Motivation Flashcards

1
Q

How can low levels and high levels of motivation be problematic?

A

Too little = hard to get anything done
Too much = hard to get anything else done

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2
Q

How does operant conditioning involve learning two different associations?

A
  1. A cue in the environment triggers an action
  2. An action triggers an outcome
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3
Q

How can we change an individual’s motivation for behavior?

A

by changing the frequency or reliability of the outcome
or establishing a really strong habit

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4
Q

What is a positive reinforcer

A

Increase the associated action
Add something (reward)

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5
Q

What is a positive punisher

A

Decrease the associated action
Adding something (punishment)

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6
Q

What is a Negative reinforcer

A

Increase the associated action
Remove something (take away punishment)

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7
Q

What is a negative punisher

A

Decrease the associated action
Negative punisher (take away reward)

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8
Q

Why does punishment not work

A

Punishers don’t increase good behaviors, they just reduce unwanted ones (not a permanent solution)

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9
Q

What is a habit?

A

Doing an action on cue
not deliberate

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10
Q

When are habits revealed

A

when the outcome doesn’t match what we expected from our action because the situation has changed

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11
Q

How are habits useful

A

free up our cognition for other problems

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12
Q

What are effective cues?

A

Cues that don’t contradict the desired action and outcome
Cues that are specific to the situation

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13
Q

What is a post reinforcement pause?

A

The pause in outcome is a post reinforcement pause
Common when we hit a milestone
variable/random schedules you don’t know what to expect, there is high levels of responding

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14
Q

What is a fixed interval

A

An amount of time needs to be passed before reinforcement
Number of times or amount of time that passes is set

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15
Q

What is a Fixed ratio

A

Behavior needs to occur a number of times before reinforcement
Number of times or amount of time that passes is set

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16
Q

What is a variable interval

A

An amount of time needs to be passed before reinforcement
Number of times or amount of time that passes is random

17
Q

What is a variable ratio

A

Behavior needs to occur a number of times before reinforcement
Number of times or amount of time that passes is random

18
Q

How is dopamine a learning signal, but not a pleasure signal?

A

The first few times a cue or an action predicts an outcome, dopamine neurons fire to the reward
But once learning has happened, dopamine neurons now fire to the predictive cue, not the pleasurable reward