Naming Conventions Flashcards
1
Q
Texture (Roughness)
A
(Prefix): T_
(Suffix): _R
2
Q
MI_Rock_Snow
A
Material Instance (Snow)
3
Q
Low-Poly
A
LO
4
Q
Texture (Normal)
A
(Prefix): T_
(Suffix): _N
5
Q
Texture (Specular)
A
(Prefix): T_
(Suffix): _S
6
Q
Skeletal Mesh
A
(Prefix): SK_
7
Q
PM_
A
Physical Materials
8
Q
T_Bob_N
A
Texture (Normal)
9
Q
Level_
A
Level
10
Q
Material Parameter Collection
A
MPC_
11
Q
Render Target
A
RT_
12
Q
LO
A
Low-Poly
13
Q
Decal
(Prefix): M_, MI_
A
(Suffix): _Decal
(Prefix): M_, MI_
14
Q
User Interface
A
UI_
15
Q
Material
A
(Prefix): M_
16
Q
Texture (Bump)
A
(Prefix): T_
(Suffix): _B
17
Q
Texture
A
Tex_
18
Q
Material Instance
A
(Prefix): MI_
19
Q
Anim_
A
Animation
20
Q
LOD
A
Level of Detail
21
Q
BP_
A
Blueprint
22
Q
(Suffix): _Decal
(Prefix): M_, MI_
A
Decal
(Prefix): M_, MI_
23
Q
Texture (Emissive)
A
(Prefix): T_
(Suffix): _E
24
Q
(Prefix): T_
(Suffix): _B
A
Texture (Bump)
25
MPC_
Material Parameter Collection
26
SP_
Subsurface Profile
27
MT_
Media Texture
28
S_Rock_02
Static Mesh (02)
29
Material Instance (Snow)
MI_Rock_Snow
30
(Prefix): T_
(Suffix): _E
Texture (Emissive)
31
(Prefix): MF_
Material Function
32
Skeletal Mesh
SK_Bob
33
Texture (Diffuse/Albedo/Base Color)
(Prefix): T_
(Suffix): _D
34
UI_
User Interface
35
Texture
(Prefix): T_
(Suffix):
36
(Prefix): T_
(Suffix): _M
Texture (Mask) and/or Texture (Metallic)
37
Texture Cube
TC_
38
Media Texture
MT_
39
Level of Detail
LOD
40
(Prefix): T_
(Suffix): _R
Texture (Roughness)
41
(Prefix): SM_ (or, S_ )
Static Mesh
42
Tex_
Texture
43
Material
M_Rock
44
Texture (Diffuse/Albedo)
T_Bob_D
45
Collision Mesh
COL
46
COL
Collision Mesh
47
PP_
Material (Post Process)
48
Texture (Evil Diffuse)
T_Bob_Evil_D
49
Static Mesh (02)
S_Rock_02
50
(Prefix): T_
(Suffix): _A
Texture (Alpha/Opacity)
51
Sound_
Sound effect
52
(Prefix): T_
(Suffix):
Texture
53
Texture (Ambient Occlusion)
(Prefix): T_
(Suffix): _O
54
HI
High-Poly
55
Cube Render Target
RTC_
56
RTC_
Cube Render Target
57
T_Bob_D
Texture (Diffuse/Albedo)
58
(Prefix): T_
(Suffix): _D
Texture (Diffuse/Albedo/Base Color)
59
(Prefix): T_
(Suffix): _S
Texture (Specular)
60
WBP_
Widget Blueprint
61
Blueprint
BP_
62
Material
M_Bob
63
S_Rock_03
Static Mesh (03)
64
PS_
Particle System
65
Physical Materials
PM_
66
Animation
Anim_
67
(Prefix): T_
(Suffix): _*
Texture (Packed)
68
Level
Level_
69
(Prefix): M_
Material
70
Static Mesh
(Prefix): SM_ (or, S_ )
71
Texture (Normal)
T_Bob_N
72
(Prefix): T_
(Suffix): _N
Texture (Normal)
73
M_Bob
Material
74
S_Rock_01
Static Mesh (01)
75
(Prefix): SK_
Skeletal Mesh
76
Texture (Packed)
(Prefix): T_
(Suffix): _*
77
M_Rock
Material
78
SK_Bob
Skeletal Mesh
79
Static Mesh (01)
S_Rock_01
80
High-Poly
HI
81
Widget Blueprint
WBP_
82
Subsurface Profile
SP_
83
Texture (Alpha/Opacity)
(Prefix): T_
(Suffix): _A
84
RT_
Render Target
85
Particle System
PS_
86
Material Function
(Prefix): MF_
87
Static Mesh (03)
S_Rock_03
88
(Prefix): T_
(Suffix): _O
Texture (Ambient Occlusion)
89
(Prefix): MI_
Material Instance
90
T_Bob_Evil_D
Texture (Evil Diffuse)
91
TC_
Texture Cube
92
Material (Post Process)
PP_
93
Texture (Mask) and/or Texture (Metallic)
(Prefix): T_
(Suffix): _M
94
Sound effect
Sound_