Music Technology Concepts Flashcards
Equalization - EQ
Adjust a volume level of a certain frequency within a sound
Parametric EQ
Shown in a graph with numbers (or parameters) displayed underneath
Graphical EQ
A set of sliders that are set frequencies
High Pass Filter
Cuts out off all the low end frequencies and lets the high frequencies pass
Low Pass Filter
Cuts out off all the high end frequencies and lets the low frequencies pass
Creative EQ
When you use EQ to create a nice effect
Sibilance
Harsh S or T sounds
De-Esser
A process used to remove sibilance
Bell EQ
Effects a wider area of sound
Notch EQ
To select a small or percise frequency
Q Factor
Changed the shape of the EQ band
Shelving EQ
An EQ band that looks like a shelf and selects a wide range of frequencies
Delay
An effect in which the original signal is repeated one or more times. There is normally a progressive decrease in the sound
Tremolo
an effect caused by the rapid increase and decrease in volume - or the amplitude (size) of a wave
Wah Wah
This effect is commonly used in funk music, but also to make guitar sounds more inrteresting in a range of sounds, it makes the guitar produce a sound like it is going “Wah Wah”
Chorus
An effect created by doubling a signal and adding delay and pitch modulation, intended to make a single source sound more like an ensemble
Phaser
An effect which combines a signal with a phase-shifted version of itself to produce creative comb-filtering effects. Most phasers are controlled by means of an LFO
Flanger
Flanging is an audio effect produced by mixing two identical signals together, one signal delated by a small and dradually changing period, usually smaller than 20 milliseconds. This produces a swept comb filter effect. Varying the time delayt causes these sweep up and down the frequency spectrum
Autotune
Where the recording software currects the persons singing signal, this often can produce a robotic effect
Parameter
Where the recording software can detect when notes are being sung out of tune
Vocoder
A device where a voice is sampled then fed into a keyboard synthesizer - then played in different putches by the keyboard - and with added effects, it gives a robotic effect