My Karate/Kobudo Flashcards

1
Q

Junior Student

A

Kohai

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2
Q

pressure, nerve and vital point striking

A

kyusho-jitsu

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3
Q

grappling

A

Tuite-jitsu

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4
Q

Types of Karate

A

Shuri-Te, Tomari-Te, Naha-Te

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5
Q

Senior Student

A

Senpai

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6
Q

Kyusho-Jitsu

A

pressure, nerve and vital point striking

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7
Q

Rank

A

Kyu

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8
Q

Belt

A

Obi

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9
Q

Yes

A

Hai

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10
Q

Push On Through Difficulties (I will try my best. Word of respect. )

A

Osu

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11
Q

Bow

A

Rei

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12
Q

Meditate

A

Mukuso

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13
Q

Front wall of dojo

A

Shomen

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14
Q

Face the front and bow

A

Shomen ni rei

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15
Q

Face each other and bow

A

Otaigai ni rei

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16
Q

End meditation

A

Mukuso Yame

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17
Q

Ready

A

Yoi

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18
Q

Kneeling position

A

Seiza

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19
Q

Poise and control

A

Zanshin

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20
Q

Focus

A

Kime

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21
Q

Turn

A

Mawatte

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22
Q

Begin

A

Hajime

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23
Q

Line up

A

Shugo

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24
Q

Basics

A

Kihon

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25
Q

Sparring

A

Kumite

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26
Q

Start and end position of a kata

A

Embusen

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27
Q

Distance

A

Maai (pronounced ma -eye)

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28
Q

Katta application

A

Bunkai

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29
Q

Right

A

Migi

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30
Q

Left

A

Hidari

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31
Q

Hoarse stance

A

Kibadachi

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32
Q

Front stance

A

Zenkutsudachi

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33
Q

Back stance

A

Kokutsudachi

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34
Q

High

A

Jodan

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35
Q

Middle

A

Chuden

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36
Q

Low

A

Gedan

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37
Q

Block

A

Uke

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38
Q

Strike

A

Uchi

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39
Q

Kick

A

Geri

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40
Q

Reverse Punch (cross)

A

Gyakuzuki

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41
Q

Lunge Punch

A

Oi Zuki

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42
Q

Knife hand block

A

Shuto Uke

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43
Q

Bottom fist strike

A

Tetsui Uchi

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44
Q

Back of the fist

A

Uraken

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45
Q

Spear hand

A

Nukite

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46
Q

Front kick

A

Mae Geri

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47
Q

Roundhouse kick

A

Mawashi Geri

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48
Q

Side kick

A

Yoko Geri

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49
Q

Back kick

A

Ushiro Geri

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50
Q

Peaceful mind

A

Heian

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51
Q

Outside block
(Inward)

A

Soto Uke

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52
Q

Rising block

A

Age Uke

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53
Q

Elbow

A

Empi

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54
Q

Fist

A

Ken

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55
Q

Forearm

A

Ude

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56
Q

Hips

A

Koshi

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57
Q

Leg

A

Ashi

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58
Q

Instep

A

Heisoku

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59
Q

Knife of foot

A

Sokuto

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60
Q

Thrust

A

Kekomi

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61
Q

Snap

A

Keage

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62
Q

Short Punch (jab)

A

Kizame Zuki

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63
Q

Ridge hand strike

A

Haito Uchi

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64
Q

Cat stance

A

Neko Ashi Dachi

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65
Q

X- block

A

Juji Uke

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66
Q

Foot sweep

A

Ashi Barai

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67
Q

Sliding the feet

A

Yori Ashi

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68
Q

Body shifting

A

Tai sabaki

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69
Q

Attack the same time as your opponent

A

Sen no sen

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70
Q

To let your opponent attack first to create an opening.

A

Go no sen

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71
Q

Stamping kick

A

Fumikomi

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72
Q

Knee kick

A

Hiza Geri

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73
Q

Back of the fist strike.

A

Uraken Uchi

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74
Q

Palm strike

A

Teisho Uchi

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75
Q

Single finger strike

A

Ippon Nukite Uchi

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76
Q

Outside knife hand strike

A

Soto Shuto Uchi

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77
Q

Elbow strike

A

Empi Uchi

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78
Q

To kill with a single blow

A

Ikken Hissatsu

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79
Q

Quick speed

A

Shorin

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80
Q

Slow strong movement

A

Shorei

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81
Q

Flying kick

A

Tobi Geri

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82
Q

Crescent kick

A

Mikazuki Geri

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83
Q

Hourglass stance

A

Hangetsu Dachi

84
Q

Fighting position

A

Ju Kamae

85
Q

Inside block
Outward

A

Uchi Uke

86
Q

Straight Punch, Punch with the leading hand

A

Choku Tsuki

87
Q

Lunge Reverse Punch

A

Oi-gyaku Zuki

88
Q

Parallel Punch

A

Morote Zuki

89
Q

Double Punch, one two

A

Ren Zuki

90
Q

U punch

A

Awase Zuki

91
Q

Attention

A

Kiotsuke (sounds like Key-oh-zoo-kay)

92
Q

Back

A

Ushiro

93
Q

Breathing Exercises

A

Kokyu Ho

94
Q

Cat

A

Neko

95
Q

Front

A

Mae

96
Q

Head

A

Atama

97
Q

Heel

A

Kakato

98
Q

Knee

A

Hiza

99
Q

Knife Hand

A

Shuto

100
Q

Mat

A

Tatami

101
Q

One more time

A

Mo Ichi Do

102
Q

No

A

Iie (sounds like E-ay)

103
Q

Please

A

Dozo (sounds like Doe-zoh)

104
Q

Pulling Hand (brining hand back to ready position)

A

Hikite

105
Q

Punch

A

Tsuki or Zuki sounds like Zoo-key

106
Q

Shout or Yell

A

Kiai (sounds like Key-eye)

107
Q

Side

A

Yoko (sounds like Yoh-koh)

108
Q

Oyata’s 2nd instructor

A

Wakinaguri taught Kyusho Jitsu

109
Q

Oyata’s first instructor.

A

Oshiro or Uhugushku (Okinawan)
Taught Oyata weapons:
Nunchaku, Crazy Guy Sai, Bo, Kamma, Chisi Kumbo, Tonfa, Tanbo, Jo

110
Q

Taught Oyata Body Placement

A

Uehara (pronounced Yu way hara), a brick maker who lived to be over 100 and taught until his last day, who learned from Choiya Motobu, Choki’s older brother.

111
Q

Taught Shigeru Nakamura Passai

A

Motobu Chōyū
(1865-1928)

112
Q

Taught Shigeru Nakamura Kusanku

A

Yabu Kentsu nicknamed Gunso (Seargant), a premier Okinawan fighter. 1866-1937

113
Q

Taught Shigero Nakamura Niseshi

A

Shinkichi Kuniyoshi (1848 - 1926) or kunishi in Okinawan. Also taught Nakamura Seisan and sai.

114
Q

Taught Shigeru Nakamura Pinan and Naihanchi katas.

A

Chomo Hanashiro 1865-1945

115
Q

Kenpo

A

Law of the fist (or way as in do)

116
Q

A style very similar to Ryukyu Kenpo

A

Shorin Ryu

117
Q

Chinese Kenpo

A

Tode

118
Q

Student of Kusanku that developed modern karate

A

Sakugawa Kanga (1733 - 1815)

119
Q

A successor naming scroll

A

Menkyo Kai Den

120
Q

5 steps of learning kata

A

1 learn sequence
2 slow with power
3 fast with power
4 realistic timing
5 cultivate detailed protection movements with accuracy and control.

121
Q

Awase

A

U in U punch, or
Transition or Blending:
The blending of movements into useful techniques.

122
Q

Shuri

A

Seat of government

123
Q

Naha

A

Center of trade

124
Q

Tomari

A

Fishing and Port

125
Q

Funny Pants

A

Hakama

126
Q

Created Pinan Kata

A

Itosu Ankō 1831-1915

127
Q

Brought Karate to Japan

A

Gichin Funakoshi 1868-1957

128
Q

Fall

A

Ukemi

129
Q

Soft

A

Ju

130
Q

Hard

A

Go

131
Q

Hook Kick

A

Ushiro Mawashi Geri

132
Q

Spinning Side Kick

A

Kaiten Yoko Geri

133
Q

Spinning Hook Kick

A

Kaiten Ushiro Mawashi Geri

134
Q

Double block

A

Morote Uke

135
Q

Count in Okinawan

A

Ti chi
Ta chi
Mi chi
Yu chi
Ichi chi
Mue chi
Nana chi
Ya chi
Kuku nuchi
Go chi

136
Q

Learning progression:
Learn the rules, break the rules, make the rules.

A

Shu ha ri

137
Q

Nai Hanchi Side Step

A

Kosa Ashi

138
Q

Side/hook punch

A

Kagi Zuki

139
Q

Pledge

A

With honor, we will apply ourselves to the study of Ryukyu Kenpo; placing foremost the improvement of both mind and body. Striving for an ultimate serenity, that can only come through a complete understanding of ourselves, we approach life’s problems with the patience our Kenpo has given us. Never will we unjustly dishonor our fellow students, our teachers, the Ryukyu Kenpo Kobujutsu Kai, or the art of Ryukyu Kenpo through misusing the secrets we are Learning. We remember the Dojo Kun:

Strive for the perfection of character.
Defend the paths of truth.
Foster the spirit of effort.
Honor the principles of etiquette.
Guard against impetuous courage.
To this we the students of the Ryukenkan do pledge.

140
Q

Guiding Principle 1

A

When asking to be taught, be submissive and free from prejudice. Accept the teachings as shown. In this way, you will not establish your own peculiarities or bad habits.

141
Q

Guiding Principle 2

A

Be polite and obedient to the master and other superiors. Be courteous among fellow students and all others in the dojo. Cooperate with, and be kind to your training partners. Be friendly and help others to learn; so, they in turn will help you to learn.

142
Q

Guiding Principle 3

A

Cultivate a spirit of perseverance. Remember: Nana Korobi ya Oki (七顛八起) “Fall Down Seven Times, Get Up Eight”. You will develop a healthy body, if you have strength of mind and train regularly. You will have a successful and productive life if you set and work toward worthy personal goals. You must adapt, adjust, and overcome problems. Know yourself. Defeat the enemy within, first. Then, you will be able to defeat the enemy from without.

143
Q

Guiding Principle 4

A

Strive to be a warrior for the construction of a peaceful and free world; by using the character building, morality, and spirituality contained in the phrase, “That which is hateful to yourself do not do to others.”

144
Q

Guiding Principle 5

A

In daily conduct, what you do, far outweighs your ‘thoughts’, ‘intentions’, or ‘words’. Remember to avoid tale bearing; whether true or false. And, that one good deed leads to another.

145
Q

Guiding Principle 6

A

Move from easy to difficult and from simple to complicated. More time is required to train longer and harder as you progress. Do not hurry or engage in senseless or reckless practice. Develop gradually.

146
Q

Guiding Principle 7

A

Become familiar with the use of the ‘makiwara’, heavy bag, ‘Bogu’ gear, and other training equipment. Train yourself to use your balance and weight correctly, arms and legs maintaining structural integrity, intuitiveness and proper power for effectiveness. Be patient and study earnestly the kata and techniques. Do not aim for hurried success.

147
Q

Guiding Principle 8

A

In the past, a single kata would be studied for three years. Masters would analytically research one kata for ten years and more. There is no time limit in perfecting a kata. Do not become proud of your successes. Pride will lead you to diminish what you could have achieved, both in virtue and technique. Pride can become a poison - to you and the world.

148
Q

Guiding Principle 9

A

Take care not to develop only your favorite technique, neglecting others, because this leaves a weakness in your defense. Be cautious about becoming too theoretical or technical for these, also, are weaknesses.

149
Q

Guiding Principle 10

A

Ask questions freely of the master or other superiors. You must strive to understand what you are learning.

150
Q

Reverse goose neck.

A

Kote-gaeshi

151
Q

Nikyo ura

A

goose neck joint lock

152
Q

Sankyo

A

elbow high, pinky toward chest, thumb away from chest.

153
Q

Motorcycle Grip

A

Opponent vertical palm faces toward you, pinky side up, and you bend pinky away and thumb toward you.

154
Q

Kamakubi

A

Chicken wrist: pull the back of the hand toward the elbow. Extra good to rotate hand toward pinky.

155
Q

wrist lock

A

hold enemies hand with enemy elbow pointing toward you and nukles bending away.

156
Q

Kaiten osae

A

elbow lock: Two types, over the elbow and over the shoulder.

157
Q

twist and straighten arm, then push down on knuckles. Be sure to twist the arm enough.

A

Nikkyo Irimi

158
Q

Rokkyo

A

Elbow lock

159
Q

Joint lock: elbow high, pinky toward chest, thumb away from chest.

A

Sankyo

160
Q

Learn the rules, break the rules, make the rules.

A

Shu Ha Ri

161
Q

twist and straighten arm, then push down on knuckles. Be sure to twist the arm enough.

A

Nikkyo Irimi

162
Q

goose neck joint lock

A

Nikyo ura

163
Q

Reverse goose neck.

A

Kote-gaeshi

164
Q

Chicken wrist: pull the back of the hand toward the elbow. Extra good to rotate hand toward pinky.

A

Kamakubi

165
Q

arm bar

A

Rokkyo

166
Q

Japanese pronunciation: A I U E O

A

A as in father. I as in unique, U as in rude, E as in yet, O as in hope

167
Q

Analytical Research

A

Kenkyu

168
Q

End of samurai

A

Maji restoration 1868

169
Q

Footwork

A

Ashi Sabaki

170
Q

Chamber the foot, pulling a kick back

A

hiki ashi

171
Q

low naihanchi side block (sweep)

A

gedan barai

172
Q

A person who holds a kyu grade. Not a black belt.

A

Mudansha

173
Q

A person who holds a dan rank. (black belt)

A

Yudansha

174
Q

A title which may be given to one who is Godan or Rokudan and at least 30 years of age.

A

Renshi

175
Q

A title which may be given to one who is Nanadan or Hachidan and at least 40 years of age.

A

Kyōshi

176
Q

A title which may be given to one who is Kyudan and at least 50 years of age.

A

Tasshi

177
Q

A title which may be given to one who is Jūdan and at least 60 years of age.

A

Hanshi

178
Q

Kyu grades (colored)
Mudansha

A

White belt is 10 and count goes down from there:
Ju kyu, kyu kyu, hachi kyu, nana kyu, ro kyu, go kyu, yon kyu, san kyu, ni kyu, ik kyu

179
Q

Yudansha ranks

A

shodan, nidan, sandan, yondon, godan, rokudan, nanadan, hachidan, kyudan, judan

180
Q

Thank you

A

Arigato

181
Q

You’re welcome

A

Dō itashimashite

182
Q

Return to Yoi.

A

Naotte

183
Q

Hurry up. (Quickly.)

A

Hayaku

184
Q

Wait. Stop.

A

Matte

185
Q

Face the front

A

Shomen ni tashi

186
Q

Stand up

A

Tare

187
Q

Rest or relax

A

Yasume

188
Q

Continue

A

Yoshi

189
Q

Back of hand

A

Haishu

190
Q

For knuckle fist

A

Hiraken

191
Q

Fingertip Beak

A

Shi

192
Q

Tips of toes

A

Tsumasaki

193
Q

Ball of foot

A

Josokutei (Koshi)

194
Q

Bent wrist

A

Kakutō

195
Q

Forefist (the one in front)

A

Seiken

196
Q

Dropping

A

Otoshi

197
Q

Throw

A

Nage

198
Q

Pull

A

Nuki

199
Q

Push

A

Oshi

199
Q

Grab

A

Tori

200
Q

Behind, the back of

A

Ura

201
Q

Rising

A

Age

202
Q

Japanese art of knot tying

A

Hoju jutsu

203
Q

Inside, inward

A

Uchi

204
Q

Above, upper

A

Ue

205
Q

Vertical fist (horizontal arm) punch.

A

Tate-zuki