NCAA Football Timing Rules 2019 Flashcards

1
Q

Play clock - Penalty Administration

A

25 seconds

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2
Q

Play clock - Charged team timeout

A

25 seconds

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3
Q

Play clock - Media timeout

A

25 seconds

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4
Q

Play clock - Injury timeout for offensive team

A

25 seconds

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5
Q

Play clock - Injury timeout for defensive team

A

40 seconds

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6
Q

Play clock - Measurement

A

25 seconds

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7
Q

Play clock - Team B awarded a first down

A

25 seconds

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8
Q

Play clock - After a kick other than a free kick

A

25 seconds

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9
Q

Play clock - Score other than a touchdown (not the try)

A

25 seconds

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10
Q

Play clock - Start of each period

A

25 seconds

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11
Q

Play clock - Start of team’s possession series in an extra period

A

25 seconds

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12
Q

Play clock - Other administrative stoppage

A

25 seconds

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13
Q

Play clock - Instant replay review

A

25 seconds

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14
Q

Play clock - An offensive team player’s helmet comes completely off through play

A

25 seconds

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15
Q

Play clock - A defensive team player’s helmet comes completely off through play

A

40 seconds

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16
Q

Game clock - Snap or Ready?

Touchback

A

Snap

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17
Q

Game clock - Snap or Ready?

Team A fumble or backwards pass OOB under 2 mins

A

Snap

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18
Q

Game clock - Snap or Ready?

Team B awarded a first down and will next snap the ball

A

Snap

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19
Q

Game clock - Snap or Ready?

Forward pass ruled incomplete

A

Snap

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20
Q

Game clock - Snap or Ready?

Granted team timeout

A

Snap

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21
Q

Game clock - Snap or Ready?

A ball becomes illegal

A

Snap

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22
Q

Game clock - Snap or Ready?

A period ends

A

Snap

23
Q

Game clock - Snap or Ready?

A legal kick down ends

A

Snap

24
Q

Game clock - Snap or Ready?

A return kick is made

A

Snap

25
Q

Game clock - Snap or Ready?

A scrimmage kick is made beyond the neutral zone

A

Snap

26
Q

Game clock - Snap or Ready?

Team A commits a delay of game foul while in scrimmage kick formation

A

Snap

27
Q

Game clock - Snap or Ready?

Team A is awarded a first down either through play or penalty

A

Ready

28
Q

Game clock - Snap or Ready?

Team A forward fumble goes out of bounds

A

Ready

29
Q

Game clock - Snap or Ready?

Team A ball carrier, fumble or backwards pass ruled out of bounds NOT under 2 minutes

A

Ready

30
Q

Game clock - Snap or Ready?

To complete a penalty

A

Ready

31
Q

Game clock - Snap or Ready?

An injury timeout is allowed for one or more player or an official

A

Ready

32
Q

Game clock - Snap or Ready?

Inadvertent whistle

A

Ready

33
Q

Game clock - Snap or Ready?

Possible first down measurement

A

Ready

34
Q

Game clock - Snap or Ready?

Both teams cause a delay in making ball ready for play

A

Ready

35
Q

Game clock - Snap or Ready?

Live ball comes into possession of an official

A

Ready

36
Q

Game clock - Snap or Ready?

A head coach requests a conference or challenges an instant replay decision

A

Ready

37
Q

Game clock - Snap or Ready?

Media timeout

A

Ready

38
Q

Game clock - Snap or Ready?

Referee declares a discretionary timeout

A

Ready

39
Q

Game clock - Snap or Ready?

Timeout for unfair noise

A

Ready

40
Q

Game clock - Snap or Ready?

An illegal pass it thrown for conserve time

A

Ready

41
Q

Game clock - Snap or Ready?

The referee disrupts the 40/25 clock

A

Ready

42
Q

Game clock - Snap or Ready?

A player’s helmet comes completely off through play

A

Ready

43
Q

Game clock - Snap or Ready?

Dead ball foul by either team

A

Ready

44
Q

Game clock - Snap or Ready?

Mandatory equipment rule violation

A

Ready

45
Q

True/False

If a defensive player injury is the only reason for stopping the clock (other than a defensive helmet off) with less than 1 minute in the half, the opponent has the option of a 10 second runoff

A

True

46
Q

True/False

If there is a 10 second runoff, the game clock will start on the referee’s signal

A

True

47
Q

True/False

If there is no 10 second runoff, the game clock will start on the snap

A

True

48
Q

True/False

The 10 second runoff may be avoided by use of a team timeout if available

A

True

49
Q

True/False

There is no option for a 10 second runoff if there are injuries to opposing players

A

True

50
Q

True/False

If there is less than 1 minute remaining in either half, the opponent has the option of a 10 second runoff for a helmet off, unless it is the direct result of a helmet foul

A

True

51
Q

When is a 10 second runoff an option?

A
  1. Any foul that prevents the snap
  2. Intentional grounding to stop the clock
  3. Incomplete illegal forward pass
  4. Backwards pass thrown out of bounds to stop the clock
  5. Any foul committed with the intent of stopping the clock
52
Q

Game clock - Signal/Snap?

After administering a 10 second runoff

A

Signal

53
Q

Game clock - Signal/Snap?

After a penalty with no 10 second runoff

A

Ready