Naming Conventions Flashcards

1
Q

Texture (Roughness)

A

(Prefix): T_

(Suffix): _R

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2
Q

MI_Rock_Snow

A

Material Instance (Snow)

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3
Q

Low-Poly

A

LO

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4
Q

Texture (Normal)

A

(Prefix): T_

(Suffix): _N

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5
Q

Texture (Specular)

A

(Prefix): T_

(Suffix): _S

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6
Q

Skeletal Mesh

A

(Prefix): SK_

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7
Q

PM_

A

Physical Materials

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8
Q

T_Bob_N

A

Texture (Normal)

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9
Q

Level_

A

Level

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10
Q

Material Parameter Collection

A

MPC_

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11
Q

Render Target

A

RT_

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12
Q

LO

A

Low-Poly

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13
Q

Decal

(Prefix): M_, MI_

A

(Suffix): _Decal

(Prefix): M_, MI_

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14
Q

User Interface

A

UI_

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15
Q

Material

A

(Prefix): M_

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16
Q

Texture (Bump)

A

(Prefix): T_

(Suffix): _B

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17
Q

Texture

A

Tex_

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18
Q

Material Instance

A

(Prefix): MI_

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19
Q

Anim_

A

Animation

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20
Q

LOD

A

Level of Detail

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21
Q

BP_

A

Blueprint

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22
Q

(Suffix): _Decal

(Prefix): M_, MI_

A

Decal

(Prefix): M_, MI_

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23
Q

Texture (Emissive)

A

(Prefix): T_

(Suffix): _E

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24
Q

(Prefix): T_

(Suffix): _B

A

Texture (Bump)

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25
MPC_
Material Parameter Collection
26
SP_
Subsurface Profile
27
MT_
Media Texture
28
S_Rock_02
Static Mesh (02)
29
Material Instance (Snow)
MI_Rock_Snow
30
(Prefix): T_ (Suffix): _E
Texture (Emissive)
31
(Prefix): MF_
Material Function
32
Skeletal Mesh
SK_Bob
33
Texture (Diffuse/Albedo/Base Color)
(Prefix): T_ (Suffix): _D
34
UI_
User Interface
35
Texture
(Prefix): T_ (Suffix):
36
(Prefix): T_ (Suffix): _M
Texture (Mask) and/or Texture (Metallic)
37
Texture Cube
TC_
38
Media Texture
MT_
39
Level of Detail
LOD
40
(Prefix): T_ (Suffix): _R
Texture (Roughness)
41
(Prefix): SM_ (or, S_ )
Static Mesh
42
Tex_
Texture
43
Material
M_Rock
44
Texture (Diffuse/Albedo)
T_Bob_D
45
Collision Mesh
COL
46
COL
Collision Mesh
47
PP_
Material (Post Process)
48
Texture (Evil Diffuse)
T_Bob_Evil_D
49
Static Mesh (02)
S_Rock_02
50
(Prefix): T_ (Suffix): _A
Texture (Alpha/Opacity)
51
Sound_
Sound effect
52
(Prefix): T_ (Suffix):
Texture
53
Texture (Ambient Occlusion)
(Prefix): T_ (Suffix): _O
54
HI
High-Poly
55
Cube Render Target
RTC_
56
RTC_
Cube Render Target
57
T_Bob_D
Texture (Diffuse/Albedo)
58
(Prefix): T_ (Suffix): _D
Texture (Diffuse/Albedo/Base Color)
59
(Prefix): T_ (Suffix): _S
Texture (Specular)
60
WBP_
Widget Blueprint
61
Blueprint
BP_
62
Material
M_Bob
63
S_Rock_03
Static Mesh (03)
64
PS_
Particle System
65
Physical Materials
PM_
66
Animation
Anim_
67
(Prefix): T_ (Suffix): _*
Texture (Packed)
68
Level
Level_
69
(Prefix): M_
Material
70
Static Mesh
(Prefix): SM_ (or, S_ )
71
Texture (Normal)
T_Bob_N
72
(Prefix): T_ (Suffix): _N
Texture (Normal)
73
M_Bob
Material
74
S_Rock_01
Static Mesh (01)
75
(Prefix): SK_
Skeletal Mesh
76
Texture (Packed)
(Prefix): T_ (Suffix): _*
77
M_Rock
Material
78
SK_Bob
Skeletal Mesh
79
Static Mesh (01)
S_Rock_01
80
High-Poly
HI
81
Widget Blueprint
WBP_
82
Subsurface Profile
SP_
83
Texture (Alpha/Opacity)
(Prefix): T_ (Suffix): _A
84
RT_
Render Target
85
Particle System
PS_
86
Material Function
(Prefix): MF_
87
Static Mesh (03)
S_Rock_03
88
(Prefix): T_ (Suffix): _O
Texture (Ambient Occlusion)
89
(Prefix): MI_
Material Instance
90
T_Bob_Evil_D
Texture (Evil Diffuse)
91
TC_
Texture Cube
92
Material (Post Process)
PP_
93
Texture (Mask) and/or Texture (Metallic)
(Prefix): T_ (Suffix): _M
94
Sound effect
Sound_