MOS 1021 Exam 2 Flashcards

1
Q

Training

A

-process of teaching employees the basic knowledge, skills, behaviours they need to perform their jobs

-ensures employees can do their job correctly and safely

-applicable to new hires/existing employees

-assessed on a regular basis

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2
Q

Benefits of Training

A

-increased job performance

-decreased accidents/ injuries

-increased employee engagement/satisfaction

-greater employee retention

-enhanced employer brand

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3
Q

Benefits of Training: Negligent Training

A

-employer fails to provide sufficient training to employee

-actions of employee in injuries/loss

-can stem from under-training or improper following of training procedures

-claimed by hammered party

Example: 20 hours of training, only exceeded 10 hours. Injures co-worker. That co-worker can sue the company for negligent training.

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4
Q

Training Program Development - Step 1: Training Needs Analysis

A

Process of determining the training that needs to be completed so that employees can do their job well.

-Organizational analysis:
establishes training context by examining (strategic goals of the organization, organizational training climate, Barries to training)

barriers to training (e.g., budget, time, space, expertise)

-Task analysis:
identifies key job-related tasks (determine performance standard) ex servers should provide accurate food/wine pairing to customers without error and without the need for notes

identifies key job-related tasks (determine performance standard, frequency, skills and knowledge required, conditions under which task is performed)

observable activities designed to contribute to the accomplishment of a goal

informs the content of the training and its objectives

-Person analysis:
identifies who will receive the training

clarifies trainees’ existing level of knowledge

examines characteristics if trainees (e.g., availability, learning styles)

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5
Q

Training Program Development - Step 2: Method of Instruction

Traditional Training Techniques: Classroom Training

A

-typically, instructor leading group in lecture-style session

-effective for large groups

-loss of productivity

-slower feedback

-blended learning for higher engagement

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6
Q

Training Program Development - Step 2: Method of Instruction

Traditional Training Techniques: On-the-job Training

A

-trainee practices job under skills at workplace under guidance

-regular feedback

-not taxing on resources

-trainee can be productive

-mentor may be ineffective

-accidents can occur

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7
Q

Training Program Development - Step 2: Method of Instruction

Traditional Training Techniques: Adventure-based Training

A

-participating in challenging/structured physical activities

-cooperation, teamwork, trust, communication, problem-solving, conflict, management, leadership

-effective for team-based/managerial jobs.

-taxing on time/resources

-loss of productivity (sessions can take days

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8
Q

Training Program Development - Step 2: Method of Instruction

Technology-Enabled Learning: E-Learning

A

-web based or computer-based

-typically less expensive than classroom training

-consistent

-dependent on learner motivation

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9
Q

Training Program Development - Step 2: Method of Instruction

Technology-Enabled Learning: Simulations

A

-place trainees in situations similar to those encountered on the job

-immersive and realistic experience

-trainees tend to be very receptive to this approach

-expensive to develop/maintain

Example: Pilots, NASA

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9
Q

Training Program Development - Step 3: Validation

A

-pilot-test program

-administer to representative sample of trainees

-assess whether training objectives have been met

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10
Q

Training Program Development - Step 4: Implementation

A

-implement the training within organization

-aiming to maximize transfer of training (frequency feedback, opportunities to practice what is learned, similarity of training situation to job situation)

-transfer training: extent to which behaviours learned during training will be performed on the job.

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11
Q

Training Program Development - Step 5: Kirkpatricks Training Evaluation Model

A

Level 1: Reaction
-reactions or feelings of trainees about the training
-was it enjoyable? engaging? relevant? effective?

Level 2: Learning
-assess whether trainees learned what they were supposed to learn

Level 3: Behaviour
-changes in performance exhibited on the job as a result of the training
-i.e., transfer of training

Level 4: Results
-assess organizational benefits that stem from training

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12
Q

The Performance Management Process

A

-Organizational goals
-Employee objectives
-Monitoring and support
-Evaluation
-Consequences

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12
Q

Performance Management: What is it?

A

-system that defines, measures, and develops the performance of the workforce within the organization

-aligns employees’ activities with the overall strategy of an organization

-benefits both employees and the organization

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13
Q

Organizational Goals

A

-financial or non-financial outcomes that the organization hopes to achieve

example: increase corporate social responsibility of an organization

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13
Q

Employee Objectives

A

-translate organizational goals into measurable and time-bound employee objectives

example: in respect to social responsibility: employees must take part in 3 volunteer opportunities posted by the company within a year

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14
Q

Monitoring and Support

A

-monitoring, frequent feedback, provision of supports by organization

example: employee sets goal to volunteer, organization can give volunteer opportunities or offer to arrange transportation to volunteer sites, or offer training

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15
Q

Evaluation

A

-assess degree to which objectives were met and set new objectives

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16
Q

Consequences

A

-meaningful consequences administered, if applicable

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17
Q

Benefits of Performance Management Systems

A

Strategic: aligns employee efforts and organizational goals

Administrative: informs administrative decisions-making

Developmental: help employees to improve and grow

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18
Q

Performance Apprasial Methods: Alternation Ranking Method

A

-identify highest- and lowest-performing employees, in an iterative manner

-difficult in large organizations

-resultant feedback is not informative

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18
Q

Performance Appraisal Methods: Graphic Rating Scale

A

-extent to which each employee shown proficiency on a given characteristic

-ratings are made using an established scale

-good feedback regarding specific characteristics

-lack of clarity between performance levels

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18
Q

Performance Appraisal Methods: Forced Distribution Method

A

-predetermined percentage of employees placed into performance categories

-useful for large organizations

-may unfairly limit recognition of high-performing employees

-feedback may be limited

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18
Q

Performance Appraisal Methods: Behaviourally Anchored Rating Scales (BARS)

A

-key performance dimensions are identified

-rating scale is developed for each performance dimension

-behavioural exemplars are developed for each level on the rating scale

-cleaver criteria and feedback

-time consuming to develop

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18
Peer
-knowledgable and present -similar to employee -understand core duties and responsibilities and how they should be performed -logrolling possible
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Supervisor
-knowledgable and motivated -limited observation opportunities
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Sources of Appraisal Information
-supervisor -peer -subordinate -self
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Subordinate
-lower position than employee being evaluated -usually rating employees of supervisors and managers -fear of consequences -over-emphasis on employee satisfaction -especially prominent with flat organization structured organizations
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Self
-aware of own behaviour -inflation of ratings -want to present themselves in best way possible
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Sources of Appraisal Information 360-Degree Appraisal
-using multiple rating sources when evaluating an employee -questionnaire made up of rating scales and open-ended items -confidential and anonymous -strengths and weaknesses identified: advantages: detailed feedback possible rater bias is reduced greater perception of fairness limitations: time-consuming follow-up not possible not applicable to all organizations
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Errors in Performance Measurement
-Primacy Effect: first impression made by employee affects all subsequence ratings Ex. If employee offends evaluator when they first meet, and the evaluator gives negative ratings of employee regardless of the behaviour, then this is a primacy effect -Recency Effect: ratings are based on most recent work behaviour Ex. Only remembers employees' most recent behaviour; forget their oldest behaviour or typical behaviour
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Rating Scale Errors: Leniency Error Strictness Error Central Tendency Error
-Leniency Error: assigning inaccurately high ratings to all employees -Strictness Error: assigning inaccurately low rating to all employees -Central Tendency Error: inaccurately rating all employees at/near the middle of a rating scale
24
Marketing: What is it?
-the process of creating, communicating and delivering goods or services to meet organizational objectives and customer needs -help with development of product, inform decisions around where/how product is sold, develop strategies that help companies with customers even after product is sold
25
Organizational objectives
-short-term and long-term goals that the organization seeks to accomplish, which allow it to become more successful.
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Customer needs
-states of felt deprivation, including physical, social and individual needs. A need is indemnified when someone feels like they are missing something in their life. Needing for food, water, belonging, self expression, etc. -needs help people be their best and most authentic self
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The Marketing Process
-series of marketing decisions and actions intended to address marketing goals -maximize customer value -customer value = customer benefit (quality, features, status) - customer cost (price, effort)
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The Marketing Process: Marketing Myopia
-disconnect between organizations and their customers -excessive focus on business needs (vs. customer needs) and on short-term goals (vs. long-term goals) -failure to innovate, adapt, research E.g., Blockbuster (didn't keep up with the trend in modern day)
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The Marketing Process: Situation Analysis
PLANNING AND RESEARCH PHASE -identify unfulfilled customer needs ex. need for masks -assess potential competitors (strengths and weaknesses) is there enough interest in this product? -assess internal capabilities (financial and non-finacle resources)
30
The Marketing Process: Select Target Market
Markets: -customers who are willing and able to purchase our products Target Markets: -group sharing a number of defining qualities -direct marketing efforts to this group -assumption that all individuals in target market will respond similarly to marketing strategy E.g., Starbucks directed to people 25-40 years old, working professionals Users: -customers who ultimately purchase and use the product
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The Marketing Process: Develop Marketing Strategy
-plan to achieve objectives in current situation -coordinate marketing mix to appeal to target markets
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The Marketing Mix: Product
-finalize what product to market -important features -product design and packaging -product differentiation is important (how marketers differentiate their product vs. competitor's similar products.)
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The Marketing Mix: Price
-determine price of product -influenced by: cost of manufacturing, cost of distribution, cost of promotion, desired profit level, competition, desirability E.g., apple watch
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The Marketing Mix: Place (aka distribution strategy)
-how product gets to customers -transportation, if applicable -channel by which product sold (online, in store, both) -breadth of distribution (product availability) E.g., Tom Ford only 100 stores in the whole world.
35
The Marketing Mix: Promotion
-develop messaging about products to highlight value (i.e., communication) should be directed at target market -currently easier to do, but hard to be effective
36
The Marketing Process: Maintain Customer Relationships
-building relationships between organizations and customers to encourage repurchasing -Customer Relationship Management (CRM) programs and practices -collection of data (e.g., points cards, web tracking) Tim Hortons, Starbucks
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Evolution of Business Philosophies
Production Orientation 1900 Selling Orientation 1920-1930 The Hard Sell Marketing Orientation 1950-1990 Socially Responsible Marketing Orientation 1990-2000 Social Media Marketing Orientation 2006
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Production Orientation 1900
-Shortage of manufactured goods relative to demand -Focus on manufacturing quality products at affordable price -Little attention paid to customer needs -Mass production (large volume, consistent, lower cost) -Narrow product lines
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Selling Orientation 1920-1930
-Goal is to sell as many products as possible -Selling existing products rather than developing new ones -Focus is on sales and promotion -Little attention paid to customer needs -Prioritize short-term selling over long term relationships
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The Hard Sell
-Aggressive sales approach that uses forceful messaging -Sense of urgency designed to promote immediate purchase -Large volume of product information shared -May be seen as manipulative and overwhelming
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Marketing Orientation 1950-1990
-Blanket sales approaches ineffective -Focus is on customer needs -Research-driven programs -Develop new products and improve existing products -Increased customer loyalty
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Socially Responsible Marketing Orientation 1990-2000
-Customer choice is also value-driven (not just needs-based) -Customer purchases as a show of support for organizations -Environmental impact, labour standards, social causes
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Socially Responsible Marketing Orientation Cause Marketing
-Cooperative effort between a for-profit and a non-profit organization for their mutual benefit -Organizations does not change E.g., “Save Lids to Save Lives”
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Societal marketing concepts
-produce/deliver products that have minimal negative impact on society well-being E.g., Legos plant based pieces
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Social Media Marketing Orientation 2006
-Marketing within social media platforms -Create shareable content -Brand democratization: members of the general public are empowered to produce communication about a given brand
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Influencer Marketing
-organizations collaborate with individuals who have a social media following -influencers publish social media content that promotes the organization -endorsements from influencers serve as form of social proof -Psychology says….phenomenon whereby individuals copy the action of the others in ambiguous social situation (assume actions of others reflect correct behaviour) -Marketing says…tendency of individual to look to available customers opinions when purchasing product
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Social Media Marketing Orientation - Influencer Marketing: Congruence
- Congruence = product aligns with the reputation/identity of influencer -Assessed 372 followers of a fashion/beauty influencer -When the influencer was promoting congruent products: -More favourable attitude toward the product -Higher purchase intention -Higher recommendation intentions
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Environmental Scanning
-continually acquiring information on events occurring outside the organization -identify opportunities and threats that impact marketing strategies
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Competitive Forces: Competitor Types
Direct Competitors -Similar products sold in the same category E.g., coca cola vs. pepsi -Innovation and branding Indirect Competitors -Products that satisfy similar needs -Coca cola vs. other beverages Product line expansion
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Competitive Forces: Nature of Competition
-monopoly -oligopoly -monopolistic competition -pure competition
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Monopoly
-One organization serves the entire market -No viable substitutes available -Government regulations typically in place to ensure fair treatment of customers Example: Hydro One
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Oligopoly
-Few large organizations control the market -New organizations struggle to enter market “Follow the teacher” mentality Example: computer operating systems - windows, IOS apple
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Monopolistic Competition
-Numerous large and small organizations with similar products -Substitute products always available -Entry into market it easier -Emphasis placed on product differentiation Example: Cereal Brand Industry
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Pure Competition
-Numerous small sellers providing a nearly identical product -Output of a single seller is only a small portion of the total output of a product -Entry into market is easier Example: agricultural product. People don't care where they get their corn from. Each farm only produces a small amount of corn of what's available in global market. No farm holds a significant amount of influence over price; instead most market prices are set for each product; if price is not met, the product likely won't sell
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Gross income
Income before taxes are deducted
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Disposable income
Income remaining after tax deductions (food, shelter, clothing)
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Discretionary income
Income remaining after tax deductions and after paying for necessities (jewelry, designer goods, vacation, savings accounts)
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Economic Forces: Income
-Income dictates how much someone will spend -Customer spending is impacted by economic changes -Economic downturn associated with prioritized of basic necessities -Economic boom associated with increased demand for non-essential products
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Demographic Forces
-characteristics of a population (e.g., gender, ethnically, geography) -aging -urbanized -diverse
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Green Marketing
-Highlighting the environmental benefits of products or services -Sustainable packaging, etc. -Highlighting the environmental awareness -Causes they are helping
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Green Washing
- Misleading claim made about the environmental benefits of a product or brand -Unethical marketing -Saying it is 'natural', which doesn't mean it benefits the environment -Example: Volkswagen diesel scandal
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Consumer Behaviour: What Is It?
-actions a consumer takes when buying and using products -emerged as field of study in 1950s
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Purchase Activities
-how consumers acquire products (i.e., purchase decision process) -factors that affect purchasing when, where, how, why people use products (psychological, social, personal, situational)
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Consumption Activities
-when, where, how, why people use products (can be symbolic) -owning luxury clothes
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Purchase Decision Process
-provides insight into the manner in which customers interact with marketing materials when they acquire and use products this in turn can inform the development and revision of marketing strategies -series of steps that a consumer will take to make a purchasing decision includes: -Problem recognition -Information search -Evaluation of alternatives -Purchase decision -Post-purchase evaluation
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Problem Recognition
-sufficiently large disconnect between actual state and ideal state -Identify need, actual state declines, act to reach ideal state -Need: a state of felt deprivation -Identify opportunity, ideal state moves up, act to reach ideal state -Opportunity: desirable circumstance that can improve our current state
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Information Search
-find information about what products may address the problem -Internal: effective when prior knowledge exists memory, past experiences External: no limited prior knowledge likely personal sources (friend, coworker etc), public sources (YouTube reviews), market-dominated sources (actual sellers/brands)
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Evaluation of Alternatives
-Evaluate and compare all products on attributes that have the ability to deliver the benefit that they are seeking Awareness set: Evoked set (consideration set) = positive impression Inert set = no impression Inept set = negative impression
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Post-Purchase Evaluation
-Compare product to expectations to assess satisfaction -Impacts future behaviours: -Whether product will be purchased again -Whether additional products from the brand will be purchased -Whether the product or brand will be recommended
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Cognitive dissonance theory (Leon Festinger)
-State of simultaneously holding conflicting beliefs -Results in tension or anxiety -Is uncomfortable and people are motivated to reduce it -Change beliefs, rationalize existence of the two conflicting beliefs For example: You smoke cigarettes, but at the same time you are aware of the effects it has on your health/well-being. Beliefs clash with behaviours stressful and uncomfortable. Motivated to take action, which according to cognitive dissonance can take place in 3 ways: -Stop smoking -Deny health impact of smoking -Rationalize why smoking makes sense -Post-purchase cognitive dissonance may occur -Purchase of one product contrasted against positive aspects of other products -Tension from comparisons can be reduced by follow-up from seller
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Involvement in the Purchase Decision Process
-Effort, energy, time differs based on consumer involvement -Consumer involvement: interest and importance that a consumer attaches to the purchase and consumption of a product -High involvement if: Expensive Bought infrequently Impact social image (i.e., public persona)
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Consumer Behaviour and Choice
-Brands, models, features -Previous theories proposed that desire for choice is infinite Example: Purchasing an SUV o Choose from Chevrolet, Jeep, Toyota, Honda o If they want Jeep: Wrangler, Cherokee, Compass, Renegade o Then they choose colour and details
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Choice Overload Hypothesis: What is it?
-a.k.a. the paradox of choice -suggests that extensive choice can be paralyzing and demotivating because it is cognitively taxing basically too much for your brain -Iyengar & Lepper (2000) conducted series of studies to investigate
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Choice Overload Hypothesis: Evidence Iyengar & Lepper (2000)- Study 1, Jams
Two booths set up. One booth had limited choices and the other had extensive choices · Customers with extensive choice: o Were more attracted to the booth o Were equally likely to sample jams o Were less likely to purchase
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Choice Overload Hypothesis: Evidence Iyengar & Lepper (2000)- Study 2, Essay Topics
-Some students were given limited choices, while others were given extensive choices of essay topics to choose 1 from -Students with extensive choices: o Were less likely to turn in the assignment o Received lower grades on their assignments (lower quality)
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Choice Overload Hypothesis: Evaluation
-Choice overload is not impactful when: -Decision-making self-efficacy is high -A clear prior preference exists -One is experiencing positive affect -Meta-analysis that tested hypothesis found little supporting evidence
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Lyengar & Lepper (2000)- Study 3, Chocolates
-Participants were divided into groups; one group had limited choices of chocolates while the other had extensive; -Participants asked to choose 1 chocolate from their group to consume -Participants with extensive choice: o Spent more time deciding o Enjoyed decision-making process o Found decision-making process to be difficult and frustrating o Were less satisfied with their chosen chocolate
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Situational Influences
-Factors pertaining to considerations, time, and location that impact the purchase decision process o Physical surroundings o Social surroundings o Temporal effects o Antecedent states o Purchase task
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Physical surroundings
-Physical characteristics of retail space -Atmospherics controllable factors that set ambience and create a sensory experience -Layout: design of floor space (baked goods versus dairy) Example: dimmed lighting - when people eat in dimmed lighting they are more likely to eat more food/buy more food/ spend more money, more satisfied with the experience.
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Social surroundings
-interactions with others -social shopping versus solitary shopping (purchases made, spending) -role of others in our lives (impulsive buying with friends)
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Temporal Effects
-time of day (more variety as day progresses) -time of year -amount of time available (opt for repeat purchase, lowest price, most recognizable)
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Antecedent State
-momentary conditions: emotional state (familiarity vs novelty) energy level (self regulation vs impulsive buying), cash on hand
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Purchase Task
-goal of shopping trip -casual shoppers versus goal-directed shoppers -"embarrassing items" (tampons, condoms etc) = more items purchased
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Sensory Marketing: What is it?
-marketing that engages the senses -appeals to sight, sound, taste, touch, smell -evokes memories and emotions -creates emotional connection to product/brand
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Sensory Marketing: Congruence
-sensory marketing is most effective when it is congruent -congruence: alignment between a retail environment and the sensory experience alignment between a product's primary function and the sensory experience
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Sensory Marketing: Sound (music)
genre: category of music, directed at target market to attract customers, can affect spending volume: loudness of music, high volume increases stress response, low volume can be unwelcome tempo: speed of beat, longer browsing at slower tempos, can help control customer traffic
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Sensory Marketing: Smell
-Ambient scents capable of: Attracting customers Increasing browsing time Increasing product interaction Increasing spending Elevate mood, lower anxiety
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Odor Preference
Innate View: we are born with a predisposition to like or dislike specific doors Learned View: door is initially meaningless, door takes on meaning through our experiences, associative learning