NavMeshAgent Flashcards
1
Q
Radius
A
sed to calculate collisions between obstacles and other agents
2
Q
Height
A
height clearance the agent needs to pass below an obstacle overhead
3
Q
Speed
A
Maximum movement speed (in world units per second)
4
Q
Angular Speed
A
Maximum speed of rotation (degrees per second)
5
Q
Acceleration
A
Maximum acceleration (in world units per second squared)
6
Q
Stopping distance
A
agent will stop when this close to the goal location
7
Q
Auto Braking
A
agent will slow down when reaching the destination
should disable this for behaviors such patrolling, where the agent should move smoothly between multiple points
8
Q
Quality
A
Obstacle avoidance quality