Module2.3 Flashcards

1
Q

Is an essential principle of graphical user interface design.

A

Visibility

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2
Q

Visibility of Actions:
-Use Appropriate Affordances
- Make Commands Visible
- Information Scent
- Make Modes Clearly Visible

Visibility of State:
- Visible Navigation State
- Visible Model State
- Visible View State

Visibility Depends on Locus Attention

  • Feedback: Actions should have immediately visible effects
  • Visibility vs. Security
  • Unnecessary Feedback
  • Visibility Isn’t Just Seeing
A
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3
Q

If the user can’t see an important control, they would have to

A

(1) guess that it exist
(2) guess where it is

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4
Q

The first kind of visibility is for actions: what can the user do?

A

Visibility of Actions: Use Appropriate Affordances

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5
Q

Are the simplest form of affordance for actions. _______ are typically metaphorical of real-world buttons, but the underlined _________ has become an affordance all on its own, without reference to any physical metaphor

A

Buttons and Hyperlinks

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6
Q

Suggests that something can be clicked and dragged – relying on the physical metaphor, that physical switches and handles often have a ridged or bumpy surface for fingers to more easily grasp or push.

A

Texture

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7
Q

A visible property of a graphical object that suggests how you operate it. When you move the mouse over a hyperlink, for example, you get a finger cursor.

A

Mouse Cursor Changes

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8
Q

Affordances are low-level properties that tell you what a graphical object is and how to interact with it. At a higher level in a user interface are the commands that are available to be invoked. A command might be represented in a variety of low-level ways, some of these ways better visibility than others.

A

Make Commands Visible

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9
Q

The standard pulldown ____ ___ is a beautiful design pattern. It keeps the top-level menu set constantly visible, without using much screen real estate. It provides a very efficient way to scan all the menus, and see all the available commands at a glance.

A

Menu Bar

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10
Q

One rule of thumb is that every command your interface offers should appear in the ____ ___, even if it also has a toolbar button or a keyboard shortcut that you expect users to use more frequently.

A

Menu Bar

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11
Q

Users depend on visible cues to figure out how to achieve their goals with the least effort.

An important part of information foraging is the decision about whether a hyperlink is worth following

A

Information Scent

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12
Q

Give Good Information Scent

A

Hyperlinks in your interface – or in general, any kind of navigation, commands that go somewhere else – should provide good, appropriate information scent.

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13
Q

Examples of bad scent include

A

-misleading terms
-incomprehensible jargon (like “Set Program Access and Defaults” on the Windows XP Start menu)
-too-general labels (“Tools”)
-overlapping categories (“Customize” and “Options” found in old versions of Microsoft Word).

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14
Q

are interface states in which the same action has different meanings.

A

Modes

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15
Q

occur when the user tries to invoke an action that doesn’t have the desired effect in the current mode.

A

Mode error

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16
Q

you can focus your attention on only one input channel in your environment at a time

A

Visibility Depends on Locus Attention

17
Q

is one important kind of state to visualize – i.e., where am I now? On the Web, in particular, users are in danger of getting lost as they move around in deep, information-rich sites.

A

Navigation