Neuromagic Flashcards

1
Q

Neuromagic

A

scientific study of the experience and performance of stage magic: to explain underlying psychological principles of perception, attention and cognition, to gain a greater understanding of the neural correlates of those principles, apply those principles to the development of new stage illusions

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2
Q

Misdirection

A

drawing the audience’s attention away from the “method” (secret behind effect) and towards the effect (what spectator perceives)

eg. overt, covert misdirection

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3
Q

Overt Misdirection

A

observer’s gaze is directed away from the process

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4
Q

Covert Misdirection

A

observer’s attention is directed away from the process (eg. change blindness, inattentional blindness)

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5
Q

Physical Misdirection

A

directs attention via properties of a stimulus (bottom-up/exogenous control), such as movement, contrast and novelty and magician’s eye gaze / body posture

Eg. disappearing objects magic trick depends on magicians eye gaze

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6
Q

Psychological Misdirection

A

directs attention via beliefs and expectations (top-down/endogenous control), such as secret props, suspense and false solutions.

Eg. in French Drop the magician’s actions must appear natural to avoid arousing suspicion

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7
Q

Optical Illusion

A

false perception created by manipulation of the physical properties of light via intricate combinations of mirror and perspective

Eg. Pepper’s ghost: an illusory transparent object is seen, created by projecting an image onto a pane of glass

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8
Q

Visual Illusion

A

subjective visual percept of a stimulus that does not match objective reality

Eg. spoon bending

Eg. retention of vision vanish: coin is perceived to be placed in one hand but it remains in the other, removed object will still be perceived for ~100ms due to neural after-discharge

Eg. Tri-Zonal Space Warper: adapting to a rotating stimulus subsequently makes stationary stimuli seem to warp and move, application of motion aftereffect, due to adaptation of neurons sensitive to motion in a particular direction

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9
Q

Cognitive Illusion

A

false perception created by manipulating high-level processes like attention, memory and causal inference (drawing conclusions about apparent cause and effect)

Eg. change blindness, Inattentional blindness, Choice Blindness, Illusory correlation

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9
Q

Change Blindness

A

when a visual stimulus undergoes a change, observers often fail to notice the change

Eg. Richard Wiseman’s Colour changing card trick: requires attention to stimuli and memory comparison, often occurs when stimuli are visually interrupted

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10
Q

Inattentional Blindness

A

When observers are focused on an object or event they often fail to notice other salient or distinctive stimuli

Eg. Barnhart / Goldlinger (2014): observers showed video of a coin being placed under a napkin, in a critical trial a string visibly pulls the coin from under one napkin to the other. Preview condition: three control trials (coin does not move) presented before critical trial (coin moves). Nonpreview condition: critical trial presented once. Observers asked where coin was now located, eye tracker used to record eye fixation locations. Inattentional blindness results: 18% missed the moving coin; no preview condition 55%. Supports perceptual load theory : preview condition left observers with more attention to detect the moving coing

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11
Q

Choice Blindness

A

When observers chose an item, but are later presented with a different item that is supposedly their chosen item, they often fail to notice the discrepancy

Eg. Hall et al (2010), invited shoppers to try two different jams and choose which one they preferred (eg. cinnamon-apple or grapefruit). Secretly switched the james using double sided containers. Immediately after choosing, observers were asked to sample their favorite and explain their choice, oly 33.3% of observes detected the switch, most confabulated to justify the outcome which was the opposite of their actual choice.

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12
Q

Illusory Correlation

A

believing that there is a relationship between two events when none actually exists.

Eg. Parris et al. (2009): observers watching videos while in fMRI. Magic condition: videos of magic tricks that violated cause-effect relationships (dissapearing coin). Surprise condition: videos of unexpected events (third hand steals the coin). Causal control condition: similar videos with no tricks or surprises (eg. coin does not disappear). Suprise condition produced greater activity in ACC, associated with detecting conflict/allocating attention. Magic condition produced greater activity in dorsolateral PFC in LH. DLPFC involved in detecting violations of causality

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13
Q

Forcing

A

an apparently free will choice is controlled by the magician

Eg. physical force, mental force

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14
Q

Physical Force

A

selection of a physical object is controlle dby physical manipulation

Eg. pulling one card from a deck which is made up of 52 A of Spades

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15
Q

Mental Force

A

choice of a piece of information is controlled by presentation

Eg. choosing one card from a deck which is manipulated to be displayed longer than any other card

16
Q

Transliminality

A

threshold for stimuli to enter conscious awareness

Important predictive factor for unaware observers in visual riffle force card trick where 91% of people unaware of manipulation to choose forced card