OA 50 questions Flashcards

1
Q

LXD

A

Learning Experience Design
*all in one, all previous learning designs. Like, graphic design, interaction design

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2
Q

ADDIE (5 step approach)

A

Analyze, Design, Develop, Implement, Evaluate

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3
Q

SAM 3 Phases (successive approximations model)
PROTOTYPE

A

Agile approach, things happen quickly.
Phase 1: Preparation Phase (information gathering)
Phase 2: Iterative Phase (Prototype, Design, Review)
Phase 3: Iterative Development Phase (Implement,develop, evaluate)

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4
Q

Understanding by design (UbD)/backward design

A

You start from the last step
Step 3: Instruction
Step 2: Assessments
Step 1: Goal

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5
Q

Design thinking process steps (non-linear)

A

Empathize, Define, Ideate, Prototype, Test

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6
Q

Behaviorist (Behavior) Approach

A

How teachers model behavior for students.
Repetition, teacher-directed, clear expectations, rewarding good behavior.

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7
Q

Cognitivist (Cognition) Approach

A

Provide opportunities for the learner to think about things
Teacher-directed, chunking the information (small pieces), real-world examples.

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8
Q

Constructivist (Construct) Approach

A

Create
Building knowledge
Learners direct learning, Teachers provide tools, and learners take over.

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9
Q

Connectivist (Connect) Approach

A

Ask what the student already knows on the subject
Focuses on technology
Connect the dots, between the teacher and learners.
Technology will provide opportunities to teach the learner. Online Learning.

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10
Q

Andragogy vs Pedagogy

A

Andragogy: Adult learner, self actualization, gaining experience, and problem solving.

Pedagogy: Student learner, Teacher guided, content defined by teacher,

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11
Q

Metacognition

A

Thinking about thinking. Encourage our learners to think about their thinking and their learning.

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12
Q

Fink’s Taxonomy (6) (Significant learning- Human, Caring, metacognition)

A

Free-flowing. All areas interact with each other
*Caring about content- Empathy, connections with content
*Foundational (background) knowledge
*Learning how to learn (Metacognition)
*Human dimension- how what we are learning relates to us
*Application
*Integration

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13
Q

Merrill’s First Principels of Instruction
(Problem Centered)

A

Essential for effective instructional design. Problem Centered
*Activating prior knowledge
*Demonstrating concepts- Teaching content, providing examples.
*Providing opportunities for application- Authentic and real world.
*Promoting integration with existing knowledge.

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14
Q

Gagne’s 9 events of instruction

A

9 key events that must be present in any learning experience.
*Gaining attention - Attention getter
*Inform learner of objective- Today we will…
*Stimulate recall of prior information-build on concepts that we have done previously
*Present information-lectures, activities, videos
*Provide guidance- Start to ask questions
*Elicit performance-students doing things, small groups
*Provide feedback- individualize instructions
*Assess preformance- formative or summative way
*Enhance retantion and transfer- learn this and transfer this later in life or in the classroom.

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15
Q

SAM vs UbD

A

SAM uses feedback and repetitive prototype improvement to drive the process, whereas the UbD approach uses the desired learning outcomes.

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16
Q

Consultative Process vs Unsystematic Process

A

-A consultative process is a structured and deliberate method of engaging stakeholders or experts to gather input, share perspectives, and make informed decisions.

-An unsystematic process is informal, ad hoc, and lacks a clear structure or methodology. Decisions or actions are often based on intuition, personal judgment, or convenience rather than data or stakeholder input.

17
Q

UDL: Provide multiple means of engagement

A

Active, engaged, are challenged. Game based learning.

18
Q

UDL: Provide Multiple Means of Representation

A

Audio content, video to view.

19
Q

UDL: Provide Multiple Means of Action & Expression

A

allow students to show their mastery in the content through a paper test or oral presentation.

20
Q

Which educational framework primarily seeks to make instruction effective, efficient, and engaging?

A

Merrills First Principles of Instruction

21
Q

3 Phases of Human Centered Design

A

Inspiration, Ideation, and Implementation