Motor learning and coaching and Sport Psychology Flashcards
Define transfer of learning
Transfer of learning is the influence of past experiences on the learning/performance of new skills.
3 categories of transfer of learning
Skill to Skill
Theory to practice
Training to competition
Define skill to skill learning
Defined as: When previous experience or practice of a skill impacts on the execution of the skill in a new context
Explain what theory to practice transfer of learning involves
Refers to transferring knowledge of a sport or skill into the actual performance scenario
- Analysing team or opposition strengths and weaknesses
- Developing a game plan to succeed
- Describing specific strategies for game situations e.g. set free kick play in soccer.
- Showing movements on a whiteboard at training
What is training to competition transfer of learning
Training sessions should replicate demands of the competition.
- Skills, energy systems, decision making
Training should allow development of information processing and decision making mechanisms.
- Game like drills in training will prepare athletes for competition.
Explain negative effects on transfer of learning
Negative (inhibition) - Where a skill developed in one sport hinders the performance of a skill in another sport (e.g. Tennis forehand shot to badminton forehand)
Explain the positive effects on transfer of learning
Positive (facilitation) - Where a skill developed in one sport helps the performance of a skill in another sport (e.g. Netball chest pass to basketball chest pass)
Explain zero effect on transfer of learning
Zero - Where a skill in one sport has no impact on the learning of a new skill (e.g. Golf drive to AFL handball)
Purpose and 5 steps of Knudsen and Morrison movement analysis model
To identify errors that may be limiting performance or to determine errors that might lead to injury.
Step 1: Preparation
Step 2: Observation
Step 3: Evaluation
Step 4: Intervention
Step 5: Re-Observation
What occurs in the preparations stage? (Knudsen and Morrison)
Preparation Stage
The coach needs a pre-requisite knowledge base about the particular skill.
A checklist might be created that outlines key technical points to analyse.
(Generally a skill is broken down into the three phases of Preparation, Execution and Follow Through).
What occurs in the observation stage? (Knudsen and Morrison)
Observation Stage
Information is systematically gathered about the performance or movement.
It’s important to plan how to best observe:
- Where will you observe: In a lab, at training, during competition
- Will you use video or direct observation?
What occurs in the evaluation stage? (Knudsen and Morrison)
Evaluation Stage
A coach needs to identify the strengths and weaknesses of the performer.
- Prioritise order of importance for corrections
- Refer to checklist- what is being done correctly/incorrectly.
What occurs in the intervention stage? (Knudsen and Morrison)
Intervention Stage
The coach will provide feedback and corrections to the performer, with the intention to improve performance.
- Feedback will be given to motivate, to change performance or to reinforce learning.
- Coach should explain what errors are occurring and why.
- Describe the drills and activities that should be done to address problems
What occurs in the reevaluation stage? (Knudsen and Morrison)
The coach will re-observe the activity/skill to determine if improvement has been made.
What are checklists + advantages and disadvantages?
Checklist will contain the key components of a skill to be analysed. They are usually broken into the 3 key phases of skill execution - preparation, execution, follow through.
Advantages of using a checklist:
-a written form of feedback, it can be kept/referred to provide key aspects of the ideal performance/technique required
- able to arrange information into strengths and weaknesses for the athlete
- provide athlete time to go through the feedback at own pace and plan for improvements
Disadvantages:
- may be too simple in design and not provide enough feedback/comments on technique/athlete
- may be lost or misplaced
- time consuming to complete