Networks Flashcards
LAN
- local area network
- two or more connected devices with close geographic locations
- share peripherals
- share files, folders and data
- can be wired (Ethernet cables) or wireless (WiFi)
WAN
- wide area network
- two or more connected LANs
- share files, folders and data
- organisations hire infrastructure from telecommunication companies who own and manage the WAN
Bandwidth
- amount of data that can be sent over a network in a given time
can be effected by: - the amount of users on a network = too many can cause congestion
- wired connections are usually faster because they have a physical connection
NIC
- internal hardware that allows a device to connect to a network
- exist for wired and wireless connections, typically built into the motherboard (can be bought as separate cards)
Switches
- connect devices to a LAN
- receive data in frames from one device and transmit it to a device on the network with the correct MAC address
Routers
- transmit data between networks
- direct data packets to the correct destination
- used in homes or offices to connect a LAN to the internet
Ethernet Cables
- used to connect devices in a LAN
- CAT 5e or CAT6 cables
- they are made of twisted pairs of cables, containing four pairs of copper wires (the twisting reduces risk of interference)
Coaxial Cables
- made of a single copper wire that’s surrounded by a plastic layer for insulation and a metallic mesh = provides shielding from outside interference
Fibre Optic Cables
- transmit data as light
- high performance cables = don’t suffer interference and can transmit over large areas without loss of signal quality
WiFi
- two frequency bands = 2.4GHz or 5GHz
- WiFi bands are split into overlapping channels that cover a small range
- affected by interference of overlapping channels
Client-Server Network
- all clients are connected to a server/ powerful computer
- central updates and backups
- if the server shuts down then nodes are unable to access their data
- require expensive technician to maintain the network
- usually require authentication for users
Peer-Peer Network
- all nodes are connected to each other with no central sever
- no central updates or backups
- network functions normally when one device is out of use
- files and folders are stored on the individual device
Star Network
- all devices are connected to a central switch/server that controls the network
- network wont fail if one device is turned off, easy to add more devices, better performance that other setups
- wires are expensive, whole network is affected if there is an issue with the switch
Bus Network
- all devices are arranged in a line and connected to a single backbone cable
- devices send data up and down the cable = data collisions and a slower network
Ring Network
- data moves in one direction around the ring to avoid collisions
- only one device can send data at a time
- data must be sent to all devices between sender and receiver = time consuming
Mesh Topolgy
- all nodes are connected to each other(mesh) directly (full mesh)
- data takes the fastest possible route
- no single point at which a network can fail
- resources to create a mesh network become expensive = lots are required
Network Protocol
- set of rules/ instructions on how devices communicate and data is transferred over a network
MAC Address
- assigned to all network-enabled devices by the manufacturer
- unique to every device and cannot be changed
- 48 or 64 bit binary numbers
- used by Ethernet protocol on LANs
IP Address
- used when sending data over TCP/IP networks
- they are assigned manually (static) or automatically (dynamic) before the device can access the network
dynamic = assigned to device by the network server so the device may have a different IP address every time they join
static = used for hosting website son internet etc as they’re permanent = more expensive to maintain a single IP address
Packet switching
1) sending device will split data into packets and give each of them a number = order
2) reads header and decides which way to send the packet next
3) the way its sent is dependent on network traffic - quickest route is chosen by routing algorithm
4) packets take different routes and are the re-ordered
5) receiving device checks periodically if packets have been received to make sure none go missing in transit = if not a timeout message is sent to the sender
6) If all data is received and the checksums match a receipt conformation is sent to the sender
HTTP
- hyper text transfer protocol
- used by web browsers to access websites and communicate with web servers