NCAA Football Timing Rules 2019 Flashcards
Play clock - Penalty Administration
25 seconds
Play clock - Charged team timeout
25 seconds
Play clock - Media timeout
25 seconds
Play clock - Injury timeout for offensive team
25 seconds
Play clock - Injury timeout for defensive team
40 seconds
Play clock - Measurement
25 seconds
Play clock - Team B awarded a first down
25 seconds
Play clock - After a kick other than a free kick
25 seconds
Play clock - Score other than a touchdown (not the try)
25 seconds
Play clock - Start of each period
25 seconds
Play clock - Start of team’s possession series in an extra period
25 seconds
Play clock - Other administrative stoppage
25 seconds
Play clock - Instant replay review
25 seconds
Play clock - An offensive team player’s helmet comes completely off through play
25 seconds
Play clock - A defensive team player’s helmet comes completely off through play
40 seconds
Game clock - Snap or Ready?
Touchback
Snap
Game clock - Snap or Ready?
Team A fumble or backwards pass OOB under 2 mins
Snap
Game clock - Snap or Ready?
Team B awarded a first down and will next snap the ball
Snap
Game clock - Snap or Ready?
Forward pass ruled incomplete
Snap
Game clock - Snap or Ready?
Granted team timeout
Snap
Game clock - Snap or Ready?
A ball becomes illegal
Snap
Game clock - Snap or Ready?
A period ends
Snap
Game clock - Snap or Ready?
A legal kick down ends
Snap
Game clock - Snap or Ready?
A return kick is made
Snap
Game clock - Snap or Ready?
A scrimmage kick is made beyond the neutral zone
Snap
Game clock - Snap or Ready?
Team A commits a delay of game foul while in scrimmage kick formation
Snap
Game clock - Snap or Ready?
Team A is awarded a first down either through play or penalty
Ready
Game clock - Snap or Ready?
Team A forward fumble goes out of bounds
Ready
Game clock - Snap or Ready?
Team A ball carrier, fumble or backwards pass ruled out of bounds NOT under 2 minutes
Ready
Game clock - Snap or Ready?
To complete a penalty
Ready
Game clock - Snap or Ready?
An injury timeout is allowed for one or more player or an official
Ready
Game clock - Snap or Ready?
Inadvertent whistle
Ready
Game clock - Snap or Ready?
Possible first down measurement
Ready
Game clock - Snap or Ready?
Both teams cause a delay in making ball ready for play
Ready
Game clock - Snap or Ready?
Live ball comes into possession of an official
Ready
Game clock - Snap or Ready?
A head coach requests a conference or challenges an instant replay decision
Ready
Game clock - Snap or Ready?
Media timeout
Ready
Game clock - Snap or Ready?
Referee declares a discretionary timeout
Ready
Game clock - Snap or Ready?
Timeout for unfair noise
Ready
Game clock - Snap or Ready?
An illegal pass it thrown for conserve time
Ready
Game clock - Snap or Ready?
The referee disrupts the 40/25 clock
Ready
Game clock - Snap or Ready?
A player’s helmet comes completely off through play
Ready
Game clock - Snap or Ready?
Dead ball foul by either team
Ready
Game clock - Snap or Ready?
Mandatory equipment rule violation
Ready
True/False
If a defensive player injury is the only reason for stopping the clock (other than a defensive helmet off) with less than 1 minute in the half, the opponent has the option of a 10 second runoff
True
True/False
If there is a 10 second runoff, the game clock will start on the referee’s signal
True
True/False
If there is no 10 second runoff, the game clock will start on the snap
True
True/False
The 10 second runoff may be avoided by use of a team timeout if available
True
True/False
There is no option for a 10 second runoff if there are injuries to opposing players
True
True/False
If there is less than 1 minute remaining in either half, the opponent has the option of a 10 second runoff for a helmet off, unless it is the direct result of a helmet foul
True
When is a 10 second runoff an option?
- Any foul that prevents the snap
- Intentional grounding to stop the clock
- Incomplete illegal forward pass
- Backwards pass thrown out of bounds to stop the clock
- Any foul committed with the intent of stopping the clock
Game clock - Signal/Snap?
After administering a 10 second runoff
Signal
Game clock - Signal/Snap?
After a penalty with no 10 second runoff
Ready