module2 Flashcards

1
Q

What is ux?

A

interaction of customer with company’s products

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2
Q

what is ui?

A

the interface where interactions take place

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3
Q

what is usability?

A

how easy the interface is to interact with

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4
Q

4 usability principles of self service terminals

A
DUNF-Y
direct to the point
user messages
navigation
filling forms
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5
Q

heuristic evaluation

A

experts evaluating usablity based on broader design principles

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6
Q

web design principles

A

simplicity

aesthetic consistency

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7
Q

contrast physical design with web design

A

even more simple/intuitive LEAVE NO DOUBT

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8
Q

what is the focus of content design?

A

suit user needs

focus on user motivation

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9
Q

what is content hierarchy based on?

A

user motivation

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10
Q

how content design gains user trust?

A

give sense of orientation

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11
Q

describe the role of design patterns in UI

A

design patterns are reusable/common solutions to design problems that users are already used to

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12
Q

human behavior patterns

A

satisficing
deferring decisions
returning later

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13
Q

human viewing patterns

A

l-r zig zag Gutenberg
unintential blindness
F- most common - top right
gesalt-elements that look the same percieved as group

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14
Q

color rules

A
what?
visual perception based on hue
not too bright
similar elements in similar colors
adjacent colors or complementary colors
warm foreground cool background
system messages have their own color
accommodate color blindness
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15
Q

alignment rules

A

what?
arrangement of elements in appropriate positions
use whitespace
align left

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16
Q

typography rules

A
arrangement of letters and text
create visual hierarchy
font choice
font size
contrast
17
Q

accessiblity

A

what is it?

usability of the product by anyone regardless of mental or physical abilities

18
Q

categories of differently abled

A

context specific
permanent
temporary
situational

19
Q

4 principles of accessible design

A
POS-F or POUR
perceptible
operational
simplicity
forgiveness
20
Q

responsive web design

A

scalable for other viewing windows

adapts as screen gets narrower

21
Q

ergonomics

A

designing so interactions are physically efficient and safe

22
Q

exclusion

A

design not accessible if come from a place of bias of our own experiences

23
Q

app design vs page design

A

even more simple
less forms
step by step tasks

24
Q

what is visual hierarchy?

A

organizing content to communicate a clear message to the user