MT1 Flashcards

1
Q

What is a camera? (2)

A

optical instrument to capture still images or to record moving images, which are stored in a digital system or on film.

A camera consists of a lens and a camera body which holds the image capture mechanism.

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2
Q

What is the camera obscura? (3)

A

Leonardo da Vinci used the Camera Obscura to figure out how the human eye works.

It consists of a darkened room or box with a small hole or aperture on one side. Light from outside passes through the aperture and projects an inverted image of the external scene onto the opposite surface inside the darkened space.

The camera obscura operates on the principle of light rays traveling in straight lines. When light passes through the small aperture, it projects an inverted and reversed image of the external scene onto the surface opposite the aperture.

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3
Q

What parts does a DSLR Camera have? (6)

What is the difference between a DSLR and a mirrorless System?

A

Apetenture, Lenses, Flip up mirror, a viewing system, a shutter, a sensor

a DSLR uses a mirror to reflect light onto the image sensor, while a mirrorless camera lets light directly hit the sensor, resulting in a quieter and quicker process.

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4
Q

What is Exposure?

A

the amount of light that reaches your camera’s sensor, creating visual data over a period of time.

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5
Q

Which camera settings change the exposure? (3 long)

A

Shutter speed
* defines the time between opening and closing the shutter
* measured in 1/x seconds (parts of seconds): i.e 1/100s, 1/500s, 1/4000s or 2’’, 10’’ for 2 / 10 seconds
* longer exposure time = more light exposes the sensor = brighter image

Iris/Apeture/F-Stop
* setting for opening of the lense
* measured in F-Stops (i.e. f1.4 / f/1.4 or simply 1.4)
* from one full F-Stop to the next means twice or half the amount of light
* focal lenght ÷ diameter of aperture opening = F-stop
→ (40mm focal length/20mm aperture = F2.0)
* standardised F-Stops (only full F-Stops) → F1.8 = most open, F11 = smallest opening

ISO/gain
* in this case: measurement for the light sensitivity of the sensor or film
* ISO 50, 100, 200, 400, 800,..
* video cameras: Gain, measured in Decibel + / - 6db = double / half light sensitivity
* twice the ISO value = twice the sensitivity = image is twice as bright
-> shutter speed can be reduced and / or aperture can be closed further reduce sensitivity
* Disadvantage: the higher the ISO setting differs from the sensor’s native ISO value, the more the quality of the recording suffers (grain increases, loss of contrast, loss of colors, loss of sharpness)

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6
Q

What is the dynamic range of the sensor or film? (5)

A

-quotient of maximum and minimum exposure of the sensor or film → big impact on the way the images will look

-measured in F-Stops or EV (Exposure Value)

-Scenes with high contrast can only be properly recorded without further adjustments with a sensor with an equally high dynamic range.

-Recording with a sensor with lower dynamic range results in over- and / or underexposed parts of the image

-If the scene has a high contrast which can not be met by the sensor, you need to adjust your camera settings in a way, that the parts of the image that are important to you are properly exposed

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7
Q

What is HDRI?

A

-Multiple recordings with two or more different exposure settings (highlights, low lights, average) are combined.

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8
Q

What is the camera doing when you set it to fully automatic mode? Does the camera know what you are trying to record?

A

-Fully automatic mode: camera adjusts ISO, Shutter Speed and Aperture in a way, that the average of the measured area of the frame matches the reference value and avoids also motion blur with relatively short exposure time

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9
Q

What is a reference value? (2)

A

-the camera compares the incoming light with the reference value of 18% neutral gray

-Result: scenes that you want to look dark will be recorded too bright and the other way around.

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10
Q

How do I get the perfect exposure settings?

A

-Metering of reflected light (objects metering)

-Metering of the light source (direct light metering)

Example DSLR: metering refrelected light
* 0 = reference value 18% neutral gray is matched
* -1 = 1 EV under exposed in comparison the reference
* +1= 1 EV over exposed in comparison the reference
* Point means 1/3 EV.

How to meter a light source

* you need an exposure meter with calotte (spherical diffusor cap) 
* the light meter is turned towards the light source directly in front of the objects / persons
* feed the light meter an ISO value and shutter speed (video or film, usually 1/50 s) and receive an F-Stop value 
* refrence value 18% neutral gray
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11
Q

What is EV (Exposure value)? (2)

A

-the amount of light obtained from the combination of “aperture value” and “shutter speed’’ to match the refrence value of 18% gray

-one EV- step +/- is relative to one F-Stop or twice / half shutter speed

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12
Q

What is white balance? what is color meter? (2)

A

white balance
* measures colors and compares them with the neutral reference value or a set reference value
→ colors will then be adjusted according to the reference
* for neutral color representation a white balance is necessary but automatic white balance can lead to unwanted color representation
* enables a consequent color impression

color meter

-enables the exact metering of light sources (direct light metering)
-absolutely necessary in situations that involve studio lights with different color temperatures
-doesn‘t work with all LEDs

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13
Q

what is color temperatur? (3)

A

-measured in kelvin → Kelvin is a unit to define the light color impression

-when something is orange it is not as hot as something glowing blue

-Kelvin scale is a reference to the light emission of a glowing „black body“ heated to different high temperatures

-Color temperature varies during different times of the day, weather conditions, light sources and situations

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14
Q

What are Additive vs. Subtractive Colours?

A

additive: red, blue and green combined and become white/ grey (light colors)

substractive colors: colors we see, together they become brown -> subtract from one another

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15
Q

What lense types are there? what are their differences? (5)

A
  • convex (thicker at the centre and thinner at the edges, can converge a beam of light coming from outside and focus it to a point on the other side)
    • concave (have at least one face that is curved inward and spreads out light rays that have been refracted through it

Convex
* Bi-Convex: both sides bent outward, has shorter focal length
* Plano-Convex: one flat surface and one spherical surface

Concave

* Bi-Concave Lenses: Both sides have equal radius curvature and can deviate from incident light (bothcurved inward)
* Plano-Concave Lenses: Both sides have equal radius curvature and can deviate from incident light but the lenses have one flat face and one concave and a negative focal length. 

→ Convexo-Concave Lenses: one convex surface and one concave surface

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16
Q

What is an aberration? what are the different types and fixes each? (4)

A

difference from the ideal behavior of an optical system, such as a lens or a mirror.

* chromatic aberrations: Light frequencies refract in different ways (break up into different colors).

  → fix: use achromatic lense system: corrected to bring two wavelengths into focus on the same plane. 

* Spherical Aberration: Parallel light rays refract differently depending on the angle they meet the lens

** → fix: Aspherical Lens: light rays all meet at one point after existing lenseand don’t continue on

combi of more aberrations: Astigmatism: Bundles of light rays meeting the lens in an angle, refract differently depending on the angle. This results in varied focal lengths for the same bundle and an oval instead of a round image. At the edges the image becomes distorted

  → coma: Combination of Astigmatism and Spherical Aberration that appears with badly  manufactured lenses : light rays incides on a lens not in parallel but at an angle to the optical axis, the ray will pass through the optic system in an unsymmetrical way due to different surface curvatures and rays are not bundled again in one image point

lower aperture to get rid of abberations

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17
Q

what is focal lenght? (4)

A

-distance between the center of the lens and the focal points
-changes the angle of view

* The smaller the sensor/film = the smaller the frame of the image 
* To get a bigger view of the image with small sensors even shorter focal lengths are required
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18
Q

what is crop factor? (3)

A

Crop Factor is the factor of how much of the image is cropped away with sensors smaller than 35mm format.
-full frame sensor: 35mm format
-24 (lenght) x 35 (width) mm

What is a so-called crop sensor and the crop factor?

Result: Smaller sensors require shorter focal lengths in order to show the same frame as longer focal lengths with bigger sensors.

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19
Q

what does a wide-angle lense do? what does a tele lens do? (3 each)

A

wideangle

* gives you a wide field of view → see more in one frame 
* short focal lenght
* stretching and distortion of frame 

Telelens

* brings distant subjects closer with the use of long focal lengths 
* use focal lenght that is shorter than the lenses lenght 
* extremely shallow depth of field
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20
Q

What does a CCD sensor do? (4)

A

CCD (Charged Coupled Device)

* consists of millions of tiny photo diodes
* once light hits the photo diodes get charged → the charge gets transmitted simultaneously via semi conductors for further computation 
* advantages: very light sensitive, no rolling shutter effect -> lines get distorted at edges bc it reads out lines from top to bottom, temperal difference 
* disadvantages: expensive manufacturing, in comparison to CMOS slow, possible blooming
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21
Q

What does a CMOS sensor do?
What is the difference to CCD? (4 and 2)

A

CMOS (Complementary Metal Oxide Semiconductor)

* consists of millions of tiny photo diodes 
* once light hits the photo diodes they get charged → the charge is then transmitted row by row for further computing 
* advantages: reduced blooming, the signal of each diode is combined with an amplifyer 
* disadvantages: the amplifyer also amplifies the static noise, rolling shutter effect, less light sensitive than CCD 

→ difference:
* ccd: simotanious reading of chart, all at once
* cmos: bottom read out first and top later, row by row reading → effect of picture

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22
Q

What is RGB and the Bayer Filter Array? What is interpolasition?

A

-RGB: Each color has its seperate but same image and all the promary colors are added together to produce the fnished picture with all colors (?)

-Bayer Filter Array: uses a mosaic pattern of raw data to interpret the color information arriving at the sensor, the digital algorithms are applied to interpolate the resulting Bayer pattern and turn it into full-fledged color data for the image.

-interpolation: use two values to calculate a missing value → fill up to get RGB images as result

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23
Q

What do we know about Light? (5)

A
  • part of electromacnetic spectrum: waves, in different lenghts, made of photon particles
    • can be reflected, absorbed, refracted, bent as a whole or in parts
    • refraction amount changes on density of the transition between different mediums
    • 400-700 light spectrum
    • different wavelengths have different energy: shorter wavelengths have higher amount of energy
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24
Q

What is Young‘s double slit experiment? (3)

A

-proof of different wavelengths, bending, interference: light has the characteristics of waves

-proof of particles (photons): light has the characteristics of particles

shows us light interference,
shows us that that light bends and is made of waves and thus the pattern is waves

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25
Q

What is MIRED? (3)

A

-professional unit to measure color temperature
- with two calculated values the MIRED Shift is being calculated
→ allows you to pick the exact color filter gel to adjust a light source to match another one

26
Q

If you play back a video with 12 or 15 fps it does not look like a continous motion. Why is that? (2)

A

To adequately reproduce a signal for a limited receiver (us!), we need to record and play it with a minimum of twice the maximum sampling frequency of the receiver

→ means we need at least 24 fps and This is the reason why analogue film is 24fps

27
Q

What is an algorithm?

A

algorithm: method of order of prossesing
-> bunch of different steps

28
Q

where do video standarts come come from?

A
  • standarts come from power grid of area → every decive has to be in sync with grid power
29
Q

What video standarts are there? (5) (5)

A

PAL (Phase Alternating Line)

-system from analogue TV transmission (overlay of two signals, one for B&W, one for color)
-base for all current video standards within the PAL region
-25 full images per second
-compatible with power grid: 50 Hz
-longest exposure time: 1/25s

NTSC (National Television Systems Commitee)

-also system from analogue TV transmission (overlay of two signals, one for B&W, one for color)
-base for all current video standards within the PAL region
-29,97 full images per second
-compatible with power grid: 60 (59,94) Hz
-longest exposure time 1/30s

30
Q

What is an aspect ratio and aspect resolution? (2)

A

aspect ration = vertical pixel resolution

aspect resolution = horizontal pixel resolution

31
Q

When you render a video you can i.e. select the option „square pixels“ or other pixel aspect ratios. What are non- square pixels? (3)

A

Older Screens, TVs and Cameras (i.e. HDV) have different pixel aspect ratios

-If you import non-square pixel material into a square pixel project, the image will look distorted.

-If you mix material with different pixel aspect ratios (i.e. archive material for a documentary movie) you have to stretch or convert/ rerender the material or crop the image so the frame fits into the new project

32
Q

What does 1080i or 1080p mean? (7)

A

„p“ means full frames: i.e. PAL progressive = 25 full frames per second

* i“ means twice the temporal resolution, but half the vertical resolution: i.e. PAL interlaced = 50 frames per second with half the vertical resolution 

* the video consists of 50 frames, in which alternating from frame to frame only each second line contains information 

* due to the fast frame rate, the human eye can not see the difference, but the video seems more fluent

* developed for TV transmission already in 1930 and still in use 

* Polarisation: Defines which of the alternating pixel rows are used first (1,3,5,... or 2,4,6,...). 

* „deinterlaced“ = (interpolation),  converting interlaced video into a non-interlaced
33
Q

what is a codec? (3)

A
  • a codec is an algorithm (method) to code and decode data (co – dec)
    • video codecs: MJPEG- MPEG1, MPEG2, MPEG4- H.263, H.264 (MPEG4-AVC), H.265 (HEVC)- AVCHD- DIVX, XVID- ProRe
    • audio codecs: MP3- PCM- AC3- DOLBY DIGITAL (old)- DTS / SDDS- FLAC- OGG
34
Q

what is an container format? (3)

A

wrapper file format that contains different types of data

-codec algorithms are stored within the system of the computer → clicking on a file, the container format associates with a certain software (i.e. video player) → then decodes the data using the decoding method given within the codec algorithm

-examples: .MOV- .AVI- .MP4-.MPEG-.DIVX-*.MKV

35
Q

what is Hertz?

A

Hertz is the physical unit for frequency. 1 Hz means 1 cycle per second.

36
Q

what is raw data? (2)

A
  • Not compressed and not processed raw data from the camera sensor.
    • needs to be encoded (lossless) in order to get a workable file
37
Q

what is lossy and lossless?

A

lossy: looses (for us) unimportant info
lossless: doesn’t loose any, rearanges data

38
Q

what is the binary system? (3) What is a bit? (5)

A

bit/ binary system

* 1 bit is the smallest possible memory unit of a computer. 
* 1 bit can have two states 0 and 1 
* Each of the two states can be asigned with one defined value → binary system

what is 1 bit?

-The binary code of a black and white picture consisting of 4 pixels looks like this 1001

→ We assign the color white to the state 1 and black to the state 0.
→ This means whenever the code reads 1, a white pixel is displayed and whenever the code reads 0, a black pixel is displayed

-A black and white image can be stored with simply 1 bit per pixel
→ The file size of this image is 4bit (bc of 1001)

39
Q

what is bit rate? (3)

A

-The unit bit is used in relationship to data processing and data streaming

-Bit rate: amount of information of an audio / video / datastream. For complex information (i.e. high resolution and high quality video) an adequately high bit rate is necessary

40
Q

what is the raw file size calculation formula?

A

Pixel resolution x RGB Channel (3) x bit depth
———– —————————–
8 bit (bc 8 bit = 1 byte) x kilobyte x megabyte

41
Q

how much are bit and byte? (5)

A
  • Bytes are the next smaller memory unit → 1Byte = 8Bit
    • Bytes are used to measure how much storage the data requires (file size).
    • Bits and Bytes are officially calculated according to SI (Système international d’unités) prefixes

-in most traditional computer systems bytes are calculated according to their power, This was introduced to clearly distinguish between bit and byte

42
Q

what is sampling? (2)

A
  • sampling: process of turning an unlimited analogue signal into a digital limited signal.
    • A digital sample is one recorded amplitude value of a signal measured at one moment in time
43
Q

what is the Chromaninace subsampling and color model? (4)

A
  • the human eye is more sensitive to contrast than color

*Chroma subsampling is a type of compression that reduces the color information in a signal in favor of luminance data in order to reduce bandwidth usage without significantly affecting picture quality.

* with the YCbCr representation color and contrast information is being seperated. This enables keeping the full, important contrast information, but at the same time reduce the less important color information

→ this way the data can be reduced without loosing too much of the visible quality

* subsampling is a destructive process (the switch from the RGB representation to the YCbCr representation itself is not destructive)
44
Q

what is chroma key?

A
  • the foreground, i.e. a person is recorder in front of a homogenous coloured background (i.e. green- or bluescreen)
    • afterwards the recorded signal will be processed in a way, that the key colour(s) or key colour range(s) are defined as transparent or semi transparent
    • next a new video signal is assigned to the colour(s) / colour range(s) replacing the originally recorded signal everywhere the colour(s) occur
    • chroma refers to the colour information of the video, hence the name chroma key or also colour key
45
Q

What advantages and disadvantages do greenscreens and bluescreens have? (4)

A

Blue:
-advatage: blue is the most complementary colour to most skin tones, which is why a bluescreen is usually preferred in analogue film making

-disadvantage: the colour blue however is, that it requires more light, because it reflects less and takes more effort to become a homogenous surface, because contrasts become more visible in comparison to a greenscreen

green:
-advatage: since the use of the Bayer Pattern in digital cameras mostly greenscreens are being used, as the camera records mostly green information which results in less image noise. Also green reflects in comparison to blue more light and shows less contract, so it is easier to create a homogenous surface.

-disadvantage: reflections from the screen are more visible as spill light on the foreground and that it is less complementary to skin tones than blue.

46
Q

what is an Alpha channel (chroma key prosessing)? (3)

A

-video colours are displayed in three channels (RGB)

→ alpha channel contains only information about which parts of the original image should be replaced / shown as transparent or semi transparent

-anything black in the Alpha channel will be displayed as transparent, gray as semi transparent depending on the brightness and white as opaque → black and white parts are called Alpha Matte

47
Q

what is sound? (6)

A

-Sounds are pressure differences which spread as waves in a medium.

-Sound waves have the same physical attributes as any other wave

* reflections as a whole or in parts
* absorbtion as a whole or in parts
* bending around edges
* interference
48
Q

what does the speed of sound depend on? (3)

A

-The speed of sound depends on the medium it goes through:
* the more dense the medium, the higher the speed

* factors that influence the speed of sound: temperature, humidity, flexibility / stiffnes
49
Q

What is the perception of hearing?

A

-Binaural perception: both ears receive auditory stimuli and the brainstem nuclei compare the sound coming from each ear to make judgments, such as where the sound is coming from.

50
Q

Which frequency spectrum can the human ear perceive? (4)

A

-The older we get, the lower the capability of hearing high frequencies

about 20 Hz – 20.000 Hz (20kHz

-Sound frequency is measured with the physical unit Hertz
→ 1 Hertz = 1 frequency cycle per second

-Lower sound frequencies than 20 Hz: Infrasound

-Higher sound frequencies than 20.000 Hz (20kHz): Ultrasound

51
Q

Which minimum recording / sampling frequency is necessary to record a sound signal to suit our perception? (2)

A

-Shannon / Nyquist Universal Sampling Theorem:
f (sampling) = 2 x f (max)

→ Which means the necessary sampling frequency is at least 2 x 20kHz = 40 kHz

52
Q

What is SPL? Sound Pressure Level (3)

A

-logarithmic measurement to decribe the loudness.

-represented in Decibel (dB)

→ +/- 6dB means twice or half the loudness

53
Q

What are some decibel scales? (3 long)

A

-Decibel scales are always relative to a reference level.

-if a sound event is described directly, i.e. how much SPL does one certain sound source have, the decibel scale starts with 0dB as the lowest value and goes to positive infinity. 0dB is relative to the threshold of human hearing (lowest possible volume we can hear)

→ -dB(A) is another dB scale with the threshold of hearing as the reference (0dB). This scale is positive and describes the received loudness of the human ear

-if the decibel scale is used to describe a received or digitized signal, the reference value of 0dB is the maximum loudness possible on the i.e. recorder (dB FS). The scale is negative, while the minimum possible negative dB value closes the dynamic range of the receiver. Minus infinity means no sound at all.

54
Q

what is bit depth? (4)

A
  • Bit depth: amount of complexity (color/volume audio) / he amount of amplitude differences that can be recorded
  • If we use a binary sequence of more than one bit per pixel we can assign more different states to each pixel
    • We can assign for example 00 = black, 01= 66% gray, 10 = 33% gray, 11 = white
      → Now we can store an image with four shades of brightness

-high bit depths require more data storage space

-common bit depths for sound: 16bit (consumer / playback), 24bit (recording), 32bit (mostly for processing in a professional studio

55
Q

What is Pulse Code Modulation (PCM)? (2)

A

-codec which stores uncompressed audio data as it is sampled

  • PCM coded data can be stored i.e. in WAV-, AIFF-, AU- containers or as a headerless PCM.

-Lossless: FLAC, APE, Apple Lossless (M4A), MP3HD, etc.

-Lossy codecs: MP3, WMA, AC3, AAC, Ogg Vorbis, etc

56
Q

What type of microphones are there?

A

Dynamic microphone

* works with electromagnetic induction
* within a static magnetic field a magnetic coil is attached to the diaphragm
*  when sound waves hit the diaphragm, the attached magnetic coil moves through the magnetic field which creates electric signals via induction. 

Capacitator microphone (condenser)

* the diaphragm is one conductive plate of a plate capacitor
* when sound hits the diaphragm the distance of the gap between the two conductive plates changes
* this causes changes in the capacity, which can be recorded and processed
* to function, the capacitator requires an external power supply (i.e. Phantom voltage +48V)
57
Q

What are the advanatges and disadvatages of each Mic type? (5) (3) (5) (4)

A

Dynamic microphone

advantages
* robust
* can record high SPL
* causes little feedback
* relatively cheap
* does not need power supply

disadvatages
* limited frequency range due to the mass of the diaphragm and coil (max. 15khz)
* no linear frequency response
* not very sensitive to low SPL signals

Capacitator microphone (condenser)

advantages

* relatively sensitive to low SPL signals, because of the little mass of the diaphragm
* relatively linear frequency response
* versatile
* higher frequency spectrum than dynamic microphones possible 

disadvantages

* more shock sensitive
* needs power supply
* high feedback due to sensitivity (not useful on stages with speakers)
* not useful for REALLY loud signals
58
Q

What are polar patterns? (3)

A

space around a microphone where it picks up sound or is the most sensitive to sound.

These patterns can be visualized in three-dimensional space.

Different microphones have different polar patterns, and these patterns play a role in determining their best uses.

59
Q

What are the polar patters of each mic?
Cardioid (Dt. Niere), (3)

Omnidirectional (Dt. Kugel) (2)

Sub Cardioid (Dt. Subniere) (2)

Super Cardioid (Dt. Superniere (2)

Bidirectional (Dt. Acht) (2)

Hyper Cardioid (a.k.a. Shotgun, Dt. Hyperniere) (4)

A

Cardioid (Dt. Niere)

* directional sensitivity similar to human ear
* records a broad area, but can be controlled by pointing
* most common polar pattern (i.e. foley, voice recording, studio recording, multichannel recordings i.e. XY, ORTF, IRT...) 

Omnidirectional (Dt. Kugel)
* background sounds, room recordings, live concert / stage microphones (dynamic), hand microphones (dynamic), lavalier microphones,…
* AB stereo recording- no control regarding the directivity

Sub Cardioid (Dt. Subniere)
* i.e. background sounds, room recordings, stage recordings with no amplified speakers (capacitator), etc…
* low control over directivity while recording

Super Cardioid (Dt. Superniere
* very directional, i.e. recordings on film set via boom
* 1. part of Mid-Side (MS) stereo systems or Double MS surround systems.

Bidirectional (Dt. Acht)
* Concert recordings, background sounds with control over directivity
* 2. part of Mid-Side (MS) stereo systems or Double MS surround systems

Hyper Cardioid (a.k.a. Shotgun, Dt. Hyperniere)

* sound boom, focused recordings in loud surroundings, 

* very directional, but sensitive also to the back and a little bit to the sides, which is hardly avoidable due to the construction (to avoid relay) 

→ tube is flexible in the back and open to the sides to avoid „tube - sound“ (reflection of sound waves within the tube

→ opening of the sides reduces resonance of the tube in parts the distance between the open sides causes phase elimination due to the time of arrival difference

60
Q

What is an XLR cable? (3)

A

Symmetrical Cabels: XLR

* unlike asymmetrical cabels (most phone jack or cinch cables), XLR cables split the signal into two signals with half the amplitude while inverting the polarisation of one of them.

* at the end of the cable, the inverted signal is inverted back to its original polarisation and added to the other one to restore the original amplitude

* however, any unwanted noise received by the cable itself will be eliminated due to the inverted polarisation
61
Q

difference between volume and frequency?

A

volume: SPL

frequency: hertz