Motions and Forces Flashcards

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1
Q

Describe the motion of an object in terms of its position, speed or acceleration.

A

Motion is described by its position, speed (rate of change of position), and acceleration (rate of change of speed).

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2
Q

Make use of the following units for measuring distance (mm, cm, m, km) and be able to convert from one unit to another.

A

1 km = 1000 m
1 m = 100 cm
1 cm = 10 mm
Practice converting between mm, cm, m, and km.

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3
Q

Make use of the following units for measuring time (s, min, h) and be able to convert from one unit to another.

A

1 hour (h) = 60 minutes (min)
1 minute (min) = 60 seconds (s)
Practice converting between s, min, and h.

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4
Q

Convert a time expressed in hours, minutes, seconds into a decimal number of hours and vice-versa.

A

1 hour = 60 minutes = 3600 seconds.
To convert minutes/seconds to decimals, divide by 60 (e.g., 30 min = 0.5 hours).
To convert decimals back to minutes, multiply the decimal by 60.

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5
Q

Calculate average speed in kmh-1 and ms-1 using the equation:

A

Formula: average speed = distance ÷ time
Example: If distance = 100 km and time = 2 hours, speed = 100 ÷ 2 = 50 km/h.

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6
Q

Convert km h-1 into m s-1 and vice-versa (using the supplied formula)

A

Formula: 1 km/h = (1 × 1000) ÷ 3600 = 0.277 m/s.
To convert m/s to km/h, multiply by 3.6.

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7
Q

Calculate the distance travelled, or the time taken, knowing average speed

A

Distance = speed × time
Time = distance ÷ speed.

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8
Q

Interpret and describe the motion represented on a distance-time graph.

A

Slope/gradient of the graph shows the speed of the object.
Flat line: Object is stationary.
Steep line: Object is moving fast.

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9
Q

Plot distance-time graphs from a supplied set of data.

A

Plot time on the x-axis and distance on the y-axis.

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10
Q

Calculate the gradient of a speed-time graph to determine the acceleration.

A

The gradient of a speed-time graph = acceleration.

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10
Q

Calculate the gradient at any point of a distance-time graph to determine the

A

The gradient = change in distance ÷ change in time = instantaneous speed.

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11
Q

Interpret the motion represented on a speed-time graph.

A

Flat line: Constant speed.
Upward slope: Accelerating.
Downward slope: Decelerating.

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12
Q

Calculate acceleration in ms-2

A

Formula: acceleration = (final speed - initial speed) ÷ time
Measured in m/s².

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13
Q

Describe and draw vectors to represent forces acting on an object including driving force, Force due to gravity, normal force and resistance.

A

Driving force: Moves the object forward.
Gravity: Pulls the object downward.
Normal force: Acts perpendicular to the surface.
Resistance: Opposes motion (friction or air resistance).

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14
Q

Determine the net force (∑F) on an object by taking into account all of the forces acting and their directions.

A

The sum of all forces acting on an object.
Consider both magnitude and direction of forces.

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15
Q

Explain that a stationary object, or a moving object with constant speed, has balanced forces acting on it.

A

A stationary object or an object moving at constant speed has balanced forces (net force = 0).

16
Q

State Newton’s 1st and 3rd Laws of Motion in your own words and provide examples.

A

1st Law: An object at rest stays at rest, and an object in motion stays in motion unless acted upon by an unbalanced force.
3rd Law: For every action, there is an equal and opposite reaction.

17
Q

Calculate the net force on an object using Newton’s 2nd law: ∑F = ma

A

Formula: ΣF = ma (Net force = mass × acceleration).

18
Q

Use Newton’s laws to explain the motion of an object. For example, passenger motion during car collisions, sporting collisions and other events.

A

1st Law (Inertia): In a car crash, passengers keep moving forward at the car’s speed until acted on by seatbelts or airbags.
2nd Law (ΣF = ma): The force on an object depends on its mass and acceleration. In sports collisions, heavier players exert more force.
3rd Law (Action-Reaction): When two objects collide, they exert equal and opposite forces on each other (e.g., cars or players in sports).

19
Q

Explain why friction is needed for people to walk or for cars to move forward.

A

Friction is necessary to walk or for cars to move forward; it provides the grip needed to avoid slipping.

20
Q

Apply Newton’s laws to explain how seatbelts, airbags, crumple zones and headrests reduce injuries in collisions. (Look into further for more detail)

A

Seatbelts: Hold passengers in place (1st law).
Airbags and crumple zones: Increase time during impact, reducing force (2nd law).
Headrests: Prevent whiplash by applying a force equal and opposite to the head’s movement (3rd law).