NCAA Football Timing Rules 2019 Flashcards

1
Q

Play clock - Penalty Administration

A

25 seconds

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2
Q

Play clock - Charged team timeout

A

25 seconds

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3
Q

Play clock - Media timeout

A

25 seconds

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4
Q

Play clock - Injury timeout for offensive team

A

25 seconds

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5
Q

Play clock - Injury timeout for defensive team

A

40 seconds

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6
Q

Play clock - Measurement

A

25 seconds

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7
Q

Play clock - Team B awarded a first down

A

25 seconds

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8
Q

Play clock - After a kick other than a free kick

A

25 seconds

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9
Q

Play clock - Score other than a touchdown (not the try)

A

25 seconds

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10
Q

Play clock - Start of each period

A

25 seconds

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11
Q

Play clock - Start of team’s possession series in an extra period

A

25 seconds

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12
Q

Play clock - Other administrative stoppage

A

25 seconds

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13
Q

Play clock - Instant replay review

A

25 seconds

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14
Q

Play clock - An offensive team player’s helmet comes completely off through play

A

25 seconds

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15
Q

Play clock - A defensive team player’s helmet comes completely off through play

A

40 seconds

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16
Q

Game clock - Snap or Ready?

Touchback

A

Snap

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17
Q

Game clock - Snap or Ready?

Team A fumble or backwards pass OOB under 2 mins

A

Snap

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18
Q

Game clock - Snap or Ready?

Team B awarded a first down and will next snap the ball

A

Snap

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19
Q

Game clock - Snap or Ready?

Forward pass ruled incomplete

A

Snap

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20
Q

Game clock - Snap or Ready?

Granted team timeout

A

Snap

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21
Q

Game clock - Snap or Ready?

A ball becomes illegal

A

Snap

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22
Q

Game clock - Snap or Ready?

A period ends

23
Q

Game clock - Snap or Ready?

A legal kick down ends

24
Q

Game clock - Snap or Ready?

A return kick is made

25
Game clock - Snap or Ready? A scrimmage kick is made beyond the neutral zone
Snap
26
Game clock - Snap or Ready? Team A commits a delay of game foul while in scrimmage kick formation
Snap
27
Game clock - Snap or Ready? Team A is awarded a first down either through play or penalty
Ready
28
Game clock - Snap or Ready? Team A forward fumble goes out of bounds
Ready
29
Game clock - Snap or Ready? Team A ball carrier, fumble or backwards pass ruled out of bounds NOT under 2 minutes
Ready
30
Game clock - Snap or Ready? To complete a penalty
Ready
31
Game clock - Snap or Ready? An injury timeout is allowed for one or more player or an official
Ready
32
Game clock - Snap or Ready? Inadvertent whistle
Ready
33
Game clock - Snap or Ready? Possible first down measurement
Ready
34
Game clock - Snap or Ready? Both teams cause a delay in making ball ready for play
Ready
35
Game clock - Snap or Ready? Live ball comes into possession of an official
Ready
36
Game clock - Snap or Ready? A head coach requests a conference or challenges an instant replay decision
Ready
37
Game clock - Snap or Ready? Media timeout
Ready
38
Game clock - Snap or Ready? Referee declares a discretionary timeout
Ready
39
Game clock - Snap or Ready? Timeout for unfair noise
Ready
40
Game clock - Snap or Ready? An illegal pass it thrown for conserve time
Ready
41
Game clock - Snap or Ready? The referee disrupts the 40/25 clock
Ready
42
Game clock - Snap or Ready? A player's helmet comes completely off through play
Ready
43
Game clock - Snap or Ready? Dead ball foul by either team
Ready
44
Game clock - Snap or Ready? Mandatory equipment rule violation
Ready
45
True/False If a defensive player injury is the only reason for stopping the clock (other than a defensive helmet off) with less than 1 minute in the half, the opponent has the option of a 10 second runoff
True
46
True/False If there is a 10 second runoff, the game clock will start on the referee's signal
True
47
True/False If there is no 10 second runoff, the game clock will start on the snap
True
48
True/False The 10 second runoff may be avoided by use of a team timeout if available
True
49
True/False There is no option for a 10 second runoff if there are injuries to opposing players
True
50
True/False If there is less than 1 minute remaining in either half, the opponent has the option of a 10 second runoff for a helmet off, unless it is the direct result of a helmet foul
True
51
When is a 10 second runoff an option?
1. Any foul that prevents the snap 2. Intentional grounding to stop the clock 3. Incomplete illegal forward pass 4. Backwards pass thrown out of bounds to stop the clock 5. Any foul committed with the intent of stopping the clock
52
Game clock - Signal/Snap? After administering a 10 second runoff
Signal
53
Game clock - Signal/Snap? After a penalty with no 10 second runoff
Ready