NARRATIVE WRITIBG Flashcards

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1
Q

FICTION

A

LITERATURE THAT DESCRIBES IMAGINARY EVENTS AND PEOPLE.

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2
Q

TONE

A

IS THE MOOD IMPLIED BY THE WRITER USING THEIR CHOICE OF WORDS AND THE WAY THE TEXT CAN MAKE THE READER FEEL.

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3
Q

SUMMARISE

A

TO EPXRESS THE MOST IMPORTANT FACTS OR POINTS ABOUT SOMETHING OR SOMEONE IN A SHORT AND CLEAR MANNER.

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4
Q

THEME

A

THE MAIN IDEA IN A PIECE OF LITERATURE OR ART.

FOR EXAMPLE A POEM CAN HAVE A THEME OF LOVE.

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5
Q

CHARACTERISATION

A

IT IS THE REPRESENTATION OF PERSONS OR CREATURE IN NARRATIVE OR DRAMATIC WRITING.

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6
Q

NARRATIVE WRITING

A

IT IS A STORY OR ACCOUNT OF CONNECTED EVENTS WHETHER TRUE OS FICTICIOUS.

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7
Q

NON-NARRATIVE WRITING

A

IT IS NOT A STORY, IT IS STRUCTURED WRITING WITH AN INTRODUCTION, BODY AND CONCLUSION THAT AIMS TO EDUCATE AND INFORM THE READERS.

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8
Q

NARRATOR

A

THE PERSON WHO GIVES AN ACCOUNT OF EVENTS, OR THE PERSON WHO TELLS THE STORY.

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9
Q

SCRIPT

A

i) WRITTEN VERSION OF A PLAY OR MOVIE.

ii) WRITTEN VERSION OF THE EXACT WORDS THAT WILL BE USED IN A SPEECH, MEETING OR AUDITION.

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10
Q

STORY ARC

A

IT IS THE PREGRESSION THROUGH FIVE STAGES WHICH MAPS THE SHAPE OF THE STORY:

  1. THE ESPOSITION
  2. RISING ACTION
  3. CLIMAX
  4. FALLING ACTION
  5. RESOLUTION
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11
Q

GENRE

A

A PARTICULAR TYPE OF LITERATURE, ART OR MUSIC, WHICH IS CLASSIFIED BY ITS SPECIAL CHARACTERISTICS.

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12
Q

SETTING

A

THE TIME, PLACE AND CIRCUMSTANCE IN WHICH SOMETHING OCCURS OR IN WHICH A STORY TAKES PLACE.

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13
Q

ADVERB

A

A WORD OR PHRASE THAT MODIFIES ANOTHER WORD ESPECIALLY A VERB.

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14
Q

PREPOSITION

A

A WORD OR GROUP OF WORDS USED BEFORE A NOUN TO SHOW DIRECTION, PLACE , TIME, LOCATION AND SPACIAL RELATIONSHIPS.

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15
Q

PRONOUN

A

A WORD THAT CAN BE USED INPLACE OF A NOUN OR NOUN PHRASE.

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16
Q

PLOT

A

THE SEQUENCE OF EVENTS THAT MAKE UP A STORY.

17
Q

PLOT HOOK

A

IT IS A LITERARY TECHNIQUE OF MAKING AN OPENING TO A STORY ONE THAT CAPTURES THE READER’S ATTENTION SO THAT THEY WILL KEEP READING.

18
Q

CHARACTER

A

REFERS TO SOMEONE’S PERSONALITY, THE WAY SOMEONE THINKS, FEELS AND BEHAVES.

19
Q

CLIMAX

A

THE MOST INTENSE, ESCITING OR IMPOTANT POINT IN A STORY.

20
Q

RESOLUTION

A

ALSO KNOW AS THE DENOUEMENT IS THE CONCLUSION OF A STRY’S PLOT, WHICH COMES AFTER THE CLIMAX AND THE FALLING ACTION.

21
Q

METAPHOR

A

FIGURE OF SPEECH ( SYMBOLIC LANGUAGE) IN WHICH A PHRASE IS USED TO DESCRIBE SOMETHING IN A WAY THAT IS NOT LITERALLY APLICABLE.

22
Q

LITERAL

A

TAKING WORDS OR PHRASES IN THEIR MOST BASIC SENSE, WITHOUT EXAGGERATION.

23
Q

CONTRAST

A

TO COMPARE TWO OR MORE PEOPLE OR OBJECTS SHOWING THE DIFFERENCES BETWEEN THEM.

IN LITERATURE, CONTRAST IS A RHETORIC DEVICE USED BY WRITERS TO SHOW THE DIFFERENCES BETWEEN TWO OR MORE TANGIBLE OR ABSTRUCT ENTITIES SUCH AS CHARACTERS, SETTING OR OPINIONS.

24
Q

PREDICTION

A

USING EVIDENCE IN A TEXT TO SHOW WHAT MAY HAPPEN NEXT OR HOW A CHARACTER MAY BEHAVE.

25
Q

MOOD

A

THE ATMOSPHERE SURROUNGING A STORY AND THE EMOTIONS THAT THE STORY EVOKES IN THE READER, FOR EXAMPLE MOOD CAN BE CALM, HUMOROUS OR SAD.

26
Q

KEY LITERARY DEVICES

A

THESE ARE TECHNIQUES THAT ALLOW A WRITER TO CONVEY A DEEPER MEANING THAT GOES BEYOND WHAT IS ON THE PAGE. THESE INCLUDE BUT ARE NOT LIMITED TO :

  1. SIMILIES.
  2. METAPHORS
  3. PERSONIFICATION
  4. HYPERBOLES
  5. IMAGERY
  6. SYMBOLISM
  7. IRONY
  8. FLASHBACK
  9. FORSHADOWING
  10. IDIOMS
  11. PUNS
27
Q

PACE

A

THE PACE AT WHICH THE STORY UNFOLDS, CONTROLLED THROUGH SEVERAL ELEMENTS INCLUDING LENGTH OF SCENES, DEPTH OF DESRCIPTION AND INTENSITY OF THE ACTION.

GENRE CAN ALSO INFLUENCE THE PACE , THE PLOT OF AN ACTION-ADVENTURE STORY WILL MOST LIKEY MOVE FASTER THAN A HISTORICAL DRAMA.

28
Q

EXPLICIT INFORMATION

A

THIS REFERS TO INFORMATION CLAERLY STATED IN A TEXT WITHOUT VAGUENESS, LEAVING NO ROOM FOR SUSPICION OR QUESTIONS.

29
Q

IMPLICIT INFORMATION

A

THIS IS INFORMATION NOT DIRECTLY STATED IN A TEXT, THE READER MUST PUT TOGETHER THE CLUES, SUGGESTION AND REASONING FROM THE TEXT IN ORDER TO ESTABLISH THE IMPLIED MEANING.

30
Q

FACT

A

REFERS TO INFORMATION THAT IS TRUE, EVENTS OR CIRCUMSTANCES THAT HAVE ACTUALLY OCCURRED.

31
Q

FABLES

A

THESE ARE FICTIONAL STORIES WITH SPECIFIC MORAL LESSONS MEANT TO EDUCATE AAND ENTERTAIN THE READER AT THE SAME TIME, THESE USUALLY FEATURE ANIMAL THAT TALK AND BEHAVE LIKE HUMANS TO SHOW HUMA FOLLIES AND WEAKNESSES.

32
Q

ANTAGONIST

A

A CHARACTER OR GROUP OF CHARACTERS THAT OPPOSE THE MAIN CHARACTER IN A STORY.

THE MAIN CHARACTER IS CALLED THE PROTAGONIST.

33
Q

EPONYMOUS CHARACTER

A

THE CHARACTER IN A STORY WHOSE NAME IS THE TITLE OF THAT BOOK OR PLAY.

34
Q

TIME CONNECTIVE

A

IS WORD OR PHRASE THAT TELLS THE READER WHEN AN ACTION TAKES PLACE, FOR EXAMPLE THIS MORNING, MEANWHILE, SOON AFTERWARDS, THSI EVENING, NEXT, LAST WEEK, FINALLY…

35
Q

SECONDARY CHARACTER

A

THESE ARE SUPPORTING CHARACTERS WHO PLAY A SIGNIFICANT ROLE IN THE STORY BUT THEY ARE NOT THE MAIN FOCUS ON THE PRIMARY PLOT, FOR EXAMPLE, GRETEL IN ‘THE BOY IN STRIPPED PYJAMAS.’

36
Q

FANTASY

A

IS A TYPE OF FICTION IN WHICH THE PLOT (STORY) OCCURS IS AN AIMAGINERY UNIVERSE, NOT THE REAL WORLD, OFTEN INVOLVING WITCHCRAFT, MAGIC OR SUPERNATURAL ELEMENTS.