Multimedia Hell Yeah Pwede Icopy Paste Flashcards

1
Q

It is any combination of text, art, sound, animation, and video delivered to you by computer or other electronic or digitally manipulated means.

A

Multimedia

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2
Q

Many or More than one

A

Multi

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3
Q

Medium of Communication

A

Media

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4
Q

When you allow an end user or viewer of a multimedia project to control what and when the elements are delivered.

A

Interactive Multimedia

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5
Q

When you provide a structure of linked elements through which the user can navigate.

A

Hypermedia

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6
Q

It is the field concerned with the computer – controlled integration of text, digitally graphics, drawings, still and moving images (Video), animation, audio, and any other media where every type of information can be represented, stored, transmitted and
processed digitally.

A

Multimedia

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7
Q

It is the most common media type in computing application.

A

Text

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8
Q

It appear in many multimedia applications.

A

Image

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9
Q

It appear as part of application content and also to aid interaction.

A

Audio

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10
Q

It appears in many multimedia applications, particularly on the web.

A

Video

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11
Q

It can also include interactive effects, allowing users to engage with the animation action using their mouse and keyboard.

A

Animation

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12
Q

Software Engineers may use multimedia in Computer Simulations for anything from entertainment to training such as industrial training.

A

APPLICATION OF MULTIMEDIA
Engineering

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13
Q

Multimedia is used as a way to help present information to shareholders, superiors and coworkers.

A

APPLICATION OF MULTIMEDIA
Industry

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14
Q

Can get trained by looking at a virtual surgery or they can simulate how the human body is affected by diseases spread by viruses and bacteria and then develop techniques to prevent it.

A

APPLICATION OF MULTIMEDIA
Medicine

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15
Q

Have been used in classrooms for a while. At the beginning people could only access text, then soon came video and sound. The ease that the programs advantage the students with help them finish their own work quicker.

A

Interactive CD - ROMs

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16
Q

Let people to create slide show with helpful things in them like animation, web links, animated text and digital movies.

A

Multimedia Presentation

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17
Q

Uses multimedia to help people learn about a subject, or to help teach other people in the work place.

A

Computer-Based Training (CBT)

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18
Q

Gamers can control the camera angles and direction and speed of their character in the games as well. These games have realistic sounds and effects, offer complex puzzles to solve, and make the player feel very apart of the imaginary world.

A

Multimedia Games

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19
Q

DVD’s don’t only offer more applications then when seen at the movies, they also let the person watching interact with the plot, actors, by selection actions on screen.

A

Interactive DVD Movies

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20
Q

Now a days, shows on television often include the watching audience more often then not make the home entertainment systems more and more apart of you daily life.

A

Interactive Digital Television

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21
Q

Acts like information desks.

A

Information Kiosks

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22
Q

Are a lot more sufficient then having a whole pile of magazines at home you can have then all on your touch screen book.

A

Electronic Books nad Magazines

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23
Q

Are uses to basically show media, the person who designed a database can make it very easy to retrieve information that you seek quickly by putting key works or buttons that take you straight what you need.

A

Multimedia Databases

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24
Q

Communication has become a fairly important multimedia category lately with such things as phones, ipod, and computers developing and being wanted more and more rapidly.

A

Other Multimedia Products

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25
Q

Basically mix education and entertainment together, like educational games and such, these have also become a large teaching aid, especially within primary school.

A

Edutainment Products

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26
Q

Basically mix information and entertainment together, like documentary and entertainment, by maybe making it funny, or more enjoyable and interesting to watch.

A

Infotainment Products

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27
Q

Like device deployed in a public venue to give people self service access to products and services.

A

Kiosks

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28
Q

It is a store-and-forward method of transmitting graphics,
video clips, sound files, and short text messages over wireless network.

A

Multimedia Messages Services (MMS)

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29
Q

It is a sequence of characters or symbols used to convey information, ideas, or data. It is one of the most fundamental and versatile forms of communication, used in various mediums such as print, digital media, and visual displays.

A

Text

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30
Q

Individual letters, numbers, punctuation marks, and other symbols.

A

BASIC COMPONENTS
Characters

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31
Q

Formed by combining characters, they represent distinct units of meaning.

A

BASIC COMPONENTS
Words

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32
Q

Groupings of words that express complete thoughts or ideas.

A

BASIC COMPONENTS
Sentence

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33
Q

Text without any formatting, such as bold, italic, or color changes.

A

FORMS OF TEXT
Plain Text

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34
Q

Text with styling applied, such as fonts, sizes, colors, and alignment.

A

FORMS OF TEXT
Formatted Text

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35
Q

Text that contains links (hyperlinks) to other pieces of text or multimedia, commonly used in web pages.

A

FORMS OF TEXT
Hypertext

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36
Q

Conveying information, instructions, or narratives.

A

FUNCTIONS OF TEXT
Communication

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37
Q

Serving as a representation of language in written form.

A

FUNCTIONS OF TEXT
Representation

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38
Q

Storing information in a readable format, such as in books, documents, or databases.

A

FUNCTIONS OF TEXT
Data Storage

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39
Q

Allowing for creative expression in literature, poetry, and art.

A

FUNCTIONS OF TEXT
Expression

40
Q

Books, newspapers, magazines, and other printed materials rely on text to deliver content.

A

USES OF TEXT
In Print

41
Q

Websites, apps, eBooks, and digital advertisements use text for content and navigation.

A

USES OF TEXT
In Digital Media

42
Q

Text is used in films, TV, video games, and other multimedia projects to provide information like titles, subtitles, and credits.

A

USES OF TEXT
In Visual Display

43
Q

Tells a story or recounts events.

A

TYPES OF TEXT
Narrative Text

44
Q

Provides detailed descriptions of people, places, or things.

A

TYPES OF TEXT
Descriptive Text

45
Q

Explains or informs about a topic.

A

TYPES OF TEXT
Expository Text

46
Q

Aims to convince or persuade the reader of a particular point of view.

A

TYPES OF TEXT
Persuasive Text

47
Q

Fonts should be easy to read, especially for body text.

A

CONSIDERATION
Legibility

48
Q

The font style should match the tone and purpose of the project.

A

CONSIDERATION
Appropriateness

49
Q

Ensure that the selected font supports all the required characters and symbols.

A

CONSIDERATION
Compatibility

50
Q

Traditional and formal fonts, often used in print media (e.g., Times New Roman).

A

FONT CATEGORIES
Serif

51
Q

Modern and clean fonts, commonly used in digital media (e.g., Arial, Helvetica).

A

FONT CATEGORIES
Sans-serif

52
Q

Decorative and cursive fonts, used for emphasis or in creative projects.

A

FONT CATEGORIES
Script

53
Q

Fonts where each character occupies the same width, used in coding or typewriting (e.g., Courier New).

A

FONT CATEGORIES
Monospaced

54
Q

Combining different fonts to create visual harmony, often pairing a serif with a sans-serif for contrast.

A

Font Pairing

55
Q

It is a visual representation of an object, scene, or concept, captured or created through various means such as photography, drawing, painting, or digital creation.

A

Image

56
Q

Images are used in advertisements to capture attention, convey messages, and evoke emotions that lead to consumer engagement.

A

COMMUNICATION AND MEDIA
Advertising

57
Q

Photographs in news articles and reports help convey stories visually, often making a greater impact than words alone.

A

COMMUNICATION AND MEDIA
Journalism

58
Q

Platforms like Instagram, Pinterest, and Facebook rely heavily on images to share personal experiences, promote products, and connect with audiences.

A

COMMUNICATION AND MEDIA
Social Media

59
Q

Artists use images as a medium to express ideas, emotions, and creativity through painting, drawing, photography, and digital art.

A

ARTS AND DESIGN
Fine Art

60
Q

Images are integral in creating logos, posters, websites, and other visual content, often combining text and visuals to communicate effectively.

A

ART AND DESIGN
Graphic Design

61
Q

Illustrators create images for books, magazines, and digital content to visually represent stories, concepts, and products.

A

ART AND DESIGN
Illustration

62
Q

Images are used in textbooks, presentations, and online courses to illustrate concepts, making complex ideas easier to understand.

A

EDUCATION AND TRAINING
Textbook and Educational Material

63
Q

Visual representations of data and information help in summarizing complex topics and making information more accessible and engaging.

A

EDUCATION AND TRAINING
Infographics

64
Q

In medical, military, and technical training, images and simulations provide realistic scenarios for learning and practice.

A

EDUCATION AND TRAINING
Simulation and Virtual Reality

65
Q

Technologies like X-rays, MRIs, and CT scans create images of the inside of the human body, crucial for diagnosis and treatment planning.

A

SCIENCE AND TECHNOLOGY
Medical Imaging

66
Q

Used in environmental science, agriculture, and urban planning, satellite images help monitor changes on Earth’s surface.

A

SCIENCE AND TECHNOLOGY
Satellite Imaging

67
Q

In fields like robotics, AI, and autonomous vehicles, images are used to recognize objects, navigate environments, and perform tasks.

A

SCIENCE AND TECHNOLOGY
Computer Vision

68
Q

Images are the foundation of motion pictures and TV shows, providing visual storytelling that entertains and informs.

A

ENTERTAINMENT
Film and Television

69
Q

Both professional and amateur photographers use images to capture moments, create art, and share perspectives.

A

ENTERTAINMENT
Photography

70
Q

High-quality images and animations create immersive experiences in video games, engaging players with realistic or fantastical worlds.

A

ENTERTAINMENT
Video Games

71
Q

Product images are essential in online shopping, allowing customers to see what they are buying before making a purchase.

A

COMMERCE
E-commerce

72
Q

Images of properties, including photos and virtual tours, are used to attract potential buyers or renters.

A

COMMERCE
Real Estate

73
Q

Images in fashion catalogs and websites showcase clothing and accessories, helping customers make purchase decisions.

A

COMMERCE
Fashion

74
Q

Images convey messages quickly and effectively, often more powerfully than text alone. They are used in signage, presentations, and instructional materials to enhance understanding.

A

USES OF IMAGES
Visual Communication

75
Q

Companies use logos, product images, and promotional visuals to establish and reinforce their brand identity.

A

USES OF IMAGES
Branding and Identity

76
Q

Images are used to capture and preserve moments, events, and historical records, serving as memories or evidence for future reference

A

USES OF IMAGES
Memory and Documentation

77
Q

On digital platforms, images are used to engage users, from interactive content like memes and gifs to buttons and icons that enhance user experience.

A

USES OF IMAGES
Engagement and Interaction

78
Q

In fields like data analysis and architecture, images and 3D models are used to visualize complex data sets, structures, or processes, aiding in decision-making and design.

A

USES OF IMAGES
Visualization and Analysis

79
Q

It also known as bitmap images, are composed of a grid of individual pixels, where each pixel holds a specific color or tone.

A

Raster Graphics

80
Q

Composed of paths, rather than pixels. These paths are defined by mathematical equations that create shapes, lines, and curves.

A

Vector Graphics

81
Q

Reduces file size by permanently removing some image data. The data discarded is usually not noticeable to the human eye, but repeated saving can cause a noticeable drop in quality over time.

A

Lossy Compression

82
Q

Reduces file size without any loss of image data, preserving the original image quality.

A

Lossless Compression

83
Q

Widely used for photographs and web graphics.

A

JPEG (Joint Photographic Experts Group)

84
Q

A high-quality, lossless format often used in printing and professional photography.

A

TIFF (Tagged Image File Format)

85
Q

It is an uncompressed image format that stores color data for each pixel. Though rarely used on the web due to its large file size.

A

BMP (Bitmap)

86
Q

It uses lossless compression and supports transparency, making it perfect for web graphics that need sharp detail, such as logos, icons, and images with transparent backgrounds.

A

PNG (Portable Network Graphics)

87
Q

It is used for simple images with limited colors (up to 256 colors) and supports animation. It’s commonly used for web-based animated images, such as banners or memes.

A

GIF (Graphics Interchange Format):

88
Q

It comes from sources like the sun and contains a broad spectrum of wavelengths.

A

COLORS IN IMAGES
Natural Light

89
Q

The visible spectrum of natural light includes colors ranging from red (longer wavelengths) to violet (shorter wavelengths).

A

COLORS IN IMAGES
Colors in Natural Light

90
Q

In digital images, colors are represented using the RGB color model, which creates colors by combining red, green, and blue light at different intensities.

A

COLORS IN IMAGES
RGB Model (Red, Green, Blue)

91
Q

A color model is used for printing. It combines four ink colors: cyan, magenta, yellow, and black. Unlike RGB, which creates colors by emitting light, CMYK works by absorbing light.

A

COLORS IN IMAGES
CMYK Model (Cyan, Magenta, Yellow, Black)

92
Q

It refers to the number of bits used to represent the color of a pixel.

A

COLORS IN IMAGES
Color Depth

93
Q

It is a selection of colors used in an image, design, or multimedia project.

A

COLORS IN IMAGES
• Color Palette

94
Q

Color palettes are essential for creating visual harmony and contrast. They ensure that the colors in a design work well together to convey the intended effect.

A

COLORS IN IMAGES
Purpose of Color Palettes

95
Q

A laws protect the creators of original works, including images, giving them the exclusive right to use, distribute, and modify their work.

A

Copyright