MQF 151-200 Flashcards
- Tactical mission task that occurs when an enemy force has temporarily or permanently lost the physical means or the will to fight.
REF: FM 3-09 APR2014, Chapter 1, page 1-2
Defeat
- Slow the time of arrival of enemy forces or capabilities or alter the ability of the enemy or adversary to project forces or capabilities.
REF: FM 3-09 APR2014, Chapter 1, page 1-2
Delay
- Tactical mission task that physically renders an enemy force combat-ineffective until it is reconstituted.
REF: FM 3-09 APR2014, Chapter 1, page 1-3
Destroy
- Tactical mission task in which a commander integrates direct and indirect fires, terrain, and obstacles to upset an enemy’s formation or tempo, interrupt the enemy’s timetable, or cause enemy forces to commit prematurely or attack in a piecemeal fashion.
REF: FM 3-09 APR2014, Chapter 1, page 1-3
Disrupt
- The act of drawing the attention and forces of an enemy from the point of the principal operation; an attack, alarm, or feint that diverts attention.
REF: FM 3-09 APR2014, Chapter 1, page 1-3
Divert
- Tactical mission task that results in rendering enemy personnel or materiel incapable of interfering with a particular operation.
REF: FM 3-09 APR2014, Chapter 1, page 1-4
Neutralize
- Tactical mission task that results in temporary degradation of the performance of a force or weapons system below the level needed to accomplish the mission.
REF: FM 3-09 APR2014, Chapter 1, page 1-4
Suppress
- Activity that neutralizes, destroys, or temporarily degrades surface-based enemy air defenses by destructive and/or disruptive means.
REF: FM 3-09 APR2014, Chapter 1, page 1-4
Suppression of enemy air defense
- A ______________ is a tactical plan for using the weapons of a unit or formation so that their fire will be coordinated.
REF: FM 3-09 APR2014, Chapter 1, page 1-4
Fire plan
- A ______________________ is a target whose loss to the enemy will significantly contribute to the success of the friendly course of action.
REF: FM 3-09 APR2014, Chapter 1, page 1-5
High payoff target
- A _______________ is a target the enemy commander requires for the successful completion of the mission.
REF: FM 3-09 APR2014, Chapter 1, page 1-5
High value target
- ________________ is normally a high volume of fires delivered over a short period of time to maximize surprise and shock effect.
REF: FM 3-09 APR2014, Chapter 1, page 1-5
Preparation fire
- ____________________ is an offensive task that is designed to develop the situation or regain contact.
REF: FM 3-09 APR2014, Chapter 1, page 1-7
Movement to contact
- ___________________ is an offensive task that destroys or defeats enemy forces, seizes and secures terrain, or both.
REF: FM 3-09 APR2014, Chapter 1, page 1-8
Attack
- ______________ is an offensive task that usually follows the conduct of a successful attack and is designed to disorganize the enemy in depth.
REF: FM 3-09 APR2014, Chapter 1, page 1-10
Exploitation
- _____________ is an offensive task designed to catch or cut of a hostile force attempting to escape, with the aim of destroying it.
REF: FM 3-09 APR2014, Chapter 1, page 1-10
Pursuit
- A ____________________ is a task conducted to defeat an attacking enemy force, retain key terrain, gain time, economize forces, and develop conditions favorable for offensive or stability tasks.
REF: FM 3-09 APR2014, Chapter 1, page 1-16
Defensive task
- _______________ is a defensive task that concentrates on denying enemy forces access to designated terrain for a specific time rather than destroying the enemy outright.
REF: FM 3-09 APR2014, Chapter 1, page 1-19
Area defense
- __________________ is a defensive task that concentrates on the destruction or defeat of the enemy through a decisive attack by a striking force.
REF: FM 3-09 APR2014, Chapter 1, page 1-19
Mobile defense
- ______________________ is a defensive task that involves organized movement away from the enemy.
REF: FM 3-09 APR2014, Chapter 1, page 1-20
Retrograde