NavMeshAgent Flashcards

1
Q

Radius

A

sed to calculate collisions between obstacles and other agents

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2
Q

Height

A

height clearance the agent needs to pass below an obstacle overhead

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3
Q

Speed

A

Maximum movement speed (in world units per second)

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4
Q

Angular Speed

A

Maximum speed of rotation (degrees per second)

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5
Q

Acceleration

A

Maximum acceleration (in world units per second squared)

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6
Q

Stopping distance

A

agent will stop when this close to the goal location

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7
Q

Auto Braking

A

agent will slow down when reaching the destination

should disable this for behaviors such patrolling, where the agent should move smoothly between multiple points

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8
Q

Quality

A

Obstacle avoidance quality

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