based representation

A
  • based on collection of features
  • ignores topological info
  • allows fast recognition
  • doesn’t account for the ability to discriminate between a two featured sets in different orders