Naming Conventions Flashcards

1
Q

Texture (Roughness)

A

(Prefix): T_

(Suffix): _R

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2
Q

MI_Rock_Snow

A

Material Instance (Snow)

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3
Q

Low-Poly

A

LO

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4
Q

Texture (Normal)

A

(Prefix): T_

(Suffix): _N

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5
Q

Texture (Specular)

A

(Prefix): T_

(Suffix): _S

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6
Q

Skeletal Mesh

A

(Prefix): SK_

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7
Q

PM_

A

Physical Materials

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8
Q

T_Bob_N

A

Texture (Normal)

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9
Q

Level_

A

Level

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10
Q

Material Parameter Collection

A

MPC_

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11
Q

Render Target

A

RT_

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12
Q

LO

A

Low-Poly

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13
Q

Decal

(Prefix): M_, MI_

A

(Suffix): _Decal

(Prefix): M_, MI_

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14
Q

User Interface

A

UI_

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15
Q

Material

A

(Prefix): M_

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16
Q

Texture (Bump)

A

(Prefix): T_

(Suffix): _B

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17
Q

Texture

A

Tex_

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18
Q

Material Instance

A

(Prefix): MI_

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19
Q

Anim_

A

Animation

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20
Q

LOD

A

Level of Detail

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21
Q

BP_

A

Blueprint

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22
Q

(Suffix): _Decal

(Prefix): M_, MI_

A

Decal

(Prefix): M_, MI_

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23
Q

Texture (Emissive)

A

(Prefix): T_

(Suffix): _E

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24
Q

(Prefix): T_

(Suffix): _B

A

Texture (Bump)

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25
Q

MPC_

A

Material Parameter Collection

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26
Q

SP_

A

Subsurface Profile

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27
Q

MT_

A

Media Texture

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28
Q

S_Rock_02

A

Static Mesh (02)

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29
Q

Material Instance (Snow)

A

MI_Rock_Snow

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30
Q

(Prefix): T_

(Suffix): _E

A

Texture (Emissive)

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31
Q

(Prefix): MF_

A

Material Function

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32
Q

Skeletal Mesh

A

SK_Bob

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33
Q

Texture (Diffuse/Albedo/Base Color)

A

(Prefix): T_

(Suffix): _D

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34
Q

UI_

A

User Interface

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35
Q

Texture

A

(Prefix): T_

(Suffix):

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36
Q

(Prefix): T_

(Suffix): _M

A

Texture (Mask) and/or Texture (Metallic)

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37
Q

Texture Cube

A

TC_

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38
Q

Media Texture

A

MT_

39
Q

Level of Detail

A

LOD

40
Q

(Prefix): T_

(Suffix): _R

A

Texture (Roughness)

41
Q

(Prefix): SM_ (or, S_ )

A

Static Mesh

42
Q

Tex_

A

Texture

43
Q

Material

A

M_Rock

44
Q

Texture (Diffuse/Albedo)

A

T_Bob_D

45
Q

Collision Mesh

A

COL

46
Q

COL

A

Collision Mesh

47
Q

PP_

A

Material (Post Process)

48
Q

Texture (Evil Diffuse)

A

T_Bob_Evil_D

49
Q

Static Mesh (02)

A

S_Rock_02

50
Q

(Prefix): T_

(Suffix): _A

A

Texture (Alpha/Opacity)

51
Q

Sound_

A

Sound effect

52
Q

(Prefix): T_

(Suffix):

A

Texture

53
Q

Texture (Ambient Occlusion)

A

(Prefix): T_

(Suffix): _O

54
Q

HI

A

High-Poly

55
Q

Cube Render Target

A

RTC_

56
Q

RTC_

A

Cube Render Target

57
Q

T_Bob_D

A

Texture (Diffuse/Albedo)

58
Q

(Prefix): T_

(Suffix): _D

A

Texture (Diffuse/Albedo/Base Color)

59
Q

(Prefix): T_

(Suffix): _S

A

Texture (Specular)

60
Q

WBP_

A

Widget Blueprint

61
Q

Blueprint

A

BP_

62
Q

Material

A

M_Bob

63
Q

S_Rock_03

A

Static Mesh (03)

64
Q

PS_

A

Particle System

65
Q

Physical Materials

A

PM_

66
Q

Animation

A

Anim_

67
Q

(Prefix): T_

(Suffix): _*

A

Texture (Packed)

68
Q

Level

A

Level_

69
Q

(Prefix): M_

A

Material

70
Q

Static Mesh

A

(Prefix): SM_ (or, S_ )

71
Q

Texture (Normal)

A

T_Bob_N

72
Q

(Prefix): T_

(Suffix): _N

A

Texture (Normal)

73
Q

M_Bob

A

Material

74
Q

S_Rock_01

A

Static Mesh (01)

75
Q

(Prefix): SK_

A

Skeletal Mesh

76
Q

Texture (Packed)

A

(Prefix): T_

(Suffix): _*

77
Q

M_Rock

A

Material

78
Q

SK_Bob

A

Skeletal Mesh

79
Q

Static Mesh (01)

A

S_Rock_01

80
Q

High-Poly

A

HI

81
Q

Widget Blueprint

A

WBP_

82
Q

Subsurface Profile

A

SP_

83
Q

Texture (Alpha/Opacity)

A

(Prefix): T_

(Suffix): _A

84
Q

RT_

A

Render Target

85
Q

Particle System

A

PS_

86
Q

Material Function

A

(Prefix): MF_

87
Q

Static Mesh (03)

A

S_Rock_03

88
Q

(Prefix): T_

(Suffix): _O

A

Texture (Ambient Occlusion)

89
Q

(Prefix): MI_

A

Material Instance

90
Q

T_Bob_Evil_D

A

Texture (Evil Diffuse)

91
Q

TC_

A

Texture Cube

92
Q

Material (Post Process)

A

PP_

93
Q

Texture (Mask) and/or Texture (Metallic)

A

(Prefix): T_

(Suffix): _M

94
Q

Sound effect

A

Sound_