Naming Conventions Flashcards
Texture (Roughness)
(Prefix): T_
(Suffix): _R
MI_Rock_Snow
Material Instance (Snow)
Low-Poly
LO
Texture (Normal)
(Prefix): T_
(Suffix): _N
Texture (Specular)
(Prefix): T_
(Suffix): _S
Skeletal Mesh
(Prefix): SK_
PM_
Physical Materials
T_Bob_N
Texture (Normal)
Level_
Level
Material Parameter Collection
MPC_
Render Target
RT_
LO
Low-Poly
Decal
(Prefix): M_, MI_
(Suffix): _Decal
(Prefix): M_, MI_
User Interface
UI_
Material
(Prefix): M_
Texture (Bump)
(Prefix): T_
(Suffix): _B
Texture
Tex_
Material Instance
(Prefix): MI_
Anim_
Animation
LOD
Level of Detail
BP_
Blueprint
(Suffix): _Decal
(Prefix): M_, MI_
Decal
(Prefix): M_, MI_
Texture (Emissive)
(Prefix): T_
(Suffix): _E
(Prefix): T_
(Suffix): _B
Texture (Bump)
MPC_
Material Parameter Collection
SP_
Subsurface Profile
MT_
Media Texture
S_Rock_02
Static Mesh (02)
Material Instance (Snow)
MI_Rock_Snow
(Prefix): T_
(Suffix): _E
Texture (Emissive)
(Prefix): MF_
Material Function
Skeletal Mesh
SK_Bob
Texture (Diffuse/Albedo/Base Color)
(Prefix): T_
(Suffix): _D
UI_
User Interface
Texture
(Prefix): T_
(Suffix):
(Prefix): T_
(Suffix): _M
Texture (Mask) and/or Texture (Metallic)
Texture Cube
TC_
Media Texture
MT_
Level of Detail
LOD
(Prefix): T_
(Suffix): _R
Texture (Roughness)
(Prefix): SM_ (or, S_ )
Static Mesh
Tex_
Texture
Material
M_Rock
Texture (Diffuse/Albedo)
T_Bob_D
Collision Mesh
COL
COL
Collision Mesh
PP_
Material (Post Process)
Texture (Evil Diffuse)
T_Bob_Evil_D
Static Mesh (02)
S_Rock_02
(Prefix): T_
(Suffix): _A
Texture (Alpha/Opacity)
Sound_
Sound effect
(Prefix): T_
(Suffix):
Texture
Texture (Ambient Occlusion)
(Prefix): T_
(Suffix): _O
HI
High-Poly
Cube Render Target
RTC_
RTC_
Cube Render Target
T_Bob_D
Texture (Diffuse/Albedo)
(Prefix): T_
(Suffix): _D
Texture (Diffuse/Albedo/Base Color)
(Prefix): T_
(Suffix): _S
Texture (Specular)
WBP_
Widget Blueprint
Blueprint
BP_
Material
M_Bob
S_Rock_03
Static Mesh (03)
PS_
Particle System
Physical Materials
PM_
Animation
Anim_
(Prefix): T_
(Suffix): _*
Texture (Packed)
Level
Level_
(Prefix): M_
Material
Static Mesh
(Prefix): SM_ (or, S_ )
Texture (Normal)
T_Bob_N
(Prefix): T_
(Suffix): _N
Texture (Normal)
M_Bob
Material
S_Rock_01
Static Mesh (01)
(Prefix): SK_
Skeletal Mesh
Texture (Packed)
(Prefix): T_
(Suffix): _*
M_Rock
Material
SK_Bob
Skeletal Mesh
Static Mesh (01)
S_Rock_01
High-Poly
HI
Widget Blueprint
WBP_
Subsurface Profile
SP_
Texture (Alpha/Opacity)
(Prefix): T_
(Suffix): _A
RT_
Render Target
Particle System
PS_
Material Function
(Prefix): MF_
Static Mesh (03)
S_Rock_03
(Prefix): T_
(Suffix): _O
Texture (Ambient Occlusion)
(Prefix): MI_
Material Instance
T_Bob_Evil_D
Texture (Evil Diffuse)
TC_
Texture Cube
Material (Post Process)
PP_
Texture (Mask) and/or Texture (Metallic)
(Prefix): T_
(Suffix): _M
Sound effect
Sound_