Norman Chapter 2 Vocabulary Flashcards
Gulf of Execution
Where a user figures out how something operates; bridged via signifiers, constraints, mappings, and conceptual models.
Gulf of Evaluation
Where the user tries to figure out what happened; bridged via use of feedback and conceptual models.
Stages of Execution
The actions taken after you’ve decided on your goal; three stages follow from the goal: plan, specify, and perform.
Seven Stages of Action
One for goals, three for execution, and three for evaluation.
- Goal (form the goal)
- Plan (the action)
- Specify (an action sequence)
- Perform (an action sequence)
- Perceive (the state of the world)
- Interpret (the perception)
- Compare (the outcome with the goal)
Opportunistic Actions
Behavior that takes advantage of circumstances.
Root Cause Analysis
Always asking what the REAL goal is. An example: the drill. When people go to the store to buy a drill or drill bit, that is not their goal. Their goal is to hang their bookshelf.
Reflective Operations
Consciousness
Overlearning
Once skills are learned, you have little or no awareness of them, as they are done automatically.
Declarative Memory
The segment of memory for factual information.
Procedural Memory
Memories you recall by thinking about the action required.
Cognition
Cognitive thoughts lead to emotions; emotions drive cognitive thoughts. Cognition attempts to make sense of the world.
Subconscious System of Cognition
Is fast, automatic, involves multiple resources in the brain and controls skilled behavior. Good at generalizing and spotting trends. Biased towards regularity and structure.
Conscious System of Cognition
Is slow, controlled, involves limited resources and invoked for novel situations– when learning, when in danger, when things go wrong. It compares, rationalizes, and explains.
Visceral Processing Level
Most basic level of processing; the “lizard brain.” Tightly intertwined with our muscular system (fight, flight, freeze). Takes place primarily through sensitization and desensitization through adaptation and classical conditioning. Fast and automatic. Stages Perform and Perceive of the Seven Stages of Action live here.
Behavioral Processing Level
Home of learned skills. Behavioral states are learned. An example is when playing a sport: we know what action to take when a ball is flying at us. This is behavioral processing; for well learned actions, all we have to do is think about doing something and the behavioral level handles the details. The Specify and Interpret of the Seven Stages of Action belong here.