Naming Conventions Flashcards
Texture (Roughness)
(Prefix): T_
(Suffix): _R
MI_Rock_Snow
Material Instance (Snow)
Low-Poly
LO
Texture (Normal)
(Prefix): T_
(Suffix): _N
Texture (Specular)
(Prefix): T_
(Suffix): _S
Skeletal Mesh
(Prefix): SK_
PM_
Physical Materials
T_Bob_N
Texture (Normal)
Level_
Level
Material Parameter Collection
MPC_
Render Target
RT_
LO
Low-Poly
Decal
(Prefix): M_, MI_
(Suffix): _Decal
(Prefix): M_, MI_
User Interface
UI_
Material
(Prefix): M_
Texture (Bump)
(Prefix): T_
(Suffix): _B
Texture
Tex_
Material Instance
(Prefix): MI_
Anim_
Animation
LOD
Level of Detail
BP_
Blueprint
(Suffix): _Decal
(Prefix): M_, MI_
Decal
(Prefix): M_, MI_
Texture (Emissive)
(Prefix): T_
(Suffix): _E
(Prefix): T_
(Suffix): _B
Texture (Bump)
MPC_
Material Parameter Collection
SP_
Subsurface Profile
MT_
Media Texture
S_Rock_02
Static Mesh (02)
Material Instance (Snow)
MI_Rock_Snow
(Prefix): T_
(Suffix): _E
Texture (Emissive)
(Prefix): MF_
Material Function
Skeletal Mesh
SK_Bob
Texture (Diffuse/Albedo/Base Color)
(Prefix): T_
(Suffix): _D
UI_
User Interface
Texture
(Prefix): T_
(Suffix):
(Prefix): T_
(Suffix): _M
Texture (Mask) and/or Texture (Metallic)
Texture Cube
TC_