Motion Flashcards

1
Q

Displacement

A

The change in an object’s position along a straight line, including direction (e.g., final position minus initial position).

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2
Q

Distance Traveled

A

The total length of the path an object moves along, always positive, no matter the direction.

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2
Q

Average Velocity

A

Total displacement divided by the time taken, calculated as (change in position) / (change in time).

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2
Q

Instantaneous Velocity

A

The speed and direction of an object at a specific moment, found by the rate of change of position over time.

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3
Q

Average Acceleration

A

The change in velocity divided by the time interval, calculated as (final velocity - initial velocity) / (change in time).

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3
Q

Instantaneous Acceleration

A

The rate of change of velocity at a specific moment in time.

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4
Q

Velocity from Position

A

Velocity is the derivative of position with respect to time.

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5
Q

Velocity from Acceleration

A

Velocity is the integral of acceleration with respect to time plus the initial velocity.

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5
Q

Acceleration from Velocity

A

Acceleration is the derivative of velocity with respect to time.

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6
Q

Position from Velocity

A

Position is the integral of velocity with respect to time plus the initial position.

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7
Q

Displacement Vector

A

The difference between final and initial position vectors (e.g., final position - initial position).

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7
Q

Position Vector

A

A vector showing an object’s location in 2D, with x and y components (e.g., x * i + y * j).

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8
Q

Average Velocity Vector

A

Displacement vector divided by the time interval.

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9
Q

Instantaneous Velocity Vector

A

The rate of change of the position vector with respect to time.

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10
Q

Average Acceleration Vector

A

The change in velocity vector divided by the time interval.

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11
Q

Instantaneous Acceleration Vector

A

The rate of change of the velocity vector with respect to time.

12
Q

Horizontal Position in Projectile Motion

A

Initial horizontal velocity times time (e.g., x = v0x * t).

13
Q

Vertical Position in Projectile Motion

A

nitial vertical velocity times time minus half of gravity times time squared (e.g., y = v0y * t - (1/2) * g * t^2).

14
Q

Time of Flight for Projectile (Level Ground)

A

2 times initial vertical velocity divided by gravity (e.g., t = 2 * v0y / g).

15
Q

Range of a Projectile (Level Ground)

A

(Initial velocity squared times sin of twice the angle) divided by gravity (e.g., R = (v0^2 * sin(2 * theta)) / g).

16
Q

Maximum Height of a Projectile

A

Initial vertical velocity squared) divided by (2 times gravity) (e.g., h = (v0y^2) / (2 * g)).

17
Q

Position in Circular Motion

A

Radius times cos(w * t) in the x-direction plus radius times sin(w * t) in the y-direction.

18
Q

Angular Frequency

A

The rate of change of angle with respect to time, equal to tangential speed divided by radius (e.g., w = v / R).

19
Q

Velocity in Circular Motion

A

-w times radius times sin(w * t) in the x-direction plus w times radius times cos(w * t) in the y-direction.

20
Q

Period of Circular Motion

A

2 times pi times radius divided by tangential speed (e.g., T = 2 * pi * R / v).

20
Q

Centripetal Acceleration

A

Tangential speed squared divided by radius, directed toward the center (e.g., a = v^2 / R).