Motivation Flashcards
What is motivation defined as?
An internal process that activates, guides, and maintains behaviour over time. (AGM)
Maslow categorized needs into two distinct types. What were they?
Deficiency needs and growth needs.
I need food, water, and shelter. What kind of needs do I have?
Deficiency needs
All of my deficiency needs are met, but I still do not feel satisfied with myself or my work. What kind of needs do I still have?
Growth needs
I believe that success or failure is
due to my own efforts or abilities. I have an ____ locus of control.
Internal
When I failed on my test, I blamed the teacher and my peers. I have an ____ locus of control.
External
What is Attribution Theory?
A theory of motivation that focuses on how people explain the causes of their own successes and failures.
Attribution theorists maintain one absolute commonality exists among all people. What is it?
People will always attempt to
maintain a positive self-image.
List the stable attributes mentioned in Attribution Theory.
Ability and task difficulty.
List the unstable attributes mentioned in Attribution Theory.
Effort and luck.
What is self-efficacy?
One’s beliefs that a given task or behavior can be successfully performed.
If I have low self-efficacy, what will happen when I attempt a task and fail?
I would be easily convinced of the futility
of effort in the face of difficulties, and quickly give up trying.
If I have high self-efficacy and fail a task, what will my response be, most likely?
I would view impediments as surmountable by self-development and perseverance. I would stay the course and try again until I succeeded.
What are the three key components of self-efficacy expectations?
- Level: the degree of difficulty of the task that an individual feels capable of performing.
- Strength: the confidence the person has in their estimates.
- Generality: the range of situations in which the person feels efficacious.
What are the Four Information Sources used by
Individuals in Forming and Modifying their Self-Efficacy?
1) Performance Experiences (A.K.A. enactive mastery
experiences and skills mastery)
2) Vicarious Experiences (modeling)
3) Verbal Persuasion
4) Physical and Emotional Reactions.