MT1: Intro (GT, Bertrand & Cournot) Flashcards

1
Q

Elements of a game

A
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

Definition NE

A
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

When does NE not lead to a pareto efficient outcome?

A

Not pareto efficient bc there exists another feasible combination of decisions under which each agent is at least as well off and some agent is strictly better off

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

Does GT allow for binding agreements?

A
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

Cournot model

A
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

Intuition Cournot

A
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

Cournot key insights

A
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

Bertrand

A
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

Dynamic games

A
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

Establish the folk theorem

A

To establish the Folk Theorem, we show the following strategies, played by each player, form a N.E. of G ∞ for δ sufficiently high.

  • Set price pm in period t , if all prices in past periods are ≥ pm .
  • otherwise set p = 0 in this and all future periods

Terminology:
* Trigger Strategy
* Grim Trigger Strategy

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

Trigger and grim trigger strategy

A
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

Proof Folk Theorem

A
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

Games with no pure strategy equilibrium

A
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

Fallacy of “matching probabilities”

A
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

What is p = aS/Q^b solved to Q?

A

Q= (aS/p)^(1/b)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

Negative exponent

A