More Problems with experiments Flashcards
Demand charachteristics
Define
Cues that make participants unconciously aware of the aims of the study or help participants work out what the reasercher expects to find.
Could become EVs or confounding variables.
Investigator effects
Define
Anything that the reasercher uninentionally does that will have an effect on the data, collected in the study, they may be direct a influincing participants behaviour direct or indirect
Demand characterisitcs
Orne 1962
In an experiment the participant will look for cues on how to behave, these cues will make their behaviour change and act as extrenious variable.
Demand charachteristics
Example
If an individual does a memory test in the morning and afternoon, they might realise that they are measuring performance with time of day so will try to do the same in both.
Investigator effects
Rosenthal and Fode 1963
Being told little things that will effect how they feel.
R+F asked students to train a rat and told some they were fast learners and the others were slow, this made the learnes expect the speed the rats can do the maze to be different.
‘the rats were the same’
Investigators might leave the room to avoid these
Dealing with these issues
Single Blind Design
The participants are not aware of the aims of the experiment, this prevents them from looking at the cues and descovring what the point of the experiment is.
Dealing with the problems
Double Blind Design
Both participant and the conductor dont know what the point of the study is- they are both blind to the aim.
Dealing with the problems
Experimental realism
Making the experiment so entertaining that they arent intrested in finding out the purpose and the fact they are being observed is ignored
Participant variables
Define and explain
Characterisitcs of the participants, like age intellegence, gender. These count as Evs in an independent group design and will become confounding if not controlled.
Situational Variables
Define and explain
These are features of the reaserch situation that may influence participants behaviour and act as an EV.
Order effects are ab example, improved performace may be due to practice.