Object Oriented Programming Flashcards

1
Q

Attribute

A

a named piece of data stored within an object

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2
Q

Class

A

a blueprint for making an object

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3
Q

Instance

A

a specific example of an object

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4
Q

Method

A

a function called upon an object allowing interaction with that object

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5
Q

Object

A

groups together data and functions to model something in code. Examples could include a physical item such as an LED, or a digital unit such as a bank account or an enemy in a video game

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6
Q

Object-oriented programming

A

a different style of programming

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7
Q

Getter

A

a method whose purpose it is to get a value within an object

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8
Q

Setter

A

a method whose purpose it is to set a value within an object

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