Music Technology Terms Flashcards

1
Q

Balance

A

The volume of instruments or parts relative to each other.

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2
Q

Clipping

A

Exceeding the maximum volume specification of a given device. Digital clipping produces a particularly unpleasant sound, but clipping in an analogue device is sometimes acceptable.

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3
Q

Cutoff Frequency

A

The nominal value at which a filter has an audible effect on the frequency range of a sound. Normally applied to Low Pass Filters, where the cutoff frequency describes the highest audible frequency.

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4
Q

Chorus

A

A form of modulation combining a slightly delayed and detuned version of a sound with the original to produce a thickening effect.

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5
Q

Compression

A

A method of ‘squeezing’ the dynamic range of a signal by reducing the signal level above a user-defined threshold by a user-defined ratio. The resultant signal is normally boosted so that the whole signal is perceived to be louder than before compression.

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6
Q

Cross-rhythm

A

Different rhythmic patterns performed simultaneously.

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7
Q

Delay

A

A time-domain effect in which the original signal is repeated one or more times. There is normally a decrease in volume and high-frequency content with each repeat.

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8
Q

Dry/Wet

A

A dry signal is an original, unprocessed signal; a wet signal has been affected in some way.

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9
Q

EQ (Equalization)

A

Originally a method of compensating for deficiencies in the frequency response of recording and playback equipment, EQ is now used to cut or boost specific frequencies within a sound without affecting the rest.

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10
Q

Expander

A

The opposite of a compressor, raising any signal below a user-defined threshold by a user-defined ratio.

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11
Q

Flanger/Phaser

A

Forms of modulation, similar to chorus, but the original and delayed signals are combined differently to create distinct audible effects.

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12
Q

FX

A

Short for ‘effects’: Processes applied to a signal to alter its sound quality in some way, or the devices used to do so.

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13
Q

Gain

A

The stage of a pre-amplifier that boosts the level of a signal at the beginning of the signal path. Commonly refers to any volume boost in the signal path.

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14
Q

Gating

A

An extreme form of expansion in which signals below a user-defined threshold are cut.

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15
Q

General MIDI

A

An agreed standard to ensure compatibility between MIDI equipment manufacturers. Often used to refer to the agreed list of 128 voices in the GM soundset or the agreed standard for a set of drum/percussion sounds.

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16
Q

Harmony

A

The combination of chords used in a piece of music, focusing on the vertical aspects of music (chords and how they change).

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17
Q

Key

A

Describes both the tonality of the music and the tonic note (the most important note in the tonal hierarchy).

18
Q

Limiter

A

A compressor with an extremely high ratio setting.

19
Q

Lo-fi

A

Low fidelity sound. A recording that is deliberately noisy.

20
Q

Loop

A

A repeated passage. Often refers to samples that are imported into a sequence and repeated.

21
Q

MIDI (Musical Instrument Digital Interface)

A

An 8-bit computer language developed to allow electronic musical instruments to communicate with each other and the hardware necessary for this communication.

22
Q

Mixing

A

The process of combining sounds. A master mix is the final combination of all component signals after processing.

23
Q

Mono (Monophonic)

A

A signal carried on one channel. In stereo systems, the same signal is heard on each channel.

24
Q

Normalising

A

The process of boosting an audio signal so that the loudest point registers as 0 dB.

25
Q

Overdub

A

The process of adding additional tracks to previously recorded material.

26
Q

Pan

A

The placing of a sound in the stereo field.

27
Q

Plugin

A

A computer program written to either produce or manipulate audio within an existing audio sequencing package.

28
Q

Resonance

A

The accentuation of a specific frequency, often in the context of the cutoff frequency in filters.

29
Q

Reverb (Reverberation)

A

The natural reflection of sounds from surfaces, giving the impression of space. Reverb units emulate natural reverb through mechanical or electronic means.

30
Q

Sample/Sampler

A

A sample is a short pre-recorded sound used in music. A sampler is a device used to capture, edit, manipulate, store, and playback samples.

31
Q

Sequence/Sequencer

A

A sequence is a piece of music input via a MIDI-capable device into a computer package for editing. A sequencer is the computer package used for this purpose, often combining MIDI data and audio.

32
Q

Skeleton Score

A

A musical score stripped down to several essential parts.

33
Q

Signal-to-Noise Ratio

A

The level of the wanted signal compared to unwanted noise. A good signal-to-noise ratio minimizes noise and maximizes the wanted signal.

34
Q

Sound Module

A

A standalone box that connects to a keyboard or computer via MIDI, USB, or other cables, requiring external audio output to hear the sounds.

35
Q

Stereo (Stereophonic)

A

A signal carried on two channels, left and right, to represent a sound image as it might be heard by two ears.

36
Q

Syncopation

A

Placing strong beats where weak beats are expected and vice versa. Can occur on or off the beat, such as in reggae music.

37
Q

Synthesizer

A

An instrument capable of producing sounds by combining different waveforms or pre-recorded, sampled voices. Synthesizers often have a piano-style keyboard or need to connect to an external keyboard.

38
Q

Tempo

A

The speed of the music, indicated at the start by a word (e.g., ‘fast’) or a metronome marking.

39
Q

Texture

A

The sound quality of a piece, dependent on the number of parts, the tone quality of instruments/voices, and the spacing between parts.

40
Q

Timbre

A

The precise tone quality of a particular instrument, part, or noise in music, including its attack, decay, and subjective tone quality.

41
Q

Tonality

A

The use of major and minor keys in music and how these keys relate. Music can also be modal, atonal, or based on non-Western scales.

42
Q

Velocity

A

A MIDI note’s second data byte (range 0-127), determining note loudness and potentially other timbre characteristics.